» Fri May 27, 2011 6:48 am
OK, pretty good points, here's my side of the story for the Fallout 2 and 3 duel:
1) In F3 unarmed and melee combat is plain obsolete and useless. No reason to spend skill points on them since it's made unusable and ineffective. In F2 there were even new unarmed combat techniques according to your skill level, and matches were held almost up to the end of the main plot
2) The biggest towns or settlements in F3 barely have more than 5 sentient characters around; maybe 10-13 overall. Conversations are pretty shallow, and all your charisma/speech skill has to boast is an extra dialog option (if there is one at all). Speech is humorless, superficial, and "mature" only by gargantuan use of the F word. Heck, in F2 you could sleep with a Mafia lord's wife and daughter, become a pormstar, impregnate a character, or even get involved in a gay marriage. There was a scene were you could kill a senile Mafia boss by stealing his oxygen tank, and remark "Hehe I love killing old people", which i'm sure cracked everyone up. Even your sidekicks had their own family/marital issues
3) Missions were much deeper than *walk a lot-kill 3 raiders and a dog-pick a lock-walk again-get a seizure from all the dark corridors-kill 2 mutants-walk again". Seriously, F3 gave me a migraine. I remember spending hours doing actual negotiations between towns in F2 (like NCR, Vault City and New Reno). And the 90's references were at least tasteful and not in the form of Three Dog, who sounds just like he was borrowed from GTA: Vice City.
4) The inventory in F3 may be in neat alphabetical order, but misc items that could be actually used in F2 are now little more than dead weight. No item descriptions, no images, no way to use them around..which reminds me of..
5)..use of explosives, way too simplified into grenades and mines. No TNT or plastic explosives that you can actually use to blast objects and people (and justify your explosives dexterity)
6) What's with the 20 Level cap and definite end in a sandbox world like F3? I don't recall F2 to have such a limitation. And even after you completed the game, you could go back to New Reno and find that book which boosted all your skills to 300%, and be congratulated by every critter alive
7) In F2 there was conflict and espionage between the Brotherhood and the Enclave. In one mission you should steal Vertibird designs and bring them over to the Brotherhood. In F3 the Brotherhood is reduced to a smooth-talking camp with a senile leader, and a few random outcasts (that bear no relation to the plotline)
8) It may be fun for some to walk vast distances in F3 in hope to stumble on something, but for most gamers it quickly gets plain tedious. In F2 you could have the luxury of owning a vehicle, both convenient (you could also use the trunk to store your stash) and interesting; a case where it was stolen (in New Reno) spawned another side mission. Now imagine, let's say, having a nuclear-powered motorcycle in F3 to roam through the wastes..how cool would that be?
9) I may sound retro, but the lack of a we-all-love-to-hate supervillain (like Frank Horrigan) in the end made the experience lame. In F2 there was also a bigger variety of creatures to deal with (remember the aliens-Wanamingos in the mines? I thought Sigourney Weaver would pop from somewhere)
10) You can't kill children.
11) In F2 there is clear indication of your Karma, or Karma tags (like gravedigger, child killer). In F3 there is little cause and effect. Only for couple possible sidekicks can recognize you as either too good or too bad (but when your Karma is neutral, you can't really tell which by yourself)
12) No plot twists. It's all so blatantly clear and almost fate driven. In F2 you learn that the whole Vaults project was only a social experiment by the Enclave in order to create a superior American race. Oh, and I really think that Enclave was named as such because of having its HQ in a god forsaken "poseidon oil" rig.
13) You can't rest in F3 without having to sleep on a bed. Well, all this life in the Vault maybe spoiled our character a bit too much
14) In F3 you get almost everything instantly. Only 10 minutes in the game and you get a flamer. I'm the rushing type myself, but I appreciate it more where there's some escalation. The vendors as well, all sell pretty much the same merchandise. And when do they ever replenish their supply?
These and many more i'm unable to recall ATM. F3 may be a decent game but it's all style over substance, when diverse (and often controversial) content is what made the Fallout series excel. All I can recall from this game is the slo-mo head explosions, and the excellent papa James' voiceover by Liam Neeson. If it weren't for mr Neeson actually, I'd rather leave dad in Tranquility Lane to play fetch with the evil girlie forever