When I say transition from Exterior into Interior, I am referring to the fact that there is a detailed interior environment existing in the same space as the outdoor environment. I really shouldn't have to, but since you seem to want to pick at words, so be it.
I pick at words because I want to make sure we're being clear here.
If I am making a game, that outputs at 720p and cannot be increased by the player. My texture resolution and object detail will reflect this, no? For a PC game that can scale anywhere between 720 - 2000+, then you would have to take finer detail into account, wouldn't you?
Yes and no. Technically, a player running at some insanely high resolution will be able to tell if your textures aren't also at some insanely high resolution... but textures for games are rarely, if ever, at resolutions that high. Particularly in terms of environment textures (which, if anywhere, seem to be where most developers cut their corners), you aren't going to be seeing resolutions so high that at least some quality issues won't be visible even at 720p. So what does that mean? It means that developers use
larger textures when they run in resolutions like 720p. They'll often run their games in that resolution on the consoles specifically
because it allows them to use better assets and as a result the game looks better.
Looking at character models, heightmap detail and textures so far I would say that Skyrim is the better looking game. I honestly don't know how you could look at RDR and tell me that it looks better than Skyrim. I own RDR on PS3 and have played it on XB360. Neither version's characters come anywhere close to Skyrim's. For crying out loud, look at the muscle definition in those screens, look at the mountains in the other screenshots.
I have. RDR's environments and characters still look better to me, from what I can tell. Bethesda's taken a huge step ahead from Oblivion, but the screenshots I'm seeing of the actual environments (as in, the ones that aren't distant shots of mountain ranges - I'm talking pictures that are actually in the areas themselves) simply don't look better than RDR's. They don't. This is something that we can go back and forth on for a long time without ever reaching a conclusion, and even if the game eventually releases and the visuals in the finished product
are worse than RDR I'm fairly certain that I'll be unable to convince you that they are, but from what I've seen they appear to be (and really, some of the things you're talking on really are impossible to judge going by magazine screenshots - you aren't going to be able to tell how good the textures are by looking at a magazine, which is why I'm not touching on them).
RDR had very simple character models and detail.
It really didn't, no. The bandits and random enemies were less detailed than the main cast but they still looked pretty impressive, and the main cast itself looked quite a bit better than the one or two I've seen for Skyrim.
The textures on the characters were far from impressive and for me at least, the environments were pretty flat and uninspired, especially on the built-environment. I'm probably going to draw hell for that last comment, but I found it to be very rudimentary and transitions between different landscapes were far too abrupt at times. Plateaus and mountain ranges in the game felt like small hills.
Did you finish the game? Because the environments stop being flat pretty much entirely nearer to the end of it, and there are some
extremely tall mountains by then (which you do have to climb). The parts that are flat are flat specifically because they're made up of plains and open land - that's not a graphical issue, it's just a matter of facts about the regions the game is set in. And again, talking on textures at this point makes no real sense.