Per-character saves

Post » Sun Mar 07, 2010 3:16 pm

I've lost my ultimate fallout character with almost every unique item, all bobleheads and done every quest and discovered every location because I didn't know it was THAT character and discarded the save.
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Rudy Paint fingers
 
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Post » Sun Mar 07, 2010 10:07 pm

I was the first out of all of my friends to ever get into TES, that was back when Morrowind was just being released. It wasn't until Oblivion had been around for about two years before I could convince my friends to try it. Needless to say they loved it and in no time I had eight different characters, so as you can imagine there were some problems when it came to saving. People would accidentally save over someone else's file or whatnot. It got pretty bad, sometimes we'd load a friends file and make them drop everything in their inventory, attack a guard, and save right as the guard was delivering the death blow, or we'd attack Sheogorath and save while falling, just completely ruining each others files. This all happened because we were exposed to each other's save games and could resist the urge to mess with them. Once a friend would notice we ruined their file they'd just make like four extra saves, so as you could imagine the number of saves has grown over the years, last time I checked there were at least 40 saves all clumped together. So naturally, I'd like a better organized way of separating files.

tl;dr: I think this is a great idea
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mike
 
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Post » Sun Mar 07, 2010 9:24 am

I have always asked for it and I support it now.

I like to see a house filled with all our previously played characters, in the outfit of their last save game, moving around and reading books, chatting to each other, leaning against a wall, polishing their sword or bow, looking into the fire place, and so on.

Your can control your last character and start in front of the exit door, but you can turn back and move in the main hall or adjoining rooms and talk to other characters to select them and take control, and when you like you can exit through the door and go into the next room which can be a big room filled with display stands.

On each of those stands, there can be glass boxes, like terrariums which shows a miniature of your character in a froze 3d scene where you saved that game, frozen in any action, like in the middle of swinging your sword at that minotaur, or climbing your rope ladder toward a window, and so on...

You can circle around each stand and look at the scene from any angle, and select one of them to start the game from that point.

The last save game in the nearest one to the door where you enter the room.
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ZANEY82
 
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Post » Sun Mar 07, 2010 10:26 pm

Yes, yes, please yes! Rpg's have caused me to be extremely paranoid about my saves. I keep multiple saves for each character and back ups for characters I have a lot of time in. Nothing is worse than accidentally saving over your maxed out character with some new one you just made. This has happened to my original Morrowind, Oblivon and Fallout 3 character. Very, very sad :cold:

So, yes. BioWare is awesome for implementing this in Mass Effect and Dragon Age, I would love to see it be used in every RPG.
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Adrian Morales
 
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Post » Sun Mar 07, 2010 2:53 pm

I make hundreds of saves(I have 700+ in ME2, and that's a 30 hour game). My save folder would get messy if saves weren't separated by character.
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Jessie Rae Brouillette
 
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Post » Sun Mar 07, 2010 3:22 pm

yes please do this... also its cool having the charter screen when loading like torchlight and wow.
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~Amy~
 
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