Do people really want turn based brought back?

Post » Tue May 17, 2011 1:35 am

(While the Originals were wonderful, and exciting, i have to agree with the moderator post, and from my own experiences, you cannot dwell in the past, it is unhealthy. Fallout 3 taught me i had to change, that turn based RPG's have their place in the right kind of game, it does not fit in Fallout anymore. I'm not a young person anymore, and my reflexes are not that fast, but i can keep up on very hard on Vegas, and really have a good challenge in Fallout 3 on Very Hard. I appreciate the real time experience more now than the turn based because of it, it keeps me on my toes, it relieves stress, it gives me experiences i did not have with Fallout or Fallout 2. So instead of rambling on about it, i will say Turn base may work with simple RPG's now, but Fallout has grown, we have grown with it, and it's time we grow up with it, and accept Real time combat, with VATS of course.)
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Tue May 17, 2011 12:48 am

DM?Decimeter?Death Metal?Diabetes mellitus?Depeche Mode?Deutsche mark?O_o



Deadly Mauling.



Dungeon Master.
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Tue May 17, 2011 4:40 am

Paladin John, what is so bad about TB combat? Does being old make it inferior, i dont understand.
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Tue May 17, 2011 12:40 pm

turn based is fine, its not as fun on a console. FPS appeal to the larger audience, and lets face it, fallout 3 wouldn't have sold as well as it did if it were tb. I think thats what most of this boils down to, what sells better, after all video game makers are in it for the money
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Mon May 16, 2011 11:18 pm

No, No, No, No

I will never ever forever want it back, it takes way to long, and is just boring, i like turn based in like Empire total war, because its fun in that, but in Fallout...No
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Tue May 17, 2011 2:00 pm

Paladin John, what is so bad about TB combat? Does being old make it inferior, i dont understand.


I'd like to give my opinion here mate. What I don't like about them is the whole "I go, you go, I go, you go." turnbased system. It's just a style I don't enjoy playing. It certainly has it's place, I can play the fallout PnP game that uses that.

The TB games were great and still are great for the story and lore. But I enjoy the FPS type style the newer games have. Nowt to do with age, just a matter of taste.

Oh, I probably should have mentioned in the OP that I'm not usually a fan of FPS either. I've never played CoD. The last FPS I enjoyed was Killzone on PS2, because of it's story and replay value.
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Tue May 17, 2011 2:37 pm

Paladin John, what is so bad about TB combat? Does being old make it inferior, i dont understand.


( Not that I think it is bad, Don't get me wrong, i liked it in FO and FO2, but i just grew out of it as i grew with the series. I'm old, and I'm not inferior, i just think it does not fit in the current Bethesda engine, or the new one, except to pause to plan your strategy, or to use VATS. I agree having turn based combat is helpful for tactics based combat, but with one or two companions like in FO3 and in FO:NV, there is no need for it. Now i would be willing to compromise with it being optional, maybe if it is done well, and it is not done ultra cheesy, but lately i have seen some AWFUL turn based RPG's, which ones i cannot think of as i am tired right now, but i have gotten use to real time combat by now. If we turned back the clock per say, what will we have learned, then the ones who like real time will be the old timers and they will want it back, no, it has to be compromise or we keep it as it, we can't go back now Mako, like the human race, Fallout has evolved past the it's infancy of FO and FO2, and we need to now let it grow further, but i'm willing to slow the growth in places if needed.)
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Tue May 17, 2011 12:37 am

I'd like to give my opinion here mate. What I don't like about them is the whole "I go, you go, I go, you go." turnbased system. It's just a style I don't enjoy playing. It certainly has it's place, I can play the fallout PnP game that uses that.

The TB games were great and still are great for the story and lore. But I enjoy the FPS type style the newer games have. Nowt to do with age, just a matter of taste.

Oh, I probably should have mentioned in the RP that I'm not usually a fan of FPS either. I've never played CoD. The last FPS I enjoyed was Killzone on PS2, because of it's story and replay value.


(Well Spoken Sir)
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Tue May 17, 2011 1:09 pm

i just think it does not fit in the current Bethesda engine

why does Fallout have to use Oblivions engine, moving forward for the sake of moving forward is no excuse, it is an empty rise is just that, empty, the old games were and still are great, if it aint broke, dont try and fix it, because you have a [censored] repair skill and will probably break it.
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Tue May 17, 2011 1:42 am

Good heavens after reading Savage beatings and Nu clear days posts I am changing my rather wishy washy yes to a solid yes..


thats some powerful stuff... need go for i start crying hehe
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Tue May 17, 2011 7:23 am

I want it back as an optional game mode.
I realize that the series simply wont move back to it.
All I can hope for is an optional mode.

But even if it's optional the entire system needs to be redesigned to balance things out for TB mode.
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Tue May 17, 2011 1:03 pm

I like turn-based and I hope for it again.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Tue May 17, 2011 9:49 am

I like turn-based and I hope for it again.

and nobody would dare to argue with Frank Horrigan, he kills BoS Paladins and Deathclaws with a single punch, his word is law.
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Tue May 17, 2011 1:52 pm

Turned based combat? Sure in pnp d&d... kiss my a** otherwise ;)
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Mon May 16, 2011 11:38 pm

Turned based combat? Sure in pnp d&d...

and Fallout.
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Mon May 16, 2011 11:57 pm

i vote to keep fallout as it is at fallout 3 and new vegas, mayb becuz thats all ive played, but ive neva liked the whole turnbased the enemy takes a turn, u do, then they do, then u do then blah blah blah. but i dont really like fps eithier. i like fallout as it is a bit of both, u can use ap and the pipboy to pick what u r gunna do but u can also just go shoot or whack the round the head if u want. jus my opinion anyways.
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Tue May 17, 2011 5:59 am

I do have to agree with the statement that turn-based controls are better served with controlling more than one thing (JRPGs, TBS, etc); controlling one character/unit only in a turn-based combat system just feels...hands-off, for lack of a better word. It's not very engaging compared to, say, managing an empire in SMAC or controlling four characters at once in a JRPG.

There's also the problem of having to lay a hex map over the entire world, which would severely affect the player's ability to move over terrain in a believable manner given the amount of rubble and ruins strewn around in FO3 and FONV. How would jumping in combat even work? You'd have to add in a whole nother layer of abstraction thanks to movement concerns that games like FF and Dragon Age simply don't have.

TB works in Fallout 1&2 because they're entirely 2D and so lack a more dynamic sense of player interaction with the environment; reconciling the rich terrain of the 3D games with a very 2D combat system would be difficult.
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Tue May 17, 2011 12:30 am

I'd like to have TB combat back, but I also understand it's extremely unlikely for it to make a comeback. Maybe if Bethesda decides to make these turn-based "spin-offs", while at the same time keeping the main series real time.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Tue May 17, 2011 8:01 am

I'm so sick of FPS's and Fake RPG's (like Fallout 3 or anything Bioware has put out recently), its all the damn same "go here shoot that CUTSCENE go there shoot that CUTSCENE move a few feCUTSCENE". but really I think Turn Based RPG's should make a return, hell even Brian Fargo (founder of Interplay) agree's, there are just things you can't do in Real Time RPG's that you CAN do in TB RPG's.

Now will Fallout return to its RPG roots? unless there is a Fallout Tactics 2, probably not, Beth is just too lazy to change its RPG Formula to do that, why would they do that when they make [censored] tons of money off using that same formula over and over again.
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Tue May 17, 2011 11:20 am

I'm so sick of FPS's and Fake RPG's (like Fallout 3 or anything Bioware has put out recently), its all the damn same "go here shoot that CUTSCENE go there shoot that CUTSCENE move a few feCUTSCENE". but really I think Turn Based RPG's should make a return, hell even Brian Fargo (founder of Interplay) agree's, there are just things you can't do in Real Time RPG's that you CAN do in TB RPG's.

Now will Fallout return to its RPG roots? unless there is a Fallout Tactics 2, probably not, Beth is just too lazy to change its RPG Formula to do that, why would they do that when they make [censored] tons of money off using that same formula over and over again.


Why is FO3 a "fake" RPG? Other than that it is in a style you don't like? You say it's because. " its all the damn same "go here shoot that CUTSCENE go there shoot that CUTSCENE move a few feCUTSCENE"." But this wasn't the case in FO3, as I remember it, there were very few cutscenes in the whole game.

This was something I was trying to avoid.

I did say in the OP that I didn't want this turning into anything other than a debate about Turn Based making a return. So your comments about Beth being lazy... Not helping.
If you want a bash Beth thread then go open one, don't try to subvert this one.
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Tue May 17, 2011 1:36 am

Why is FO3 a "fake" RPG? Other than that it is in a style you don't like? You say it's because. " its all the damn same "go here shoot that CUTSCENE go there shoot that CUTSCENE move a few feCUTSCENE"." But this wasn't the case in FO3, as I remember it, there were very few cutscenes in the whole game.

This was something I was trying to avoid.

I did say in the OP that I didn't want this turning into anything other than a debate about Turn Based making a return. So your comments about Beth being lazy... Not helping.
If you want a bash Beth thread then go open one, don't try to subvert this one.


The cut scene thing was directed at FPS's in general.

Im just so sick of FPS, I need something new, or old in this case.
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Tue May 17, 2011 11:38 am

The cut scene thing was directed at FPS's in general.

Im just so sick of FPS, I need something new, or old in this case.


Ok. But again, the question in the OP and in the poll isn't "Do you want isometric back?" or "Are you sick of FPS?"

I'm not being rude here mate. Just trying to keep the thread on topic.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Mon May 16, 2011 11:14 pm

By making it off topic?
User avatar
AnDres MeZa
 
Posts: 3349
Joined: Thu Aug 16, 2007 1:39 pm

Post » Tue May 17, 2011 1:52 pm

Copying post from another thread. Reason: Laziness.

I sincerely hope that all future Fallouts (and retro-engineered F3 and F:NV) include an optional turn based system. There may be some complications with certain Perks & Traits but otherwise I don't see why it couldn't be done. Just have VATS activate when a hostile enemy sees you and add movement and menu access to combat as AP users. Doesn't seem to complicated. I guess the player would have to decide what type of combat they're using beforehand -- wouldn't AP be computed differently? I'd imagine TB would have more.

I doubt I'd use it; I prefer using my own skills governed by my character's stats. But if it's kept optional it would be a nice nod to the series's origins.

Plus, imagine the fun of all the threads complaining how they 'got it wrong'.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Tue May 17, 2011 1:23 pm

I'm so sick of FPS's and Fake RPG's (like Fallout 3 or anything Bioware has put out recently), its all the damn same "go here shoot that CUTSCENE go there shoot that CUTSCENE move a few feCUTSCENE". but really I think Turn Based RPG's should make a return, hell even Brian Fargo (founder of Interplay) agree's, there are just things you can't do in Real Time RPG's that you CAN do in TB RPG's.

Now will Fallout return to its RPG roots? unless there is a Fallout Tactics 2, probably not, Beth is just too lazy to change its RPG Formula to do that, why would they do that when they make [censored] tons of money off using that same formula over and over again.


Equally, there's stuff you can do in Real Time RPGs that you can't do in Turn Based RPGs. Real time RPGs offer you greater control over your character and place a greater emphasis on physical player skill.

Both types of RPGs have their benefits and drawbacks.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

PreviousNext

Return to Fallout Series Discussion