Perhaps a little too much saturated colors?

Post » Thu Nov 26, 2015 12:06 pm

I actually don't mind the colorful art style too much. It reminds me of the art style that was used for the talking heads and cut scenes in the first and second game. This is a decent example of what I'm talking about, you'll notice the sky that's shown is very vibrant and the characters have a claymation look to them https://youtu.be/C9oVZvVNVZ0

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Julie Ann
 
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Post » Fri Nov 27, 2015 12:56 am

While some dust and dirt should be expected, I like this art style for Fallout.

A good chunk of our perception of the 1950's is the whole "Let's pretend everything's fine and that the Reds won't nuke us all at the drop of a hat" idea that seemed to permiate popular culture then. Don't talk about bad stuff, don't mention it, just show the good. This would be very in-line with what we know of pre-war USA, or at least the perception the US Government wanted to have popular. Bright, vivid colors on old-world stuff? Part of that asthetic that would have been promoted. It really drives home how crappy the apocalypse actually is, even if it's somewhat better than what came before.

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Amanda savory
 
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Post » Thu Nov 26, 2015 10:51 am

Colors >>>>>>>> 50 shades of grey 3

best thing in the trailer
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Samantha Wood
 
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Post » Thu Nov 26, 2015 7:07 pm

So, true. Can never make everyone happy.

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Dylan Markese
 
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Post » Thu Nov 26, 2015 12:31 pm

Everyone has different tastes. I like it, it could be a bit less saturated, but whatever... its such a minor detail to complain about.

As someone else already said: It worked for the new Mad Max film. /Thread

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Daddy Cool!
 
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Post » Fri Nov 27, 2015 2:27 am

But i an surprised no one has called it "cartoony" despite having colors other than gray and brown :hehe: (Or more likely, i just missed it)
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Isaiah Burdeau
 
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Post » Thu Nov 26, 2015 12:21 pm

It's cartoony! No but seriously, the pre-war shots are and the protagonist looks like he's made of playdough (his spandex onesie doesn't help). But I don't mind. It's much better than the drab dead landscape of Fallout 3. When I wached the trailer, I thought that I may finally not need mods to make the colors bearable.
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Nikki Hype
 
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Post » Thu Nov 26, 2015 7:58 pm

Well comparing with a real place , I think that the colors should be tuned down and be made more similar to those :

http://nuclear-energy.net/media/accidentes_nucleares/chernobyl_estado_actual_4.jpg

http://i.huffpost.com/gen/1685221/images/o-CHERNOBYL-facebook.jpg

http://www.topdesignmag.com/wp-content/uploads/2011/01/chernobyl_44.jpg

http://www.baraondanews.it/uploads/maurizio%20archilei/chernobyl2.jpg

Check how the reds , blues and yellows are not so strong and saturated ...

And thats a place that mostly just faced abandon,ent due to a fallout and not a direct Nuclear impact ....

Wich would cause a lot of paint degradation , adding that to years of abandon , those colors are definetly too bright and contribute to the "fake" effect and cartoonish look.

I am not saying that there shouln't be colors , but that those should be worked to be realistic and not striking .
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Sheeva
 
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Post » Thu Nov 26, 2015 9:38 pm

But Pripyat/Chernobyl is not 200 years ago ;) We have to remembert that Fallout plays more than 200 years after the war.

http://resources2.news.com.au/images/2014/08/05/1227013/528142-b8397432-1b89-11e4-9498-229fc8e204d4.jpg

http://knapo.net/photos/9/original/9-chernobyl-pripyat-%28c%29knapo.jpg?1312879371

http://montenegro-for.me/wp-content/uploads/2012/11/cernobil5.jpg

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Emma Parkinson
 
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Post » Thu Nov 26, 2015 10:45 am

its pretty obvious the colorful scenes are flash backs... remember when you go in that machine in fallout 3 and you go back in time to an area before the nukes, they used a diff shader then and it looked all funny

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Claire Jackson
 
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Post » Thu Nov 26, 2015 10:29 am

I am in love with the colors! The brightest parts are from pre war times which I have wanted to play through for the past 7 years (please oh please make it happen, gamesas!).
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Kelvin
 
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Post » Thu Nov 26, 2015 4:37 pm

I don't know if you noticed but the only clips in the trailer with bright colors were the pre-war scenes.

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Vicki Blondie
 
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Post » Thu Nov 26, 2015 9:35 pm

I have been doing a lot of comparisons between the Fallout 4 screenshots and F3/NV. Both Fallout 3 and NV actually have a somewhat cartoonish art style. The only difference between F3 and F4 is the colors. Fallout 3 was very grey and green which covered that ''cartoony'' look up.

It would make sense if Boston and the surrounding area had more brighter colors anyways considering it was not hit as hard as DC was (correct me if I am wrong). Also, as far as graphics and textures go, the uncompressed screenshots for F4 look really good. Especially in comparison to previous titles.

If Fallout 4 looks similar to RAGE then I would be happy. That game was quite beautiful and the NPC facial motions looked great. So long as they don't overdue it and it comes out looking like a Pixar movie

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Alexandra Ryan
 
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Post » Thu Nov 26, 2015 8:25 pm

You know... I don't worry about the saturated colors in the PRE-WAR scenes because I think it adds "irony" to "how it was bright and clean before the apocalypse".

On the other side, in POST-WAR scene, colors are obviously too much saturated and it looks like a mix between bioshock, dishonored and TF2 (for the colors)

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kasia
 
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Post » Thu Nov 26, 2015 5:14 pm

i like it better than the bland washed out look of fallout NV, used a mod to fix it.

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Jani Eayon
 
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Post » Thu Nov 26, 2015 3:58 pm

Fallout NV gave me a headache after so many hours of aytime.

That orange tint...
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priscillaaa
 
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Post » Thu Nov 26, 2015 11:06 pm

On PC so not worried about o be honest.
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Emzy Baby!
 
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Post » Thu Nov 26, 2015 12:07 pm

Keep the vibrant!!! I do not want everything green!

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Shiarra Curtis
 
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Post » Thu Nov 26, 2015 2:34 pm

Which kinda proves his point...200 years after the war most of that man-made stuff would be rust and dust. Anyway I actually love that they've gone with the New Vegas vibe, we're just keeping ourselves busy moaning about colour grading while we wait for the game to come out :bonk:

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Jake Easom
 
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Post » Thu Nov 26, 2015 4:50 pm


And ? If it was 200 years ago the colors wpuld be even more washed out . It actually strenghten my point . The Colors are too saturated to be a post nuclear impact 200 years old environment .
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Cameron Wood
 
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Post » Thu Nov 26, 2015 3:23 pm

Ahem. That's the pre-war part. Before the Earth was scorched.

Comments like this make me believe that people are forgetting that parts of it were pre-war flashbacks, and the more vibrantly colorful parts of the vid were of the flashbacks; particularly those autumn leaves. Humanity in the FOverse did try to annihilate itself in October, remember, and that's autumn in the northern hemisphere.

When the BGS devs did research for FO3, they quickly realized that true atomic bombs would pretty much reduce everything to rubble at best. Washington DC would be scoured clean of any building being even remotely intact... which would not make for a very interesting game. I chalk the color up to this sort of fudging to make a more visually appealing color palette.

This whole discussion is yet another Catch 22 decision from the looks of it, along with quest markers, fast travel, and quest items from even before then (for the TES series as well). They tinted FO3/NV with green/orange and people took issue with the washed out bleak coloring. They add color back in and remove the tint screen being on all the time, and... well.

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Killah Bee
 
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Post » Thu Nov 26, 2015 3:45 pm

Nope sorry, I'm completely aware that part was pre-war...just sayin the DayGlo Oblivion trees were a bit shoddy :banana:

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Gisela Amaya
 
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Post » Thu Nov 26, 2015 6:23 pm

But think! A Pixar move with campy levels of blood and gore! That would be hilarious.

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Kevan Olson
 
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Post » Thu Nov 26, 2015 6:58 pm

Well I do not complain much of the prewar shots but of the post war ... Actually having less vibrant colors and more desaturation would help increase the drama of the two periods.
The look of the pictures show a too much saturated paint in almoust every building wich turns the whole game into a sort of colorfull cartoon that doesnt give a sense of realism and also doesn't make the game set in a post nuclear environment , but more ilke in some ruined themepark done on purpouse .
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Sabrina Steige
 
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Post » Thu Nov 26, 2015 11:34 am

The colours are only that bright in the pre-war imagery. I guess they did that to show the contrast between pre and post. The post-war colours look great to me. I'm glad there's a bit more variation, and not just shades of green and darker green.

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Da Missz
 
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