I was looking into editing the Heavyweight perk from
Dead Money to affect armor as well, however there doesn't seem to be any list or script that tells it what items are covered. A look at the perk itself yields the classification 'Reserved' under the heading 'Data 1', however there doesn't seem to be anything in the GECK indicating in what way it has been reserved. It's an Entry Point-type perk, in case that matters.
To an extent this also applies to Jury-Rigging, as it has neither script nor form list either. I worked around that by editing the various repair lists, which I was doing anyway as part of my personal Repair overhaul.
I
really don't want to change the base weight values of the various armors, since that would defeat the point. If I end up having to create a second perk, so be it.