1 Perk per Level , Doesn't Seem Enough ...

Post » Mon Aug 08, 2011 1:58 am

Why rescale the game to double the potential levels only to turn around and cap benefits of leveling?

People here say to give a unique feel to each character , as no one character can be like another ....
If they wanted to hand out more perks , they could have left it at 30 , but gave you 2 perks per level ....
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Da Missz
 
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Post » Mon Aug 08, 2011 12:03 am

Well you're right I guess , but a lot is connected to the perks , and let me explain why ...
You have crafting for example , you will be able to craft more varied and more powerful items by increasing your crafting skill and acquiring perks .
Now what I'm afraid might happen is that 50 perks are so not enough that eventually I will have to choose between gameplay features ... Do I want to see these powerful crafted items and what they have to offer ? or do I want to zoom in with my bow ? or do I want to bash and stagger enemies with my shield ?
well I want to try all of them , but I don't want to necessarily master them ... and I believe that the number of perk points is so limited that it will eventually lock features in the game that I could have enjoyed and experienced ....


If you just want to try them all (Skills) and not master them, there's still the option of increasing said skills up to 100. That's surely capable of giving you a taste of said skills. However, If you want to try out all the perks in one-go, then a man of your needs must play it on the PC version. Not a big deal, really.

You haven't really stated anything that is inherently bad. Oh no, choices actually matter this time around! OH THE AGONY! I mean seriously? Come on now. It's a good thing that choices matter, as opposed to Oblivion where you could just become a master of all trades and crap out excellence because you're pure perfection.

Even if perks weren't locked at 50 per character, Elder Scrolls games are so big that people WILL miss things in a single playthrough. If you don't plan on doing multiple playthroughs because you don't have the "time" (Which I find hard to believe. You don't have the time to play Skyrim multiple times but you have the time to hang around Skyrim's forums prior to it's release. Ahuh.), then you're going to miss out on things regardless.
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Ridhwan Hemsome
 
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Post » Sun Aug 07, 2011 7:19 pm

You don't have the time to play Skyrim multiple times but you have the time to hang around Skyrim's forums prior to it's release. Ahuh.)

Yes I'm lying I have a lot of time to play games during work/school days and my activity in the Skyrim forums during the summer holiday is the BIGGEST proof ... right ? :facepalm:
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matt oneil
 
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Post » Sun Aug 07, 2011 4:45 pm

Yes I'm lying I have a lot of time to play games during work/school days and my activity in the Skyrim forums during the summer holiday is the BIGGEST proof ... right ? :facepalm:


Ah, so that explains it. It's summer time for the wittle boy. Gotcha.
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An Lor
 
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Post » Sun Aug 07, 2011 7:18 pm

Ah, so that explains it. It's summer time for the wittle boy. Gotcha.

What makes you think I'm a boy ? and that I'm little ?!
You keep on making false assumptions like that and the various ones before and you'll be the next George W bush ( I SWEAR THEY HAD WMDs ! ) :whistling:
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Daniel Holgate
 
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Post » Sun Aug 07, 2011 10:00 pm

What makes you think I'm a boy ? and that I'm little ?!
You keep on making false assumptions like that and the various ones before and you'll be the next George W bush ( I SWEAR THEY HAD WMDs ! ) :whistling:


Now I may be wrong, but it's how you communicate on these forums. You only strengthened my thoughts on that particular opinion I had of you when you mentioned "school" and "summer".

But anyhow, your reply, which ignored the rest of my post, didn't really warrant more of a response than what you got. Just sayin'.
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Brooks Hardison
 
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Post » Mon Aug 08, 2011 2:32 am

Now I may be wrong, but it's how you communicate on these forums. You only strengthened my thoughts on that particular opinion I had of you when you mentioned "school" and "summer".

But anyhow, your reply, which ignored the rest of my post, didn't really warrant more than what you got. Just sayin'.

Your post was just a repeat of things you said before ....
You are obviously not interested in anyones' opinion other than your own , so you just repeat your own opinion multiple times ...
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CArla HOlbert
 
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Post » Mon Aug 08, 2011 3:19 am

Your post was just a repeat of thing you said before ....
You are obviously not interested in anyones' opinion other than your own , so you just repeat your own opinion multiple times ...


Reading comprehension must not be your strong suit? o.o ...
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lillian luna
 
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Post » Sun Aug 07, 2011 7:46 pm

the perks are all skill related so are you gona level your one-handed alot then just get perks for archery see what im getting at
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Justin Bywater
 
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Post » Mon Aug 08, 2011 1:39 am

1 perk per level means drastically different characters, you have to be more careful about what you choose. I don't want overpowered character with 100 out of the 280 perks including the levels of perks. It makes the game more fun when you specialize.
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Damien Mulvenna
 
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Post » Mon Aug 08, 2011 2:44 am

in almost every tes game i used all skills (with the exception of conjuration, blunt and heavy armour) and i will play as one thing the first minute then change the next, also isnt there not a cap level? cant you still very slowly progress?
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Chad Holloway
 
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Post » Sun Aug 07, 2011 3:13 pm

the perks are all skill related so are you gona level your one-handed alot then just get perks for archery see what im getting at

Well they have controlled that in Skyrim a lot , by setting requirements for each perk and perk upgrade that you must meet in order to acquire that certain perk .
It's their way of focusing the characters progress into certain areas of the skills .
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Roisan Sweeney
 
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Post » Sun Aug 07, 2011 10:11 pm

in almost every tes game i used all skills (with the exception of conjuration, blunt and heavy armour) and i will play as one thing the first minute then change the next, also isnt there not a cap level? cant you still very slowly progress?

Yes , but you will not gain any perks after level 50 according to Todd Howard .
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Wayland Neace
 
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Post » Sun Aug 07, 2011 10:29 pm

in almost every tes game i used all skills (with the exception of conjuration, blunt and heavy armour) and i will play as one thing the first minute then change the next, also isnt there not a cap level? cant you still very slowly progress?


Mathematically, there's a level cap because you can only increase your skills to 100 and that's it. That "hard-cap" is approximately level 70-75. The "soft-cap" is level 50, where it becomes much slower to level past level 50 as opposed to getting to 50 and you stop gaining perks after level 50 (51 - ~75).
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Tanika O'Connell
 
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Post » Sun Aug 07, 2011 11:19 pm

What do you mean my plasma rifle doesn't have infinite ammo? And I can die!? THIS IS AN OUTRAGE!
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Rodney C
 
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Post » Mon Aug 08, 2011 1:14 am

I am beginning to think the rumor about 50 max perks started with the February Game Informer Podcast:

16:12 Within the one-handed skill tree you've got these different perks for maces, and axes, and swords and so on. Within the magic system is it kind of similar, is it by school that you're perking up, or is it individually like I've got fire spells, and I'm going to perk fire spells?

"Well there's the school Destruction, so that covers like a category of spells, and then within Destruction there are perks for fire based spells. So people see we've removed Mysticism, but that's just a label right? Those spells go into other skills. And then it gets deeper within those skills. The easy thing for us is to just add more skills. That's actually easier. Because in the old games there was just a skill and a number, there wasn't really a progression. We really want you to feel that you're getting better in this particular skill. And perks are the main way we do that now. And I think the game right now has like 280 perks if you include the ranks. So even a character that raises all their skills to 100, and they're playing and they're level 50, they've only gotten to pick 50 perks. They're very different characters. And a lot of the power is in the perks as opposed to the raw number of the skill. There's still some power in the raw number of the skill, just not as much as there used to be. All that stuff has been moved into the perks."


49:14 Explain how the leveling system works, particularly in relation to the maximum level. What your philosophy is toward that, how long can you level in the game, when does it become basically impossible to level, etc.

"We don't code in a maximum level. There is a theoretical maximum depending on what your skills are. The one change we've made is that you level faster. We've sort of balanced Oblivion and Fallout 3 in some respects to like a 1 - 35, 1 - 30, so if people play for a long time that's the kind of high level with creatures and whatever. This one is balanced like 1 - 50, but it isn't longer in gameplay. You do level faster, a lot faster, especially in the beginning of the game. Because of the power in the perks, we wanted to be giving them out at a higher rate. The actual maximum depending on your particular character how it works out might be 75. I don't really know. I'm just saying we don't code in the maximum level. It will end up whatever it ends up."

"(Perks being more fun) It's the thing you're always shooting for. Even 1 - 50 it slows down a lot as you play. If you assume there's 200 hours of content, you can sort of figure out, 'how often do I get to level?' We think we can balance that with the perks. That's what happened. We did the perks, and we figured out quickly, 'oh, to make these work, we need to be leveling faster.' And it is more fun."


Todd was talking about explaining the huge differences between two different level 50 characters, based on the 50 different perks they selected.

Nowhere in any video interview, podcast interview, print interview or any other source that I can find has there been any mention of perks stopping at level 51.
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Darren Chandler
 
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Post » Mon Aug 08, 2011 3:55 am

50 perk points is nowhere near enough to even roleplay, 50 perks are only enough to focus on 3-4 skills , and there are 18 of them , supposedly 6 for every archtype , you should at least be able to focus on 6 skills not 3 .
and even if 50 was enough which it could be , I think choosing one perk per level is not very rewarding .... increasing your 2 handed weapon damage 20% after an entire level and nothing else , doesn't feel rewarding ..

I LOL'd at this.. Dude you are a disgrace to the Elder Scrolls community if you think that 50 perk points is nowhere near enough to roleplay. First off, you are getting [censored] like dragon breath and random shouts on top of which you get to choose several different types of perks. I mean REALLY, do you want to your character to be like [censored]in' Zeus throwing lightning bolts and never getting damaged whilst able to walk through walls and pickpocket people? 50 points in 50 levels is more than enough. Getting 50 points gives the game replayability so you can specialize in a certain skill set that appeals to you, not to mention it makes you careful of what you choose and really makes your character unique. You shouldn't be the master of all trades, that is just plain out moronic. Besides if you want to cheat and make it so you get all the perks, I hope you enjoy because having every perk is not fun at all and I can guarantee most agree with that.
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Maddy Paul
 
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Post » Mon Aug 08, 2011 12:29 am

Problems with the title alone:
1. You can't chose from 280 off the bat, only the beginning perks and beginning and as you work your way up. Secondly, Todd has said MANY times that leveling will be much faster than previous games (especially at the beginning) because they want you to be able to do stuff from the get-go.
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Leilene Nessel
 
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Post » Mon Aug 08, 2011 2:57 am

I am beginning to think the rumor about 50 max perks started with the February Game Informer Podcast:



Todd was talking about explaining the huge differences between two different level 50 characters, based on the 50 different perks they selected.

Nowhere in any video interview, podcast interview, print interview or any other source that I can find has there been any mention of perks stopping at level 51.


I see where your coming from, but I also recall Todd Howard specifically stating that you won't be able to get perks past level 50. This was in a video interview. Now I can't point you to that specific interview, but I do recall viewing said interview. *Shrugs*
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Sophh
 
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Post » Sun Aug 07, 2011 2:47 pm

I see where your coming from, but I also recall Todd Howard specifically stating that you won't be able to get perks past level 50. This was in a video interview. Now I can't point you to that specific interview, but I do recall viewing said interview. *Shrugs*

I also remember that he mentions it in the interview like its not important , or like we already knew about it .....
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CORY
 
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Post » Sun Aug 07, 2011 5:19 pm

I see where your coming from, but I also recall Todd Howard specifically stating that you won't be able to get perks past level 50. This was in a video interview. Now I can't point you to that specific interview, but I do recall viewing said interview. *Shrugs*


If you are saying this was in a video interview, and not in a print article, that would make it even less likely. Just to make sure, you believe it was an interview with Todd Howard and not Ashley Cheng, Craig Lafferty or Pete Hines, correct?

There are tons of print articles, but only a few Todd Howard video interviews about Skyrim. I've watched them all and since reading your post above, I went back and watched them all again.

This evening, I just watched every single Todd Howard intervew -- AGAIN.

None of them mention perks stopping at level 51.
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Mr. Allen
 
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Post » Sun Aug 07, 2011 4:23 pm

If you are saying this was in a video interview, and not in a print article, that would make it even less likely. Just to make sure, you believe it was an interview with Todd Howard and not Ashley Cheng, Craig Lafferty or Pete Hines, correct?

There are tons of print articles, but only a few Todd Howard video interviews about Skyrim. I've watched them all and since reading your post above, I went back and watched them all again.

This evening, I just watched every single Todd Howard intervew -- AGAIN.

None of them mention perks stopping at level 51.


It's possible that my memories betray me. If so, my apologies. Since I can't point you to the source, I can't definitively say that I'm 100 percent sure about it. *Scratches head* If I do come across the interview, I'll be sure to PM you. Provided that it exists ... *Shrugs*
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lydia nekongo
 
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Post » Mon Aug 08, 2011 3:33 am

It's possible you start your character at level 0, and get your first perk at the end of the tutorial segment. They have to tutor you in every game aspect, right? :P
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Nicole Kraus
 
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Post » Mon Aug 08, 2011 1:22 am

It's perfectly fair, and seems very reasonable to only get one per level.
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Bedford White
 
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Post » Sun Aug 07, 2011 5:51 pm

If you are saying this was in a video interview, and not in a print article, that would make it even less likely. Just to make sure, you believe it was an interview with Todd Howard and not Ashley Cheng, Craig Lafferty or Pete Hines, correct?

There are tons of print articles, but only a few Todd Howard video interviews about Skyrim. I've watched them all and since reading your post above, I went back and watched them all again.

This evening, I just watched every single Todd Howard intervew -- AGAIN.

None of them mention perks stopping at level 51.

I made a thread about this. It went nowhere. Most people say that it HAS BEEN CONFIRMED ) that you CANNOT gain perks past 50.. I haven't seen ANYTHING OFFICIALLY STATING THIS! Most people do think it should be fair though.
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Tiffany Carter
 
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