You are missing the point that I was trying to get across in a demonstrative way. Let me rephrase it clearly.
Player and Character are one-and-the-same.
No they are not. I, as the player, do not have any clue how to pick a lock. Yet my character can be a master at it. My inability to pick locks in real life should not hamper the fact that he is a master thief anymore than my potential inability at a minigame that is dependent entirely on my skill should. Get it?
Player is role-playing the character you have created. That's what a RPG is.
Simple enough
Indeed which is not what you were claiming only a sentence before this. Role-playing the character. Not being the character. Not using my skills in place of the character.
You said "If my character has 1 perception I shouldn't be able to use my FPS skills to headshot his enemies".
You completely misunderstand what Perception is. If the Character can visually see the enemy, he can shoot it.
Perception will indicate with a red dot that an enemy hidden out of sight behind a wall for instance.
End of story.
A major component of perception is eyesight. If my character has 1 perception he should not be capable of consistently headshotting enemies because he is blind as a goddamned bat. Yet he will be because I am good at an FPS. This is not how it should be in an RPG. If my character has a 10 in small guns and 1 perception he should be as likely to blow his own foot off as to hit an enemy. Yet he will continue to consistently headshot enemies because I am good at FPS games.
If another person who is awful at FPS games creates a character with 10 perception and 100 in small guns he will be incapable of scoring headshots to the degree I can even though his character should be far more accurate than the two outlined above. See why this is not how it should be in an RPG?
I also find it hilarious that the same person who [censored]es about TB interfering with his "realistic roleplay" has no issue with a magic compass that highlights enemies who your character would have no way of seeing.