This. I think the trailer looked fantastic and it will be a day one purchase for me. But then again, anything TES of Fallout is a day one purchase for me. Well...except that POS that was TES:O.
This. I think the trailer looked fantastic and it will be a day one purchase for me. But then again, anything TES of Fallout is a day one purchase for me. Well...except that POS that was TES:O.
i am gratefull
even tho the trailer showed us only how it all looks it did confirm our hopes and i am gratefull for that
now just wait till after the 14 th when we all have more information
I'm grateful that we know that Fallout 4 is actually a thing instead of being in the dark.
Yeah i'm getting sick of all these games with pretty graphics and crappy story and game play. I'm sick of all the graphic [censored]'s who judge games on graphics first before the actual game. Its the time we live in though. i've upgraded my computer for the last time to play some game. Even if it is Fallout 4. If you can run Skyrim or TESO that should be enough.
problem is with bethesda you are getting crappy graphics, crappy story, and crappy gameplay
I'm grateful for all the horrible games todd's been trying to sell me
Well, I've played every TES game except Redguard, and they've all seemed focused on the same general gameplay. Gameplay aside, I seem to prefer them in reverse order of release; though Oblivion was my first Bethesda title. I've not seen example of better AI; I can take your word for it, but it's hard to believe the improvements amount to much, as I hadn't noticed them.
I'm glad we didn't get a 30-second pre-rendered cinematic teaser, but a full 3 minutes with what seems like in-game footage. Plus official confirmation the game is coming out soon is always good.
I am content in knowing Fallout 4 is a thing now. It makes me happy in places I cannot go into too much detail about.
Honesty should be expected. Thanking Bethesda for doing what they should do without being praised is ridiculous. And as others have said, the graphics of the game could change before release so it's too early to be singing Bethesda's praises.
If you didn't notice an advance in AI between Morrowind and Oblivion you're absolutely blind. In one they do nothing, in the other they have detailed routines including working, eating, going to the inn, sleeping, maybe going to the tavern, visiting the houses of friends, going to the chapel on certain days, wandering around town and chatting with NPCs, etc. Many NPCs have very individualised and detailed things like the Countess of Leyawiin visiting her mother in Chorrol on the 15th of every month with her bodyguard. She is a great example of an NPC with very detailed AI so I'll link her page here to give you an idea of Oblivion's AI: http://www.uesp.net/wiki/Oblivion:Countess_Alessia_Caro
I'm sorry, but the scripted activities were not even considered AI to me... I meant combat AI. Their daily personal routines are not what I would count as gameplay.
Honesty in trailers is pretty rare now to be honest. But still, we shouldn't be praising them for not trying to hide the 2008 graphics of the game.
A lot of it isn't scripted. NPCs conversing with each other isn't scripted in Oblivion. Anything they do in the "sandbox" package isn't scripted at all. And the combat AI has also improved in the games.
In Fallout 3 there are a lot of buildings that had boarded up doors that you could not enter. there was a mod for the PC that opened quite a few of them. Also some mods used those locations for quests.
New Vegas also has boarded up houses and locations.
It IS scripted, as in they wrote a decision tree to decide. It's not a fixed outcome that plays out exactly the same each time, but it's scripted none the less.
And it's background; I didn't count that as gameplay AI, because it doesn't affect anything tangible; it's scenery, but for the few times when you have to find one of them in their wandering.