Why-oh-why do we get the mutterings of twitch reflexes if the game is not turn-based play.
Because of the crazy and indisputable fact that in Fallout 3 my considerable skills at FPS gaming can turn my short-sighted low agility characters into gods of death on the battlefield. This couldn't be further from the turn-based combat of the previous games or what a game that aspires to be an RPG should strive for.
MENTAL AGILITY reflex yes, and sometimes it is true that you do have to move faster on occasions ... usually as a result of lack of thought in tactical approach (intelligence) or by not being adept or not having pre considered the reactions you should make if such-and-such happens, or by having not considered the likely reactions of the enemy to what you intend to do.
Yes it is clearly mental agility that allows me to use my mouse to swiftly turn and place my crosshairs over a target's head. How much intelligence must I possess in order for my FPS skills to play no role oh wise Sitruc?
Those considerations are exactly the same, or should be, as they are in real-time or turn-base time.
Considerations really have nothing to do with what's being discussed here. Your considerations in any combat situation are going to be the same (don't die, kill enemies).
Turn-base has limitations in movement and instant reactions (or as it was in Xcom, you were given the option of taking that instant, lol, reaction). Real-time play on the other hand is a more true to life and life-like role-play, that’s a FACT. If I play a role I want to play it with as much realism truism that I can muster. Turn-base play having less realism truism and life-like continuous animation, just doesn't cut it as good role-play.
Yes it does. Real time also has limitations in movement or is there a way to go prone I don't know about? So you want to play a role with as much realism as you can muster but you don't care that your 1 agility, 1 perception character can possess staggering reflexes and shoot with eagle eye accuracy? That is some realistic roleplaying alright. I would almost think a turn-based combat system where my character's strengths and weaknesses would be more important for resolving combat than my skills at first person shooters would be better for role-playing. I guess this is just another one of these things I'm just not smart enough to comprehend huh?
NEVER in Fallout3 did I need rapidly-repeated finger-twitching reflexes, I needed rapid thought and rapid body movement certainly, (both things unknown to Fallouts 1 and 2 TB combat).
Your fingers aren't part of your body? I am genuinely disturbed.
And ACTION POINTS in turn-based-combat play, oh dear me, totally destroying any ability to role-play as realistically or life-like as possible, the role-play truism is trashed and that's a FACT, and some claim TB along with it's action points is a better role-play game, lol.
Definitely. I often think when I see a really old guy with a cane how unrealistic it is that he couldn't move nearly as quickly or operate a firearm nearly as rapidly as I can. The real world has a terrible combat system.
Turn-play is actually a hex-based-board-game combat as it was in Fallout 2. Turn-based-combat, I soon became adept, interesting at first but once I was adept, less thought was needed and the game became drawn out waiting for turns to be taken, though I can understand those that are not of rapid thought being drawn to the game.
Yes the reason we prefer turn-based combat is because we are very slow and don't like being stressed by the intense mental activity of moving crosshairs around rapidly. You've got us down pat champ.
I gave FACTUAL experience of what turn base play was like in Fallouts 1 and 2 in my earlier post .... and the FACTUAL shortcomings of turn-base-combat play in them. Anyone who has not played one of those early Fallouts, that is what it is like.
Let no one suggest that I do not understand the genre and differences of plays, I have given factual shortcomings of turn-based play.
Well since I have seen you write things like: "No-no, it's not brain versus brawn, it's just not understanding, and what the shortcomings of TB play are, TB is RT in slow motion." I am fairly certain you do not understand the differences of play between the two. Because anyone who thinks TB is RT in slow motion really hasn't thought too hard about either the combat systems or what slow motion means.
Quoting games irrelevant to Fallout does not help to prove any Fallout point.....
Probably because we are discussing turn-based combat in general and what forms it could take in future installments of the series not just the TB combat system in Fallout 1 and 2. If a slow person like me grasped this surely you didn't have any trouble?
This is a Fallout Series discussion forum and should be limited to Fallout, we are not discussing Xcom with their own shortcomings of TB play, I made comments of my TB experiences in Fallout, going on about such as Morrowind of other games irrelevant to Fallout would not help or establish a point.
And this is a discussion about should turn-based be brought back not "should the turn-based combat system in F1 and F2 be brought back?"
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It needs to be understood FACTUALLY that turn-base combat play will always have some pause, never be of uninterrupted flow or animation so necessary to having the best ability for the player to make best realistic life-like role play. If you don’t care much about that then TB is for you. I have read a lot of confused thought above on the facts and capabilities between turn-base and real-time play merits."
Tell me how it is realistic and life-like that my 1 agility, 1 perception character in Fallout 3 performs nothing like a 1 agility 1 perception character would in reality?
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Not really any bearing actually, YOU the player are playing the role using your intelligence, having developed the character's skills using your own skills and intelligence to develop them. YOU the player using your intelligence decides how you want the character to use his skills. YOU the player and the character you develop are one entity."
Thanks for again proving you don't understand what role-playing means. Because the player and the character are not one entity. Nor should they be. Also since you even admitted above that you required rapid body movements to play the game I'm pretty sure more than the player's intelligence is involved.
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Whatever, but personally I don't think that those stuck in the turn-base camp will ever understand the differences of anything that I've said above. Many of us have tried before."
Us? Are there more like you? Oh god tell me there aren't.
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Anyway, why spoil a perfectly good role-playing game like Fallout3 or similar by adding turn-based-combat to it.
Go and vote NO to TB."
Why indeed. It would be shameful if a role-playing game reflected my character's abilities instead of my own.