Penalty for Waiting to long to address the main quest.

Post » Fri Aug 12, 2011 1:08 pm

This idea seems to go against everything Bethesda has been telling us about TES...Do what you want. If we are now going to be ushered through the main quest, that takes away the do whatever in the hell you want aspect, and that's one of the main reasons why I (and I suspect) many others play the game as well.

No thanks, I do not care to have any penalties for putting off the main quest, if I want that I'll find a different game to play.
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Madison Poo
 
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Post » Fri Aug 12, 2011 6:09 pm

Please no...
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Tanya Parra
 
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Post » Fri Aug 12, 2011 4:57 pm

I'd want it to have heavy consequences if the palyer ignores the main quest. Dragons appear whether the player does the MQ or not. The main quests dragon side should progress whether the player does the MQ or not and they shouldnt wait for the player to do stuff. The MQ should start slow though and dragons shouldnt immediatly appear and force the player the do the MQ. Only after a while the MQ should become extremely urgent.


Let me ask you this. What good is adding something like marriage if you are forced through the main quest from the start because of having heavy consequences for ignoring it?

You are basically forcing a player down a path in a game which is supposed to be open world. An open world game doesn't force you down a path.
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Saul C
 
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Post » Fri Aug 12, 2011 6:25 pm

I am perfectly fine with TES games proceeding at the speed of plot. I am okay with a sense of urgency once you have undertaken a quest, but to start it before you are even ready to pursue it... nope. That would kill a lot of the real fun in a TES game.
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SUck MYdIck
 
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Post » Fri Aug 12, 2011 10:47 am

So I was thinking about previous RPG games and thinking about what Bethesda said about Radiant story, and I have come up with a scenario that could be in the game. Here are my postulates:

Bethesda says that depending on what you do and if you have faced a dragon recently, that could affect where/when they spawn. They also champion the radiant story to be able to send you to different locations that you haven't been to for quest. OK please don't read the next sentence if you haven't played ME2 before.....
In, ME2 if you wait too long to go after you shipmates in the relay mission, they could end up dead.

Bethesda could punish you for being a hermit. In that if you decide to wood cut your way through life and you already know that you are the chosen one to stop the dragons, dragons could start scorching small random villages off the map each month or two of game time you wait.

This could motivate you to pursue the main quest if you have personal ties to small towns. And besides, the end of the world shouldn't wait for you to decide to get up and do something right? Anyway I think it would be a nice feature as it would introduce more unpredictability in the game. And maybe if you were really bad in the game and took so many years to tackle the problem, then there would be nothing to save..

Would anyone appreaciate main quest inactions having some negative effects?


I disagree with your conclusion.

Dragons spawning from time to time are not a punishment or penalty. They are an expected part of the fun of playing Skyrim.

There is not going to be any sort of ticking time bomb where you have to rush to do the main quest or suffer some penalty.

Rather, the game will entice you to progress in the main quest at least to some extent, because learning dragon shouts is part of the main quest. If you want to learn dragon shouts, at some point, you will have to go to the Throat of the World and the Greybeards will shout your name from the 7,000 steps, somehow activating your dragon shout power I believe.

After that, every time you kill a dragon you absorb their soul and every time you find a new word of power, you are progressing in the main quest at least in some way. There will also be some Radiant Story quests that might send you to a dungeon that turns out to contain a new word of power, for example.

/current Oblivion playthrough is a couple hundred hours and sdtill haven't touched the main quest, encountered any Oblivion gates or even visited Kvatch yet.
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I’m my own
 
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Post » Fri Aug 12, 2011 2:19 pm

Lots of dead NPCs, because the dragons will keep attacking towns.
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Cameron Garrod
 
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Post » Fri Aug 12, 2011 4:49 pm

Yeah, this would kind of 'force' some kind of main quest action. I don't see how one can chop wood all the time when towns are burning all around. It is like being removed from 'reality'. But I can see lazing back after the main threat is taken care off and taking some time off to pursue other interests would be fine too in moderation.


i dont really like being forced to do anything
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tannis
 
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Post » Fri Aug 12, 2011 12:09 pm

Let me ask you this. What good is adding something like marriage if you are forced through the main quest from the start because of having heavy consequences for ignoring it?

You are basically forcing a player down a path in a game which is supposed to be open world. An open world game doesn't force you down a path.


In what way are we forced to go through the main quest?

what consequences are you talking about?
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Ymani Hood
 
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Post » Fri Aug 12, 2011 3:47 pm

I have very little interest in being a silly dragon hunter. I am hoping that Dragons don't even appear until you have made a bit of progress into the main quest. It should be like how there was only one oblivion gate outside Kvatch until you progressed through the story. However in Skyrim there should be no Dragons and the only hints at an apocalypse is on its way should be easily ignored. This way I can pretend that the main quest doesn't exist.
I'm sorry if Bethesda really wants us to do the main quest then they can make it a bit more original than how it sounds now.
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Dina Boudreau
 
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Post » Fri Aug 12, 2011 1:37 pm

Let me ask you this. What good is adding something like marriage if you are forced through the main quest from the start because of having heavy consequences for ignoring it?

You are basically forcing a player down a path in a game which is supposed to be open world. An open world game doesn't force you down a path.


Thats why I think the main quest should start out slow like in Morrowind. If it forced you to do it right at the start then even I think that it would be bad. The game shouldnt force you to do it in the beginning but once youve done it to a certian point it should start getting a lot more urgent and hard to ignore. That gives importance and weight to the main quest and makes it feel like something that matters.
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Louise Lowe
 
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Post » Fri Aug 12, 2011 6:36 am

Realism is overrated, I vote no penalty.
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Mylizards Dot com
 
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Post » Fri Aug 12, 2011 10:22 pm

If you are forced, or pushed into doing a mission, then it's no longer a roleplaying game. You might as well not even have a sandbox game.
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Eileen Collinson
 
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Post » Fri Aug 12, 2011 6:43 am

I like to go at my pace and tone; a cornerstone of RPGs, but the fact that Cyrodill in Oblivion moved with you, and not the other way as it is with reality, broke some immersion. I guess I can go either way with a pinch of salt.
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Tanya
 
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Post » Fri Aug 12, 2011 10:15 pm

I have very little interest in being a silly dragon hunter. I am hoping that Dragons don't even appear until you have made a bit of progress into the main quest. It should be like how there was only one oblivion gate outside Kvatch until you progressed through the story. However in Skyrim there should be no Dragons and the only hints at an apocalypse is on its way should be easily ignored. This way I can pretend that the main quest doesn't exist.
I'm sorry if Bethesda really wants us to do the main quest then they can make it a bit more original than how it sounds now.


What is so bad about a dragon spawning once in a while?

I have been playing Oblivion for years and I still have absolutely no idea what happens after you take Martin to cloud ruler temple, but I would have no problem with fighting a dragon once in a while. Isn't that one of the reasons we are all looking forward to playing the game?

And I have absolutely no problem with learning some dragon shouts. Just because some activity is related to the main quest doesn't mean it would suddenly turn this into a Bioware game on rails.

I'm sure at some point to progress in the main quest you have to go to some "Location X" and you can just not go there until you're ready.

Personally I do plan to learn dragon shouts and fight me some dragons, but as for moving forward to the next stage of the main quest, I won't do that until after I've been playing about 400 hours or so and I'm completely ready to retire that character.
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Julie Serebrekoff
 
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Post » Fri Aug 12, 2011 4:52 pm

If you are forced, or pushed into doing a mission, then it's no longer a roleplaying game. You might as well not even have a sandbox game.

I think you are mistaken, Bethesda has already said that if you haven't faced a dragon in a while, one will appear. THis is seemingly to get you back on the main quest. So to the OP, there is already a mechanism for carrots and sticks to get you focused. If dragons are as unscripted as we are being told, then they can burn anyone and any village if you don't bother to handle them.
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Kayla Oatney
 
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Post » Fri Aug 12, 2011 12:02 pm

Personally, I would love this.

HOWEVER it seems that a great many people, possibly even the majority, never bother with the main quest (or only do it once or twice in all their playthroughs). This means that your proposed consequences would simply get in the way of their fun.

I can propose a solution though:

If a hardcoe mode is included, have this be in a menu of options that you can edit before starting your fantasy simulation.


[ ] End of the World countdown enabled/disabled
[ ] Fast Travel enabled/disabled
[ ] Thirst/hunger/Sleep enabled/disabled
[ ] Aging enabled/disabled (have 1 random stat [health/magic/stamina] be reduced by 1 each in-game year; very very very slightly add marks of age to your character]
[ ] Realistic Damage enabled/disabled

ect.
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James Rhead
 
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Post » Fri Aug 12, 2011 7:02 pm

Realism is overrated, I vote no penalty.


The reason I play rpgs is immersion which realism helps a lot so its definitely not overrated. The entire world moving with you breaks immersion. The world moving on without you makes you feel a part of it and helps immersion. It also gives a lot more weight and importance to the main quest which makes it more interesting.
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Harry Leon
 
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Post » Fri Aug 12, 2011 10:05 pm

If you are forced, or pushed into doing a mission, then it's no longer a roleplaying game. You might as well not even have a sandbox game.



I think you are mistaken, Bethesda has already said that if you haven't faced a dragon in a while, one will appear. THis is seemingly to get you back on the main quest. So to the OP, there is already a mechanism for carrots and sticks to get you focused. If dragons are as unscripted as we are being told, then they can burn anyone and any village if you don't bother to handle them.

Besides, you dont HAVE to do the main quest. You can play the role of a osterich and pretend nothing is going on around you:)
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Allison Sizemore
 
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Post » Fri Aug 12, 2011 11:24 am

Being bothered by dragons is a penalty enough (that is if we presume that dragons are gone after the Main Quest).

I don't want another Fallout 1...

The reason I play rpgs is immersion which realism helps a lot so its definitely not overrated. The entire world moving with you breaks immersion. The world moving on without you makes you feel a part of it and helps immersion. It also gives a lot more weight and importance to the main quest which makes it more interesting.

RPG do a lot of unrealistic things.
Turn based combat, HP, Levels, XP...
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Vahpie
 
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Post » Fri Aug 12, 2011 12:16 pm

DING DING! Solution to both sides!

Add an option for it! :foodndrink:
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Spaceman
 
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Post » Fri Aug 12, 2011 12:35 pm

i agree dragon hunt you down every once in awhile. That's good enough for me it makes it a little harder to settle down and reminds you that you are DRAGON BORN!!
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TOYA toys
 
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Post » Fri Aug 12, 2011 5:35 pm

Honestly, this may work in ME2, but I feel in Skyrim (and the TES series in general) it would put way to much pressure on each and everyone of my playthroughs, especially considering I may do things differently per playthrough. I just don't want to be herded into making a decision, especially in Skyrim.
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Daramis McGee
 
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Post » Fri Aug 12, 2011 6:04 pm

They mentioned already that dragon will hunt you down every once in awhile. Thats good enough for me it makes it a little harder to settle down and reminds you that you are DRAGON BORN!!

Anyone got a source to these claims, I've seen them mention this in regards to radiant story and general side quests but not one word about dragons.
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Matt Bigelow
 
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Post » Fri Aug 12, 2011 7:19 pm

Thats why I think the main quest should start out slow like in Morrowind. If it forced you to do it right at the start then even I think that it would be bad. The game shouldnt force you to do it in the beginning but once youve done it to a certian point it should start getting a lot more urgent and hard to ignore. That gives importance and weight to the main quest and makes it feel like something that matters.


OK, I misunderstood what you were saying. I'm fine with how Morrowind did it because in that you didn't even have to start the main quest until you talked to Casius the first time. Even then he forced you into breaks to level up to a certain level before continuing on. I'm fine with that.

I just don't want to walk out of the first dungeon and then have dragons start tearing up Skyrim because I decided to level up a few times or live life a while before starting the main quest.
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Leanne Molloy
 
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Post » Fri Aug 12, 2011 7:01 pm

A long long time ago I suggested evolving quests. Basically you could fail, but the quest wouldn't end. There's still be a way to finish sometimes with the same results. Like if the bandits kidnapped a girl and told you to have the money in two days, but you never payed the money and rather went to pick the flowers on the side of the road for two days, and then you got around to the cave to make the payment later the bandits would be there but after "talking" to them you'd learn the girl was sold into slavery.

So then you'd have to go to an estate with guards much stronger than bandits and figure out the best way to free the girl. So basically if you did everything right you could complete the quest early, but if you took your time the world would realize that and change up the quest without smacking you in the face with a game over sign.

As for the main quest, it is especially touchy cause the world is at risk. At the beginning there shouldn't even be any sign of danger for those who wish to ignore the quest. But at specific points in the mq a small portion should be slapped with a timer. Not something constantly nagging at you in the corner either. If you wait, rumors about a town in another provence being distroyed by dragons could rise. People could start wondering where their hero is. A town could get the Kavatch treatment.

It shouldn't be constant presure rush rush rush. At realistic points though, if you walk away the world should at least pretend that it's moving on without you even if it isnt.
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Riky Carrasco
 
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