People say VATS is like cheating but I don't get it.

Post » Wed Aug 25, 2010 9:50 pm

It's an "almost god-mode" button in FO3.
Sorry, but becoming invincible while we can attack other enemies is not fair. Not one bit.
With that and other things that made us too powerful it was like a cheat device.


VATS is a game mechanic, built into the game. Therefore it is not cheating. Why is this concept so hard? If you want to complain about it, at least put it in the proper context. VATS was overpowered, it was not cheating. Cheating would be pulling up the console and killing every enemy with console commands instead of using game mechanics.
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sophie
 
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Post » Wed Aug 25, 2010 6:41 pm

VATS is a game mechanic, built into the game. Therefore it is not cheating. Why is this concept so hard? If you want to complain about it, at least put it in the proper context. VATS was overpowered, it was not cheating. Cheating would be pulling up the console and killing every enemy with console commands instead of using game mechanics.


So if a game has, say, an option to give you infinite health it wouldnt be cheating because its built into the game? Very poor argument in my opinion.
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Dan Stevens
 
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Post » Thu Aug 26, 2010 5:33 am

yea fo3 was definatly kinda cheating, i hardly use it in nv though cuz you can get shot now in VATS
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Scared humanity
 
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Post » Wed Aug 25, 2010 8:36 pm

VATS is a game mechanic, built into the game. Therefore it is not cheating. Why is this concept so hard? If you want to complain about it, at least put it in the proper context. VATS was overpowered, it was not cheating. Cheating would be pulling up the console and killing every enemy with console commands instead of using game mechanics.

I still see it as cheating.
Even if it's a game mechanic, even if it's an unbalanced game mechanic, I still see it as cheating.
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Horror- Puppe
 
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Post » Wed Aug 25, 2010 4:18 pm

So if a game has, say, an option to give you infinite health it wouldnt be cheating because its built into the game? Very poor argument in my opinion.


Yah, if the option is not under a CHEATS section, then no, it is not cheating. It is a fricking game mechanic. If you have to do something special to activate it, like in Read Dead where you go to the cheats menu, then it is cheating. If it is one of the MAIN game mechanics in the game, then in no way can it ever be called cheating. It was OVER POWERED, which is not the same as cheating.
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Sheeva
 
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Post » Wed Aug 25, 2010 4:08 pm

I still see it as cheating.
Even if it's a game mechanic, even if it's an unbalanced game mechanic, I still see it as cheating.


No, New Vegas PROVES it was not cheating. Most people seem to agree in new vegas, it is not cheating. The mechanic has been balanced, meaning it is no longer OVER POWERED, thus proving my point.
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Sheila Reyes
 
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Post » Thu Aug 26, 2010 3:55 am

Yah, if the option is not under a CHEATS section, then no, it is not cheating. It is a fricking game mechanic. If you have to do something special to activate it, like in Read Dead where you go to the cheats menu, then it is cheating. If it is one of the MAIN game mechanics in the game, then in no way can it ever be called cheating. It was OVER POWERED, which is not the same as cheating.

I could use metal plates inside a pair of boxing gloves and enter the ring, what? It's not cheating! I'm just over powered.
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loste juliana
 
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Post » Wed Aug 25, 2010 5:48 pm

VATS is a game mechanic, built into the game. Therefore it is not cheating. Why is this concept so hard? If you want to complain about it, at least put it in the proper context. VATS was overpowered, it was not cheating. Cheating would be pulling up the console and killing every enemy with console commands instead of using game mechanics.

Am I the only one who wants to try this now?
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R.I.P
 
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Post » Thu Aug 26, 2010 2:55 am

Vats in FO3 basically made you immortal. You could fatboy someone right in front of you with vats and come away mildly singed.

That said, VATS is part of the game. There are perks designed specifically around VATS, and it's a legitimate part of gameplay. If you use it intentionally to exploit some unintended game mechanic of it that would probably be cheap, but it's basically part of the fallout lore.

Weapon skill factors in to some degree regardless of VATS, but it means a lot more inside vats than it does free shooting.
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Michelle Serenity Boss
 
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Post » Wed Aug 25, 2010 9:24 pm

I mean it seems like the people that say VATS is like cheating and makes the game really easy have never really used it. I use it all the time because I like the play style but honestly not using VATS makes the game much easier. I mean if you don't use VATS you can snipe enemies at hundreds of yards away with 100% hit rate given that you don't svck at shooting or you shoot the hell out of them while kiting. With VATS you just stand there so you can't kite and if you try to take out enemies too far away you have like a 10% chance to hit them or worse.

So essentially not using VATS makes the game easy if you have any FPS skills.


just play the game the way you think it's fun, if you like the V.A.T.S use it, if you like to play sitting in a bathtub full of jello wearing women's underwear so be it.
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Raymond J. Ramirez
 
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Post » Thu Aug 26, 2010 1:46 am

I could use metal plates inside a pair of boxing gloves and enter the ring, what? It's not cheating! I'm just over powered.



you're so hardcoe, man i wish i was more like you
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cheryl wright
 
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Post » Wed Aug 25, 2010 10:48 pm

I don't use it because I don't like numbers deciding the outcome of battle. If I lose, I want it to be because I lost. Not some random diceroll. Vice-versa, too. If I win I want that win to be because I was the better combatant, not my processor.


VATS was a cheat in 3. Now it's just some random game feature I never use.
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Amber Ably
 
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Post » Wed Aug 25, 2010 8:20 pm

you're so hardcoe, man i wish i was more like you

/Fails to detect sarcasm.
Thank you. :)
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naome duncan
 
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Post » Wed Aug 25, 2010 5:49 pm

For those playing on the PC: There's the bullet time mod which slows time in exchange for APs (think Matrix). Much better than VATS imo.
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Rachyroo
 
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Post » Wed Aug 25, 2010 11:05 pm

I use VATS when I'm in a close range encounter with multiple enemies, this way I can get some critical shots in when I need them the most. Don't really think it's cheating, most of the times I don't even remember it's there.
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ZANEY82
 
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Post » Wed Aug 25, 2010 6:51 pm

I thought your accuracy, in V.A.T.S was determined on your skill selection? I don't know for sure, its why I am asking. Besides, cheating, I think is anything outside the developer created resources in the game.
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Cesar Gomez
 
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Post » Thu Aug 26, 2010 5:42 am

I think if you enjoy playing using vats and you are playing a single player game (which you are) that you would be cheating yourself not to play the game the way you enjoy.

And really, that in and of itself is the beauty of a single player game. You get to play anyway you like.
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Quick Draw III
 
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Post » Wed Aug 25, 2010 9:51 pm

VATS has existed since the original Fallout and has made appearances in all Fallout games(Not sure about tactics, and brotherhood of steel).


I may have to replay the originals. I don't remember VATS showing up until FO3.

I use VATS more for locating enemies than actual combat. I play in 3rd person, and when I'm sneaking around, sometimes VATS will let me know where the thing is that's giving me a caution.

I do like it much better this time around.
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Everardo Montano
 
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Post » Wed Aug 25, 2010 7:42 pm

I agree with the above comment, if it's the way you enjoy playing then go for it. If you think it's cheating, then don't use it. It also serves lots of purposes like mentioned above.
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^_^
 
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Post » Wed Aug 25, 2010 10:44 pm

It's not even remotely akin to cheating. But the fact folks even have the debate may indicate that it meshes poorly with Fo3 and NV's FPS style. Many of you will remember how in the originals aiming was a natural extension of the turn based combat system. Aiming cost more AP per attack than normal. If you didn't build a character that was good at aiming or had a lot of AP, you were better off not using it. One or two more AP at the end of your attack could mean the difference between putting an obstacle between yourself and a dangerous enemy or remaining helpless and exposed.

Even when the hit percentage was high there was a risk to using it...though you could plan a character specifically to minimize that risk and exploit aimed shots higher critical hit chances.

VATS is just weird. I don't believe pausing the action and calling up shots complements the predominantly player-skill-based FPS experience that forms the majority of the play experience...and VATS' presence doesn't magically make the game's combat RPG-like...

It's a poor fit, - but it can end fights in a stylish manner. It may neither be strategic or mechanically interesting, but it does have some entertainment value.

I still can't figure out how it calculates its percentages. In FO 1 and 2 when you called up the aiming sillhouette a body shot always had the same general hit percentage of an normal un-aimed attack, with limbs/groin having lower or equal percentages based on your character's skills/perks + weapon stats.

In NV I often see a greater hit percentage on limbs then body shots, not sure if this is supposed to reflect armor or what....I just recently called up a long range VATS attack on a Bloat-Fly and it told me I had a better chance of hitting the fly's wings than its body..(?)

I routinely see medium range VATS attacks tell me i have better odds of hitting a human opponent's head, legs and arms than their body...again maybe the game is calculating armor or thinks the body is somehow obscured.

Short range attacks usually seem to be 95% across the board.
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Laura Tempel
 
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Post » Wed Aug 25, 2010 10:05 pm

I don't use it because I don't like numbers deciding the outcome of battle. If I lose, I want it to be because I lost. Not some random diceroll. Vice-versa, too. If I win I want that win to be because I was the better combatant, not my processor.


then why don't you just go play shooters instead of complaining about a rpg being a rpg?
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Maddy Paul
 
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Post » Wed Aug 25, 2010 5:14 pm

VATS has existed since the original Fallout and has made appearances in all Fallout games


It wasn't V.A.T.S. in the originals, there was simply a mechanic where you could spend extra AP to aim at a specific body part rather than dead center.

It wasn't some special alternate game mode, just another combat option.
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Je suis
 
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Post » Thu Aug 26, 2010 8:39 am

I have only used it close range and see 95% mostly everywhere as well.
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Joanne Crump
 
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Post » Wed Aug 25, 2010 5:51 pm

then why don't you just go play shooters instead of complaining about a rpg being a rpg?



So it can't be an RPG and be fun too? An RPG has to have an incredibly boring combat style? An RPG has to treat the player as a liability to be considered an RPG?


Let us look up the definition of an RPG. Wikipedia is a nice, handy source, so let's check their article out.

A role-playing game (RPG) is a broad family of games in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.[1] Actions taken within the game succeed or fail according to a formal system of rules and guidelines.[2]


Hrm, I see nothing there against an RPG being an FPS too. Going by this definition, even that abomination MW2 can be considered an RPG, as technically speaking you're in a game, playing the role of some cannon fodder. You are 100% responsible for advancing what pathetic narrative there is, and there is some semblance of character development. Even if it really only amounts to your loadout and whether you throw your grenades at the ememy or your own guys. Erego, even MW2, what might be the worst PC game ever released, can be considered an RPG. Food for thought, isn't it?

Hrm...Oh, hey, what about this part?

Single-player

Single player role-playing video games form a loosely defined genre of computer and console games with origins in role-playing games such as Dungeons & Dragons, on which they base much of their terminology, settings and game mechanics.[18] This translation changes the experience of the game, providing a visual representation of the world but emphasizing statistical character development over collaborative, interactive storytelling.[5][6]


Do kindly note how nowhere does it say RPGs have to have a boring combat experience. Nowhere does it say they can't be a shooter as well. NV fits that to a T, and yet it plays quite nicely as a shooter.




Now if you're done being some elitist jerk who thinks he has a right to tell other players whether or not they are allowed to play an RPG differently from how YOU think it should be played, I have an RPG to finish. While I'm busy shooting my way through some more Deathclaw while plotting what my last perk should be, you might http://en.wikipedia.org/wiki/Role-playing_game. If that doesn't open your eyes, fine, but don't go telling people they shouldn't play because they don't like VATS, or because they want to be the reason they win or lose in battle. Nobody died and appointed you Overseer.
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Lexy Dick
 
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Post » Thu Aug 26, 2010 6:36 am

I may have to replay the originals. I don't remember VATS showing up until FO3.

I use VATS more for locating enemies than actual combat. I play in 3rd person, and when I'm sneaking around, sometimes VATS will let me know where the thing is that's giving me a caution.

I do like it much better this time around.


It isn't actually in FO1 and FO2. At least not by the term VATS. However, during combat, you can at any time target specific body parts so in essence, it is there. (I really miss targeting eyes to blind folks, that was such a great strategy)
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Cassie Boyle
 
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