Code:
r_silhouettepom = 0
Very heavy on the GPU, I doubt you'll notice silhouettes on the parallax occlusion mapping.
Very heavy on the GPU, I doubt you'll notice silhouettes on the parallax occlusion mapping.
Code:
r_fogshadows = 0
Heavy on GPU. Turns off fog shadow when very high particles are enabled.
Heavy on GPU. Turns off fog shadow when very high particles are enabled.
Code:
e_gsmcache = 1
Not sure exactly what this does but seems to give a FPS boost and felt a bit smoother(my vary of course).
Just put them in your autoexec.cfg in your crysis 3 folder or make one. Here's what I use on my GTX 560 Ti 2GB.
Not sure exactly what this does but seems to give a FPS boost and felt a bit smoother(my vary of course).
Just put them in your autoexec.cfg in your crysis 3 folder or make one. Here's what I use on my GTX 560 Ti 2GB.
Code:
cl_fov = 80
r_drawnearfov = 75
r_multigpu = 0
pl_movement.power_sprint_targetFOV = 80
r_TexturesStreamPoolSize = 512
r_silhouettepom = 0
r_fogshadows = 0
e_gsmcache = 1
e_shadowspoolsize = 2048
r_drawnearfov = 75
r_multigpu = 0
pl_movement.power_sprint_targetFOV = 80
r_TexturesStreamPoolSize = 512
r_silhouettepom = 0
r_fogshadows = 0
e_gsmcache = 1
e_shadowspoolsize = 2048
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Lou - Posts: 3518
- Joined: Wed Aug 23, 2006 6:56 pm
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