I'm currently trying to find a way that I can have a perk which will apply a spell to targets before the player with the perk hits them. I don't think the Entry Point "Apply Combat Hit Spell" will work, since I need the spell effect to be active on the target before damage is calculated--specifically, I want to make various targets weaker to certain kinds of damage when the player has this perk. I haven't tested the Entry Point "Apply Weapon Swing Spell," but I assume it also triggers only on weapon hit the same way as Apply Combat Hit Spell (only in reverse).
Anyone know how this could be achieved?