People Missing the Point?

Post » Fri Oct 15, 2010 3:03 am

why is it off topic.. we are talking about immersion right? mountains are very important to immersion

haha, way to rationalize lol, just be civil about it.



Yeah, the mountains in skyrim look flipping amazing.
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James Potter
 
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Post » Fri Oct 15, 2010 3:16 am

Want me to show you?
This was done in light wave 3d
http://generalarrow.deviantart.com/gallery/#/d1ogynt

I think I said, terragen but the render output was actually lightwave.

That looks decent, but I will still maintain that it's not difficult to use terragen and then apply finishing touches to things. But I also think that Skyrim's mountains look fantastic, so I disagree with you that it's super difficult to handcraft a mountain but it does take some talent to make the mountains look attractive. No more than any other sort of landmass creation though. What really comes into making it look good is looking at how mountains are actually formed, then using a heightmap as a base to work off.
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Emily Jones
 
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Post » Fri Oct 15, 2010 11:00 am

Ok, so let's take a look at the graphics...name me one game that looks as good as those screens and I'll be impressed. Honestly, even those Crysis mods don't look as good as the images on page 49. I don't seem to understand why people are complaining about the graphics, they look phenomenal. It just seems to me that people had set their own expectations to high. I don't see low rez textures, or poor tessellation. I see everything and all things improved. To me, the elder scrolls was always about the immersion as in just walking around in aww of the land scape. I remember back with dagger fall I was shocked with the size and scope of the game. To be honest I was slightly over whelmed and intimidated by such vastness. When they announced Morrowind I was just as excited as I was when they announced Skyrim and Oblivion before it. Morrowind made my jaw drop from the sheer alien aspect of the world. I couldn't help but just look up and around. When Oblivion was released it was the same thing, I couldn't wait to explore every cave nook and cranny to make my character the best character their was. At it's heart The Elder Scrolls has never been about the attributes or for that matter even the Skills. The Skills Add flavor to the world, and some are necessary to do that. I would be fine with out skills as well, they don't add to the game for me. For me, the only thing that matters is pretending that I am the greatest hero or villain that has ever lived. Skyrim's groundbreaking graphics and AI add to that feeling of my self feeling on top of the world. I may start weak, but I shall get stronger. The tougher things I can fight, the more sense of strength I get. The more powerful magic I can cast, the smarter I feel in the game. I don't need a skill to tell me I'm getting better at something so long as I can see my progress visually. That is immersion imo, can I see my progress and effects visually. The skills and attributes are just a template, they don't really add or subtract anything from the elder scrolls series. They just kind of exist. The people who are getting all up in arms about the skills and attributes need to rethink what the Elder Scrolls games have always been about. Now, obviously things are different to other people, but to me it has always about how would I live in this world, and do the visuals and lore add to that. Everything else is just icing on the cake to me.


Spaces please?

A bit of an eyesore to read all these closely spaced lines.

But some people feel its slowly turning away from character sheets which have always for the most part been apart of table top RPGs.
I'm not saying this is my view, but some believe it is slowly becoming an action game.

I'm wondering mostly how this GCd like system for leveling will work, I have never actually played it before.
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Scott
 
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Post » Fri Oct 15, 2010 4:54 am

That looks decent, but I will still maintain that it's not difficult to use terragen and then apply finishing touches to things. But I also think that Skyrim's mountains look fantastic, so I disagree with you that it's super difficult to handcraft a mountain but it does take some talent to make the mountains look attractive. No more than any other sort of landmass creation though. What really comes into making it look good is looking at how mountains are actually formed, then using a heightmap as a base to work off.

Well you actually made my point for me, thanks heeeeheee.
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*Chloe*
 
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Post » Fri Oct 15, 2010 5:17 am

It feels like people were expecting photo realism and since its not that were dissapointed. Im happy with them, as far as im concerned they are above average and up there with some of the better games so im glad.
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Gemma Archer
 
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Post » Fri Oct 15, 2010 7:27 am

Well you actually made my point for me, thanks heeeeheee.

Then I misunderstood you in the first place? I thought you were implying that it was difficult to do, in response to that comment about heightmaps, hence me asking if you'd done it before because it's not difficult. I mean, that's what I would call handcrafting, because no-one is going to model every inch of a mountain individually.
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Matthew Warren
 
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Post » Fri Oct 15, 2010 3:03 pm

Want me to show you?
This was done in light wave 3d
http://generalarrow.deviantart.com/gallery/#/d1ogynt

I think I said, terragen but the render output was actually lightwave.

Seriously... that was a great comeback. even though if I were the other guy though I probably would have said the same thing.
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kelly thomson
 
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Post » Fri Oct 15, 2010 6:43 am

I personally love how the game looks from the crappy quality screenshots I've seen. The models look greatly improved. This reminds me, my Art professor makes digital terrains, I can't remember his exact process, I think he told me he used Digital Elevation models and implemented them into Terragen.

http://www.sbailey.us/ Just go to collection and then Digital Frontiers
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Krystina Proietti
 
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Post » Fri Oct 15, 2010 2:48 am

page 48, i think.

if you don't have the magazine then clearly you're basing this off of Oblivion, in which case i'll just say the mountains in Skyrim look reaaaaaaaaaaaaaaaaaaaaaaaally [censored] good dude.

dude, the one on page 48 is just a concept art....
seriously though, I want mountains to look like this:
http://img337.imageshack.us/i/elderscrollsvshadowsofsfx1.jpg/sr=1
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Taylah Illies
 
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Post » Fri Oct 15, 2010 3:16 pm

Then I misunderstood you in the first place? I thought you were implying that it was difficult to do, in response to that comment about heightmaps, hence me asking if you'd done it before because it's not difficult. I mean, that's what I would call handcrafting, because no-one is going to model every inch of a mountain individually.

I was pretty much saying it's not hard to make pre generated land scapes look amazing, and just goofing around....anyway mountains aside I have done hand crafted mountains and it's not really possible to do them hand crafted in all honest you gotta start somewhere.
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Veronica Flores
 
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Post » Fri Oct 15, 2010 2:24 pm

Ok, so let's take a look at the graphics...name me one game that looks as good as those screens and I'll be impressed. Honestly, even those Crysis mods don't look as good as the images on page 49.

That's absolutely untrue. Also, there are several recent titles that look quite a bit better. I still don't expect Bethesda to be able to compete with something whose environments are as closed-off as the ones in Metro 2033 or Uncharted 2 and I definitely don't ever expect them to surpass anything Rockstar's done with their games, but those games still all look better than what they've released for Skyrim. That's not a complaint. That's just a statement of fact. Bethesda doesn't have the resources that Naughty Dog had for Uncharted 2 or that Rockstar had for Red Dead Redemption, and they can't afford to handle things the way they were handled in Metro 2033 given the style of game that they're making.

I don't seem to understand why people are complaining about the graphics, they look phenomenal. It just seems to me that people had set their own expectations to high. I don't see low rez textures, or poor tessellation. I see everything and all things improved.

You're not going to be able to tell how they've handled tessellation in the screenshots. You wouldn't be able to tell even if they were using hardware tessellation in them... which they weren't, because those screenshots were apparently from the 360 version of the game. You also aren't going to be able to tell the quality of most of the textures in the game from those shots either (Bethesda's notorious for low-quality environment textures, and that's something we don't get a close enough look at in any of the screens to really say much on).

Skyrim's groundbreaking graphics and AI add to that feeling of my self feeling on top of the world.

Nothing about the graphics that we've seen so far is groundbreaking. They don't seem to be using any effects that we haven't seen used in several other games already, and they certainly aren't more detailed than anything out there.

Want me to show you?
This was done in light wave 3d
http://generalarrow.deviantart.com/gallery/#/d1ogynt

I think I said, terragen but the render output was actually lightwave.

Using Terragen doesn't qualify as "handcrafting" mountains. At all.

Don't rationalize it by saying those are 360 screens please, also they look faantastic and I do think they are ground breaking, honestly name me one game that looks this good.

Named you three already. Two of them are console games, and there are considerably better-looking games on PC.

Excellent Point Agent, It's hyper realism combined with an art style, that is ground breaking.

Setting aside the fact that the graphics in Skyrim clearly aren't "hyper-realistic"... how would that be ground-breaking? Visuals that try to be extremely realistic/high-fidelity while introducing some additional stylistic flair aren't even remotely rare, and there's literally no ground left to break in that area.

Frankly, I'm fine with enthusiasm and I certainly agree that some people are exaggerating how bad the game looks (really, it looks fine), but acting like absolutely everything they're doing with the visuals in it breaks new ground isn't any better than acting like it doesn't look better than Oblivion. It's a gigantic exaggeration either way.
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Jodie Bardgett
 
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Post » Fri Oct 15, 2010 12:12 pm

i dont think they are groundbreaking but thats only because those are the only screens we have to go off of, im guessing that those are screens from xbox360.
but its not just skin deep, some of the mechanics of the game sound awesome, like the dynamic snow. and also the handcrafted environment just speaks for how much time they have put into this game. i think they have been working on it a long time and its still not quite finished. we havent seen it all.
so everyone ...shut up :toughninja:


Well I think that the graphics are next gen. We haven't actually seen any high resolution pictures yet but comparing the pictures in the Game informer to those of game informer pictures of Crysis, Skyrim looks better. The thing is that now that we are so far into the photo-realism of gaming, it is inherent that the jump from generation to generation will become less and less because we are coming so close to perfection. Crytek really boosted the gaming industry to near perfection of photo-realism and now Bethesda has equaled them AT LEAST and possibly surpassed them. It may not be much better but as I've said, this close to true photo-realism, it's only natural that the leaps ahead are just minor tip-toeing. Give us 20 years and we will actually be inside the games feeling the wind on your face and smelling the surroundings. This is only natural seeing as how now we are able to map the brain and have begun to be able to read minds. (e.g. the technology we have now to control computers with our minds.)
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lauren cleaves
 
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Post » Fri Oct 15, 2010 12:19 pm

I'll do a general summary of my take concerning your massive paragraph.

People have different opinions on what they think an RPG should be. Some what immersion to be the main factor, other want definite role playing via stats to be the main factor. No opinion is right or wrong simply because they're opinions. As I've stated, my opinion of an ideal RPG is one that balances stats and immersion, rather than one that strives for one more than the other. And despite its clunky, but effective combat system, Morrowind is the closest of any Elder Scrolls to what I consider to be an ideal RPG. Games before it being too stat oriented, and games after it being too immersion (even though I was never immersed in Oblivion) oriented.

Now, for individual aspects.

Graphics- Off hand, I can say that Metro 2033 at max still looks quite a bit better than what I've seen so far of Skyrim. I'll give it this, the graphics are good, but not "next gen" good like Todd was saying. Next gen good is what we're seeing being pumped out by Cryengine 3 and idTech 5, and if you've seen ANY screenshots of content provided by those respective engines, then you'd agree. If you don't, then (and I know it's very bold to say this) you really need to have your eyes checked or something.

AI- Honestly, we'll have no idea if Skyrim's AI will be groundbreaking until we are able to have the game in our hands and play it. Remember how Oblivion's AI was supposed to be groundbreaking and they showed us just how amazing it was via videos only for them to strip a ton of things out of the system (or even remove it all together) just a bit before release? Yeah. I'm not believing Bethesda's description on it until I see it in action by playing the game, because chances are, they may do the same thing again.

Skills & Stats- Skills & Stats are the very backbone of what sets RPGs apart from Action/Adventure games. If you were to remove skills & stats from the equation or play them down to an almost absolute minimum (ala Fable II and III), then what you'd end up with is your typical Action/Adventure game. Sure you're still playing somewhat of a role, but there's barely anything to define what your role is. And besides, wouldn't you want more variety in what your role is rather than the game defining it for you (ala Fable again)?
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Alberto Aguilera
 
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Post » Fri Oct 15, 2010 10:03 am

Want me to show you?
This was done in light wave 3d
http://generalarrow.deviantart.com/gallery/#/d1ogynt

I think I said, terragen but the render output was actually lightwave.


+1, nice comeback!

And I whole-heartedly agree with the original post.
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Kahli St Dennis
 
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Post » Fri Oct 15, 2010 9:03 am

That's absolutely untrue. Also, there are several recent titles that look quite a bit better. I still don't expect Bethesda to be able to compete with something whose environments are as closed-off as the ones in Metro 2033 or Uncharted 2 and I definitely don't ever expect them to surpass anything Rockstar's done with their games, but those games still all look better than what they've released for Skyrim. That's not a complaint. That's just a statement of fact. Bethesda doesn't have the resources that Naughty Dog had for Uncharted 2 or that Rockstar had for Red Dead Redemption, and they can't afford to handle things the way they were handled in Metro 2033 given the style of game that they're making.


You're not going to be able to tell how they've handled tessellation in the screenshots. You wouldn't be able to tell even if they were using hardware tessellation in them... which they weren't, because those screenshots were apparently from the 360 version of the game. You also aren't going to be able to tell the quality of most of the textures in the game from those shots either (Bethesda's notorious for low-quality environment textures, and that's something we don't get a close enough look at in any of the screens to really say much on).


Nothing about the graphics that we've seen so far is groundbreaking. They don't seem to be using any effects that we haven't seen used in several other games already, and they certainly aren't more detailed than anything out there.


Using Terragen doesn't qualify as "handcrafting" mountains. At all.


Named you three already. Two of them are console games, and there are considerably better-looking games on PC.


Setting aside the fact that the graphics in Skyrim clearly aren't "hyper-realistic"... how would that be ground-breaking? Visuals that try to be extremely realistic/high-fidelity while introducing some additional stylistic flair aren't even remotely rare, and there's literally no ground left to break in that area.

Frankly, I'm fine with enthusiasm and I certainly agree that some people are exaggerating how bad the game looks (really, it looks fine), but acting like absolutely everything they're doing with the visuals in it breaks new ground isn't any better than acting like it doesn't look better than Oblivion. It's a gigantic exaggeration either way.

So you really think Uncharted II, RDR and Metro 2033 look better than Skyrim?
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Lily
 
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Post » Fri Oct 15, 2010 4:39 am

dude, the one on page 48 is just a concept art....


http://twitter.com/DCDeacon/status/24025244436004864

seriously though, I want mountains to look like this:
http://img337.imageshack.us/i/elderscrollsvshadowsofsfx1.jpg/sr=1


two heightmap bumps with a big rock mesh in the middle? (why do people keep posting this picture?)

it's completely possible for them to make craggy cliffs out of heightmaps and a bunch of rock meshes stuck into it. they did it with point lookout and it looked beautiful.
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victoria gillis
 
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Post » Fri Oct 15, 2010 5:07 pm

That's absolutely untrue. Also, there are several recent titles that look quite a bit better. I still don't expect Bethesda to be able to compete with something whose environments are as closed-off as the ones in Metro 2033 or Uncharted 2 and I definitely don't ever expect them to surpass anything Rockstar's done with their games, but those games still all look better than what they've released for Skyrim. That's not a complaint. That's just a statement of fact. Bethesda doesn't have the resources that Naughty Dog had for Uncharted 2 or that Rockstar had for Red Dead Redemption, and they can't afford to handle things the way they were handled in Metro 2033 given the style of game that they're making.


You're not going to be able to tell how they've handled tessellation in the screenshots. You wouldn't be able to tell even if they were using hardware tessellation in them... which they weren't, because those screenshots were apparently from the 360 version of the game. You also aren't going to be able to tell the quality of most of the textures in the game from those shots either (Bethesda's notorious for low-quality environment textures, and that's something we don't get a close enough look at in any of the screens to really say much on).


Nothing about the graphics that we've seen so far is groundbreaking. They don't seem to be using any effects that we haven't seen used in several other games already, and they certainly aren't more detailed than anything out there.


Using Terragen doesn't qualify as "handcrafting" mountains. At all.


Named you three already. Two of them are console games, and there are considerably better-looking games on PC.


Setting aside the fact that the graphics in Skyrim clearly aren't "hyper-realistic"... how would that be ground-breaking? Visuals that try to be extremely realistic/high-fidelity while introducing some additional stylistic flair aren't even remotely rare, and there's literally no ground left to break in that area.

Frankly, I'm fine with enthusiasm and I certainly agree that some people are exaggerating how bad the game looks (really, it looks fine), but acting like absolutely everything they're doing with the visuals in it breaks new ground isn't any better than acting like it doesn't look better than Oblivion. It's a gigantic exaggeration either way.


We are usually on the same page and we are on alot of the comments you said but the ones I deviate from and disagree on are the comments of how it has already been decided that the game doesn't look as good as the other games on the market atm. A low-res screen shot of a scene with unknown detail settings does not do justice to a games true graphics. I mean, Crysis didn't look half as good in the low rez pics as it did on my computer at max settings. The same with Red Dead Redemption. When I first saw the screenies for it I thought it looked more akin to the graphics of Starcraft 2 cutscenes and when I actually played the game on my computer with full detail, it looks gorgeous. Just have to keep an open-mind and wait for the 1080p gameplay videos and then we can pass some judgement on it but in the end, we have to wait til we play through the game to truly decide how it stacks up to other games in graphics and in quality of gameplay.
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NO suckers In Here
 
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Post » Fri Oct 15, 2010 8:15 am

So you really think Uncharted II, RDR and Metro 2033 look better than Skyrim?

Uncharted II? Unsure, because I really haven't seen what it looks like. I don't have a PS3.

RDR? Not really. In some aspects, yes.

Metro 2033? On PCs, HELL YES!!! On consoles? Not so sure.

EDIT: Also, the title of your thread is VERY misleading, as "the point" is subjective to opinion and is different with almost EVERYONE.

In fact, I'm sure Bethesda's point with this game is very much different than your point.
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CxvIII
 
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Post » Fri Oct 15, 2010 3:41 pm

http://twitter.com/DCDeacon/status/24025244436004864



two heightmap bumps with a big rock mesh in the middle? (why do people keep posting this picture?)

it's completely possible for them to make craggy cliffs out of heightmaps and a bunch of rock meshes stuck into it. they did it with point lookout and it looked beautiful.

the problem with rocks in bethesda games that they are all well-rounded like they have been washed in river for 100 years. Trust me, rocks in real life are SHARP and have irregular shapes
from the other screens from the magazine, it seems like they are still using the rounded rocks everywhere. that tips me off
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Thema
 
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Post » Fri Oct 15, 2010 5:23 pm

Don't rationalize it by saying those are 360 screens please, also they look faantastic and I do think they are ground breaking, honestly name me one game that looks this good.


Excellent Point Agent, It's hyper realism combined with an art style, that is ground breaking.

huh...what are you talking about...i was agreeing with you.
the reason i say that they are 360 is because of the limitations of that console. it wont get the higher res that ps3 and pc get, just saying. and if you look at some of the screens you can see a bit of pixelation. its not a big deal, it just means that it will look MORE amazing when we get some HD screens.
and crysis is a game that looks better. not a big deal, and as agent said the fact that its stylized means that its graphical limitations will not be noticed as much and it can focus on gameplay instead of graphics.
not trying to insult the game, or you, so please dont get so defensive.
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Tanya Parra
 
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Post » Fri Oct 15, 2010 5:14 pm

Much easier to read with a space, thank you.
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Sophie Payne
 
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Post » Fri Oct 15, 2010 10:32 am

Uncharted II? Unsure, because I really haven't seen what it looks like. I don't have a PS3.

RDR? Not really. In some aspects, yes.

Metro 2033? On PCs, HELL YES!!! On consoles? Not so sure.

You really think Metro 2033 LOOKS better, or are you stating that it has a different art style?
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Skivs
 
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Post » Fri Oct 15, 2010 5:37 pm



Graphics- Off hand, I can say that Metro 2033 at max still looks quite a bit better than what I've seen so far of Skyrim. I'll give it this, the graphics are good, but not "next gen" good like Todd was saying. Next gen good is what we're seeing being pumped out by Cryengine 3 and idTech 5, and if you've seen ANY screenshots of content provided by those respective engines, then you'd agree. If you don't, then (and I know it's very bold to say this) you really need to have your eyes checked or something.



I think we're going to have to wait for better screenshots, and HD gameplay videos to make any real judgements, but so far I agree. idTech 5 does look amazing, that's what Rage is using right?
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vanuza
 
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Post » Fri Oct 15, 2010 5:07 pm

You really think Metro 2033 LOOKS better, or are you stating that it has a different art style?


Metro 2033 looks better. At least I think so. I played it from start to finish on the 360.

I don't care about graphics either way. Skyrim looks fine.
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Rowena
 
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Post » Fri Oct 15, 2010 12:40 pm

I think we're going to have to wait for better screenshots, and HD gameplay videos to make any real judgements, but so far I agree. idTech 5 does look amazing, that's what Rage is using right?

have you ever seen people painting? usually the paintings look great at distance, and once you get close, you probably can't recognize what's in the picture.

same with screenshots, you might think the prints on the magazine should look way worse than on the screen in game, but the fact might be the opposite.
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Jordan Moreno
 
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