Perfect combat,stealth and movement

Post » Tue Dec 06, 2011 3:45 am

For the next tes game i want these things perfect. To the point where the game could be sold as a few maps and all the player does in these maps is fight, sneak or flee. In fact.. THAT'S WHAT THE PLAY TESTERS NEED TO DO.

my perfect idea of combat is

physics based. Swords sliding off armour and bouncing off eachother. hitting a limb pushes it etc

swinging direction controlled by subtle mouse movement (whilst still being a true fps)

Z being both kick,knee,punch and elbow (doing whatever is best in the context)

x,c,v,b,n casting a spell or using an item (items include throwing weapons) (dpad does this on consoles)

many spells should be on a toggle rather than timer and use mana when you use them (so putting invisibility on will drain mana until you turn it off. whilst putting jump spells on will only drain mana when you jump to a height that required the spell)

skill with mellee weapons makes them use less energy,be more accurate, recover faster and swing faster. At low levels (up to 25) they dont hit as hard but afterwards hard hitting is dictated by strengh. Ultra strong opponents should be able to smash blocks aside and even take opponents off their feet

animations changing depending on skill level and how skilled someone is

only some weapons allowing for duel wielding .

polearms, crossbows, explosives made from alchemy.

you should be able to inspire fear into the enemy. To the point where they get on their knees and have a breakdown or plead for mercy . But this should also happen to you :chaos:



The use key/button allowing you to grab an opponent. you grab where you aim. They can still use what you have not grabbed . What you can do with grabs is altered by your size and your hand to hand level. But also your other skills
possible things that can be achieved from this
- guy with a mace comes at you. you grab the mace, kick him and then smash his face in with his mace that you disarmed
- guy with dagger comes at you. you move to the side of his thrust,grab his arm and then get a free stab at his ribs
- you grab a guys head and bring it into your knee
- a man swings his axe at you. you grab it. He swings his other axe into your ribs.
- a large man catches you for thieving. he grabs you by the neck and holds you in the air. you turn invisible but he still does not let go . You put your hand on his face and use magic to burn his face.
- you grab a mans wrist and pull him spinning towards you. you grab him from behind and bound a dagger next to his throat
- you grab a man whilst sprinting and tackle him to the floor
- you grab a pot and throw it at someone
- you are buffed up by strength spells and you throw people at people

^ what a fun mechanic this would be



Another thing is movement. The movement in the elder scrolls is unimaginative. By the way much of this would not make sense with heavy armour on. Thus they wont work with heavy armour on :facepalm:

Holding down jump should make your jump higher. Max jump is based upon weight,race and magic.

you should be able to grab ledges and such and then pull yourself up or too the side of them.

you should be able to run along walls alla mirrors edge. Then there should be a potion or rare spell that allows you to walk on walls and ceilings without any regard for gravity. (spiders having this naturaly)

falling and crouching makes you do a roll. Sprinting and crouching makes you do a monkey run. sprinting backwards or sideways makes you do a jump back or sidestep and jumping back/ sidestepping and jumping makes you do a dive. useful in combat against something much larger.

using telekenisis against the ground should push you high




stealth

- you should be able to hide in things like barrels and closets

- There should be a spell that allows you to see a light where enemies can see. like how it's done in the scarecrow levels in batman: arkham asylum http://www.gamedynamo.com/images/galleries/photo/1140/scarecrow-batman-arkham-asylum-boss.jpg

you should be able to put out lights. Both by putting out fires and using magic.

sneaking is not the same as crouching. i want to sneak whilst standing. But i also dont always want the enemy to assume i am an enemy




but as said in the first sentence of this wall of text- Bethesda should really make a few arenas that test each mechanic and enemy. Till they could make the combat,stealth and acrobatics good enough for a linear game
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