Penalty for leaving landmines active?

Post » Fri Mar 04, 2016 10:49 pm

Since landmines don't have an expiration date, how about when you leave a landmine active and leave the area, it can randomly kill wastelanders? And when you return, his body will be there for you to loot.



FO4 doesn't have a karma system so no karma loss, but maybe some kind of reputation loss if you leave out too many mines.

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Jason King
 
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Post » Sat Mar 05, 2016 5:08 am

Can't this already happen? I'm pretty sure SS isn't the only one who can trip them, and as they completely explode maybe some of those dead settlers did step on a random mine - we'd never know.


Or were you specifically meaning cases where you leave mines you set yourself?
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Sarah Evason
 
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Post » Fri Mar 04, 2016 8:36 pm

NPC's can certainly trip mines. In my first playthrough, I thought I was clever, laying mines in front of Red Rocket (my homebase at that point) to soften up attackers. Thought it was brilliant, until Trashcan Carla blew herself up tripping one :D

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Tessa Mullins
 
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Post » Sat Mar 05, 2016 6:24 am

If you plant the grenade, it's your responsibility so if a friendly steps on it you just raised your murder count. Not huge, but some people hate having murders on their stats. It's done this way so you can't just kill friendlies with landmines to avoid murder. Doing so with a DC guard will turn all other witnesses hostile just like you'd openly shot him.
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Valerie Marie
 
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Post » Fri Mar 04, 2016 3:02 pm

NPCs can trip them, but you have to be in the map cell for them to. I mean it should happen when you are far far away from the active landmine (like on the other side of the map)

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Kaylee Campbell
 
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Post » Fri Mar 04, 2016 6:39 pm



How do we know they don't? Exploded mines leave no evidence but a corpse, and both may have respawned or the scene cleaned up before we get there. We know Radiant AI allows a lot of things to happen to NPCs as they travel around the world. Why would stepping on mines not be one of these?
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Miss K
 
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Post » Sat Mar 05, 2016 1:53 am

If mines will get tripped by legit merchants, let alone legit settlers, then I'm glad I never made a policy of using them at settlements.

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helen buchan
 
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Post » Fri Mar 04, 2016 10:13 pm

Yes, Carla tripped a mine I set at my home base. It didn't kill her outright, but it marked her hostile to my turret-host, which fired mercilessly at her crouched form.


That didn't kill her either, so I traded with her while I waited for something to happen. Finally I got bored, and reloaded an earlier save.


If you can't kill 'em, resurrect 'em, I always say.
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Suzie Dalziel
 
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Post » Fri Mar 04, 2016 7:06 pm





Same thing happened to me. One day, I came back to the Red Rocket near Sanctuary, and I noticed a dead pack Brahmin on the hill near the service station. I went to investigate and found Carla's corps near the brahmin. My theory now is that she tripped on of the mines I set near the station, went hostile, and the turrets I'd set on the roof locked onto her and gunned her down. I removed the remaining mines to prevent anyone else from tripping them.

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Nana Samboy
 
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