Do people still use 'No Psychic Guards' these days?

Post » Sat May 28, 2011 3:12 pm

I know that years ago the mod 'No Psychic Guards' was very popular. Do people still use it or is there a 'better' mod now?

I'm basically looking for a guard mod that does at least two things:

1. Reduce the distance at which guards can hear NPCs calling for them, or hear them getting killed.

2. Sets the bounty back to its original level if you kill all guards who witnessed the crime. If you kill a guard in the wilderness on its own you should not get a 1000 gold bounty on your head for killing him, because nobody else was around and the guard had no chance to report the crime.

Any mod tips related to guards, bounties and crime in general are appreciated! :)
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Jack Moves
 
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Joined: Wed Jun 27, 2007 7:51 am

Post » Sat May 28, 2011 6:51 pm

Well, I've always used http://www.gamesas.com/index.php?/topic/1094660-relz-reneers-guard-overhaul/ myself. I have had to disable it for certain scripted non-lethal fights (the fight in the basemant of the KOTN priory being the one that springs to mind immediately), but other than that it's worked very nicely indeed for me. My bet is that a lot of other people will also mention this one.

Vac
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Cassie Boyle
 
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Post » Sat May 28, 2011 12:42 pm

I use No Psychic Guards. Too many issues between the various mods I run and Reneer's, though the latter is a first class mod.
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TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Sat May 28, 2011 2:59 pm

I had some serious issues with Reneer's mod where guards would continue to force greet me but not arrest me when I had a bounty, and generally act incredibly bugged. But I'm pretty sure that was an old version so maybe I'll give it another shot. And it might've been a mod conflict.

Here's my current list by the way, it's looking pretty nice:

Spoiler

Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]03  Mart's Monster Mod.esm  [Version 3.7b3p3]04  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]05  TamrielTravellers.esm  [Version 1.39c]06  Armamentarium.esm  [Version 1.35]07  A_Bloody_Mess.esm08  HorseCombatMaster.esm09  Oblivifall Master File.esm  [Version 1.0]0A  TNR ALL RACES FINAL.esp0B  TNR - ShiveringIsles.esp0C  Unofficial Oblivion Patch.esp  [Version 3.2.6]0D  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0E  Oblivion Citadel Door Fix.esp0F  DLCShiveringIsles.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]11  All Natural - Real Lights.esp  [Version 0.9.9.5]12  All Natural.esp  [Version 0.9.9.5]13  All Natural - SI.esp  [Version 0.9.9.5]14  Enhanced Water v2.0 HDMI.esp15  MIS Low Wind.esp16  PCSoundIrenicus.esp  [Version 2.6]17  P1DlookHereYou.esp18  Enhanced Economy.esp  [Version 4.1.1]19  DLCHorseArmor.esp1A  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1B  DLCOrrery.esp1C  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]1D  DLCVileLair.esp1E  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1F  DLCMehrunesRazor.esp20  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]21  DLCSpellTomes.esp22  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]23  PTArtifacts.esp24  HRMHorseArmor.esp25  DLCThievesDen.esp26  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]27  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]28  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]29  OOO-DLT_Remover.esp  [Version 1.33]2A  ArmamentariumLLVendors.esp  [Version 1.35]2B  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]2C  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]2D  Mart's Monster Mod - No Reavers.esp  [Version 3.7b3p3]2E  Mart's Monster Mod - No Werewolves.esp  [Version 3.7b3p3]2F  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]30  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]31  Mart's Monster Mod - No Wyvern.esp  [Version 3.7b3p3]32  Mart's Monster Mod - No Beholdens.esp  [Version 3.7b3p3]33  Mart's Monster Mod - No Uberhulks.esp  [Version 3.7b3p3]34  Mart's Monster Mod - No Balrogs.esp  [Version 3.7b3p3]35  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3p3]36  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]37  TamrielTravellers4OOO.esp  [Version 1.39c]38  ShiveringIsleTravellers.esp  [Version 1.39c]39  ArmamentariumLL4OOO.esp  [Version 2.01]3A  ArmamentariumLLMagicOOO.esp  [Version 1.35]3B  BHC_Expanded.esp  [Version 1.2]3C  BrotherhoodRenewed.esp  [Version 1.0.2]3D  Kragenir's Death Quest.esp3E  KDQ - Rural Line Additions.esp3F  DLCBattlehornCastle.esp40  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]41  DLCFrostcrag.esp42  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]43  Knights.esp44  Knights - Unofficial Patch.esp  [Version 1.0.9]45  SM Plugin Refurbish(Merged).esp  [Version 1.30]46  The Lost Spires.esp47  MannimarcoRevisited.esp48  Oblivifall - Losing My Religion.esp  [Version 1.3]49  xuldarkforest.esp  [Version 1.0.4]4A  LostSpires-DarkForest patch.esp4B  xulStendarrValley.esp  [Version 1.2.2]4C  xulTheHeath.esp4D  XulEntiusGorge.esp4E  xulFallenleafEverglade.esp  [Version 1.3.1]4F  LostSpires-Everglade patch.esp  [Version 1.2]50  xulColovianHighlands_EV.esp  [Version 1.2.1]51  xulChorrolHinterland.esp  [Version 1.2.2]52  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]53  KragenirsDeathQuest-LostCoast patch.esp54  xulBravilBarrowfields.esp  [Version 1.3.2]55  xulLushWoodlands.esp  [Version 1.3]56  xulAncientYews.esp  [Version 1.4.2]57  xulAncientRedwoods.esp  [Version 1.6]58  xulCloudtopMountains.esp  [Version 1.0.3]59  KragenirsDeathQuest-CloudtopMountains patch.esp5A  xulArriusCreek.esp  [Version 1.1.3]5B  xulPatch_AY_AC.esp  [Version 1.1]5C  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]5D  KragenirsDeathQuest-RollingHills patch.esp5E  xulPantherRiver.esp5F  xulRiverEthe.esp  [Version 1.0.2]60  xulBrenaRiverRavine.esp  [Version 1.0.2]61  xulImperialIsle.esp  [Version 1.6.3]62  xulBlackwoodForest.esp63  xulCheydinhalFalls.esp  [Version 1.0.1]64  xulAspenWood.esp  [Version 1.0.1]65  xulSkingradOutskirts.esp66  Cliff_BetterLetters.esp  [Version 1.1]67  P1DkeyChain.esp  [Version 5.00]68  Quest Award Leveller.esp  [Version 2.0.1]69  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]6A  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]6B  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]6C  Alternative Start by Robert Evrae.esp6D  ConduitMagic.esp6E  Vector.esp  [Version 0.1]6F  StealthOverhaul.esp70  Enhanced Grabbing.esp  [Version 0.5]71  DeadlyReflex 5 - Combat Moves.esp72  PTDamageFinal.esp73  PTDoorExploitBegone.esp74  nGCD.esp75  immersive_caves_manual.esp76  bgBalancingEVCore.esp  [Version 10.0EV-L]77  bgMagicEV.esp  [Version 1.7EV]78  Get Wet - just droplets.esp79  FormID Finder4.esp7A  Side's EAX Control.esp7B  PTLessFallDamage.esp7C  PTLessKnockback.esp7D  Mart's Monster Mod for OOO - TNR Faces.esp  [Version 3.7b1a]7E  Bashed Patch, 0.esp



I haven't properly played the game in ages. :D
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Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Sat May 28, 2011 6:56 pm

0D UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
Now made obsolete by a Bashed Patch option - under tweaks I believe. Save an ESP slot!


Enhanced Water v2.0 HDMI.esp
There's a second plugin for SI (which I see you have in this current load order. Weren't you the one who had never played SI? Have fun!)

gothemasticator
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liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Sat May 28, 2011 8:31 pm

I used No Psychic Guards before I found Reneers, then I switched.

Or so I thought, it turns out months later I forgot to deactivate it, so I've been running both for 4-5 months now without any issues whatsoever. (Well, sometimes the guards greet me twice in a row, but that's very rare.)
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Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Sat May 28, 2011 11:08 pm

http://www.tesnexus.com/downloads/file.php?id=22894
http://www.tesnexus.com/downloads/file.php?id=16137
http://www.tesnexus.com/downloads/file.php?id=21784

Hmm, that's top of my head.
I used Reneers guard overhaul but this time around I wanted something different (and something OBSE :P )

Crime has witnesses is everything psychic guard is and then some. All NPC that see you are witnesses, stay sneaky.
Regional bounty is supported and makes it in my opinion more realistic with the bounty.
Looting dead guard - well why not; it is more than strange that you can strutt your stuff with the same outfit guards use without anyone taking notice.

Cheers and thanks for your quests - gonna do some now!
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Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Sat May 28, 2011 1:03 pm

What I'd really like is a crime system revamp for NPCs as well, so that a beggar stealing bread or something minor isn't punishable by death. They could maybe be escorted to jail and be locked up for 24 hours or something like that. Then you would have minor trouble makers (NPCs) who would regularly spend the night in jail, but otherwise not cause too much of a problem (and not be killed for taking bread) just like a real town! ;)
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Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Sat May 28, 2011 4:39 pm

I've been using the No Psychic Guards mod untill recently.
I am now starting to play with the SM Regional Bounty.

BTW, you can also tweak the crime distance and other base GMST settings in wrye bash.
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Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Sat May 28, 2011 1:14 pm

Enhanced Water v2.0 HDMI.esp
There's a second plugin for SI (which I see you have in this current load order. Weren't you the one who had never played SI? Have fun!)

Probably not the exact mod you were thinking of, http://tesnexus.com/downloads/file.php?id=23064.

But good catch with vamp face. :)


Locksley,

That's basically my setup too, though I also use a few other things.
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Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Sat May 28, 2011 6:17 pm

0D UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
Now made obsolete by a Bashed Patch option - under tweaks I believe. Save an ESP slot!

Thanks!

Weren't you the one who had never played SI? Have fun!

Yup, just got it today. And it also means I can use mods that require SI. But I don't think I download any of those yet. :P

Oh wait, I did. 'Losing My Religion'.
http://www.tesnexus.com/downloads/file.php?id=22894
http://www.tesnexus.com/downloads/file.php?id=16137
http://www.tesnexus.com/downloads/file.php?id=21784

I'll keep these in mind too.

Thanks everyone!
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Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Sun May 29, 2011 2:35 am

What I'd really like is a crime system revamp for NPCs as well, so that a beggar stealing bread or something minor isn't punishable by death. They could maybe be escorted to jail and be locked up for 24 hours or something like that. Then you would have minor trouble makers (NPCs) who would regularly spend the night in jail, but otherwise not cause too much of a problem (and not be killed for taking bread) just like a real town! ;)


I'm pretty sure RGO does this...
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Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Sat May 28, 2011 1:02 pm

To answer the topic question, Syclonix's http://www.tesnexus.com/downloads/file.php?id=25462 specifically replaces No Psychic Guards.
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Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Sat May 28, 2011 2:22 pm

I used to use No Psychic Guards, but found that it made guards TOO unaware of things, so I eventually made my own esp to do the same thing but to a lesser degree.
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teeny
 
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Joined: Sun Feb 25, 2007 1:51 am

Post » Sat May 28, 2011 10:48 pm

Syclonix is great and I was looking at Hear no Evil but he had not incorporated the weather feature yet but in SMregional bounty you set all manner of different stuff in the ini, like distance guard is "hearing" or being perceptive. That's why that won, eh, over Hear No Evil. But options is good and it had not been mentioned yet :goodjob:

From readme:
Dynamic no psychic guards
-------------------------------------
This feature dynamically modifies the hearing distance of guards from crimes. At low bounty levels it is 1000 distance units (original no psychic guard value) but as bounty increases this value increases. Maximum limit is 4000 distance units that matches the vanilla value and will occur at a bounty of 10000. The idea behind here is wondering threw a town with a super high bounty means there would be more communication between towns foke.

Obviously this feature makes no psychic guards redundent.

Now use the weather to your advantage. When it rains the hearing distance of guards is reduced.


Cheers!
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james reed
 
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Joined: Tue Sep 18, 2007 12:18 am

Post » Sat May 28, 2011 2:26 pm

I have replaced No Psychic Guards by http://www.tesnexus.com/downloads/file.php?id=20303. It doesn't seem too obvious, but I think it modifies the same alarm settings.

EDIT: But I should try SM Regional Bounty again. The last time I used an older version, Skriwa has not been able to pay off bounties from other regions...
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Rebecca Dosch
 
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Post » Sat May 28, 2011 10:41 am

what tejon said. USE IT, syclonix's mods are awesome.
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Ricky Meehan
 
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Post » Sat May 28, 2011 11:58 am

0D UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
Now made obsolete by a Bashed Patch option - under tweaks I believe. Save an ESP slot!

I can't find this fix in the batched patch tweaks, does anyone know what it is called?
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Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Sat May 28, 2011 6:25 pm

I used to use No Psychic Guards, but found that it made guards TOO unaware of things, so I eventually made my own esp to do the same thing but to a lesser degree.


That. Just did a test with no other AI enhancing mods running (that I'm aware of). Shooting guards in the face just left them standing there staring at me even though I was in plain sight. I had to stab several people right in front of the guards before they reacted ... and then it was to force a greeting on me in which I said "goodbye" and they wondered off even though I'd killed several people before they responded. It wasnt untill several attacks on one guard that they tried to arrest then kill me when I resisted.

Disabled the mod, rebooted Oblivion. Tried the same thing and the guards immediately responded in the vanilla way, so I'm prety sure it was that mod. Guess I'll try Hear No Evil later today.

EDIT: I was thinking of Reneer's Guard Overhaul, thats the one I was useing.
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Emily Shackleton
 
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Post » Sat May 28, 2011 10:26 am

I can't find this fix in the batched patch tweaks, does anyone know what it is called?

I just discovered that too, it's somewhere in the 'tweak settings' section, near the bottom of a scrolled list. Called pretty much "UOP vampire aging & age fix" or something close.
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Hairul Hafis
 
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Post » Sat May 28, 2011 8:32 pm

I checked the entire list and it wasn't on. But I see I downloaded Bash v175, there appears to be a v185. Perhaps it was added there.

Edit: Yeah, it was. This new version is nice!

BTW is Hear No Evil compatible with Reneer's Guard mod?
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BaNK.RoLL
 
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Post » Sat May 28, 2011 7:02 pm

should be fully compatible, if the readme of HNE doesn't mention incompatibilities then they are compatible.
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El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Sat May 28, 2011 11:55 am

I still use No Psychic guards.
One of the first mods what I installed.

Gets the job done. I should get newer mod which has more features...
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Benito Martinez
 
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Post » Sat May 28, 2011 11:29 pm

Hasn't the GMST been in the bash tweaks for awhile now? I use that instead and save the esp slot.
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Emma-Jane Merrin
 
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Post » Sat May 28, 2011 11:52 am

I thought that No psychic guards complelented Renieer Guards overhaul, I havent started playing Oblivion yet properly, Im still sorting out my mods but then I guessing Ill have some conflicts between them? Ill give Tejons mod a look anyways
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Sammie LM
 
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