1 Perk per Level , Doesn't Seem Enough ...

Post » Sun Aug 07, 2011 5:22 pm

I like the change as well, it drives us to be more focused with our character's specialties.

Granted I am sure we ca spread our abilities out but...

That's the critical part they forgot in the past in regards to being a jack of all trades: being a master of none.
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Amy Melissa
 
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Post » Sun Aug 07, 2011 10:01 pm

50 perk points is nowhere near enough to even roleplay, 50 perks are only enough to focus on 3-4 skills , and there are 18 of them , supposedly 6 for every archtype , you should at least be able to focus on 6 skills not 3 .
and even if 50 was enough which it could be , I think choosing one perk per level is not very rewarding .... increasing your 2 handed weapon damage 20% after an entire level and nothing else , doesn't feel rewarding ..


What are you talking about at 50 perks you get 1 in every 6 perks, that seems enough to roleplay or deevelop your character to me.
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Mario Alcantar
 
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Post » Sun Aug 07, 2011 8:29 pm

This isn't about being a master of all skills , it's just about getting a taste of each skill , 50 perk points aren't even enough to get a taste of some of the skills ...
I might not be able to zoom in with my bow or slow time , because I don't have enough perks , imagine the features that might miss just because you don't have enough perks .
I don't want to be great at all the skills , I just want to get a taste of most skills , you should at least be able to do that !
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Lyd
 
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Post » Sun Aug 07, 2011 2:21 pm

I like how it's currently setup.
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maria Dwyer
 
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Post » Mon Aug 08, 2011 2:06 am

Considering my NV and FO3 characters, somewhat, ended up the same in some aspect, I am glad we can only have 50/280+ perks! That's much more perks for other characters I'll make in the future, and make them more unique.


So true !

Plus, remember they said level 50 was a soft cap. You can reach level 70 (ok, you need to reach 100 in every skill...), so that means you will have 70 perks.
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Katie Louise Ingram
 
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Post » Mon Aug 08, 2011 2:50 am

49 perks assuming you dont earn one at level one. Like in Fallout you didnt get your first perk til level 2
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Dan Endacott
 
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Post » Mon Aug 08, 2011 2:51 am

So true !

Plus, remember they said level 50 was a soft cap. You can reach level 70 (ok, you need to reach 100 in every skill...), so that means you will have 70 perks.

No Todd said in one of his interviews that you will be able to level up after 50 but will not gain any perks !
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Nice one
 
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Post » Sun Aug 07, 2011 7:10 pm

It's likely every skill has a default perk that has levels to it. Like what we observed from the block starsign and heard about the two-handed starsign.

That means 90 perks are simply stat buffs and not unique, so your won't miss anything by not picking them up.
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Prisca Lacour
 
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Post » Sun Aug 07, 2011 11:32 pm

50 perk points is nowhere near enough to even roleplay, 50 perks are only enough to focus on 3-4 skills , and there are 18 of them , supposedly 6 for every archtype , you should at least be able to focus on 6 skills not 3 .
and even if 50 was enough which it could be , I think choosing one perk per level is not very rewarding .... increasing your 2 handed weapon damage 20% after an entire level and nothing else , doesn't feel rewarding ..

Each perk tree has branches, and you shouldn't need to get all the perks out of them. Take the One-Handed tree for example. Unless you can wield a mace, axe, and sword all at the same time, you don't need to get the perks for those weapons. Get the mace perks if you want maces, axe perks for axes, etc. With that, you can focus on more than just 3-4 skills.
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Jesus Duran
 
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Post » Sun Aug 07, 2011 10:55 pm

No Todd said in one of his interviews that you will be able to level up after 50 but will not gain any perks !


Which interview, specifically? I'm not questioning whether it exists, I've simply never seen this one and I would like to know if this is truly the case.

If it helps, here is a link to all the video interviews: http://frostywolf.com/index.php/topic,145.msg368.html

I've watched all of these and IIRC, none of them mentioned no more perks after level 50.
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Danny Blight
 
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Post » Mon Aug 08, 2011 3:58 am

I really like that there are only 50 perks, it means that while you'll be able to be good at everything with skills, you won't be a master of everything cause of the perk limit. This means my melee warrior won't eventually be as good at magic as a mage. Which is how it should be.
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Elisabete Gaspar
 
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Post » Sun Aug 07, 2011 11:09 pm

Honestly, I believe this game could probably be played without perks and still your character would be relatively stronger than any other character in-game. And if you don't want to play with perks, the option is available as well. As you don't have to pick per level. I like to think of perks as rewards, a little something you picked up along the way that makes you better.

Still, 50 as I said makes each choice critical. And I'm sure not every perk in a given skill tree will be enticing to the player. Virtually, you could have mutltiple perks in every skill, making you a jack of all trades. Anything over 50 would feel less critical and merely as pick and choice skill points rather than full blown perks. Too many perks and you're stepping out of the boundaries of character. No one I know of is good at everything. We tend to call things like that perfection, and I've never encountered such a thing.

Besides, after seeing fallout, I'm sure they'll be more than happy to add a few extra perks and perk points for DLC.
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vanuza
 
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Post » Mon Aug 08, 2011 2:34 am

what is it with people who want to do everything on one playthrough. :banghead: normally when you have something that keeps giving you new unique experiences even after you have used it several times.......thats a good thing.
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Inol Wakhid
 
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Post » Sun Aug 07, 2011 3:17 pm

Think about it though OP.

I imagine 1/3 will be combat based

1/3 will be stealth based

1/3 will be magic based

so, that means theres about 93 perks for each section right. And we have 50 to choose from that 93.

Seems ok to me. A two handed warrior won't wantt the shield perks, right?
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Matt Bigelow
 
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Post » Mon Aug 08, 2011 3:45 am

I personally believe that only 1 perk per level is extremely limiting, as I base that on the idea that your character never stops growing in knowledge and skill (until you delete him) but I will withhold judgment until I see how it plays.
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Josh Trembly
 
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Post » Sun Aug 07, 2011 12:05 pm

you fail to realize that this has been a design choice to increase replay value and a sense of freedom.

i like one perk per level.
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Damien Mulvenna
 
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Post » Sun Aug 07, 2011 4:10 pm

50 seems fine to me, consider the styles of combat -

One-hand
Two-hand
Dual one-hand
Sword and Board
One-hand and spell
Dual spell

You're probably not going to use more than 2-3 of these styles with one character. You also will probably focus on one type of weapon over others, so that reduces the perks you'll need even further.
You also won't need heavy armor perks if you use light, or vice versa, or either if you go unarmored.

There will be a good number of perks you won't need for your play style, it's not like we're picking 50 out of 280 perks all of which would be equally useful to us.
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Madeleine Rose Walsh
 
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Post » Mon Aug 08, 2011 2:30 am

This isn't about being a master of all skills , it's just about getting a taste of each skill , 50 perk points aren't even enough to get a taste of some of the skills ...
I might not be able to zoom in with my bow or slow time , because I don't have enough perks , imagine the features that might miss just because you don't have enough perks .
I don't want to be great at all the skills , I just want to get a taste of most skills , you should at least be able to do that !


What do you mean you will get:

1 in every 6 Perks

THat gives you more than a taste of every skill, it would give you a bite of every skill.

Not too mention thats nto waht you are supposed to do,

SOME SKILLS YOU WONT HARDLY DEVELOP BECAUSE YOU ARE NOT SUPPSOED TO BE A GOD

If you want a taste of every skill you are going to be:

JACK-OF-ALL-TRADES MASTER OF NONE

So svck it up buttercup.
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Alexx Peace
 
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Post » Sun Aug 07, 2011 12:18 pm

fallout 3 and fallout NV had some pretty useless perks as well so im betting that skyrim will have some of those. here and now! probably being the king of useless perks.
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Milagros Osorio
 
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Post » Sun Aug 07, 2011 12:48 pm

50 is fine, and I'm sure someone will make a mod to increase the number of perks you can have.
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Tinkerbells
 
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Post » Sun Aug 07, 2011 2:58 pm

I personally like this system because I feel like having all of them would be too much to wrap my mind around.

The idea of having to take my time looking at what the perks are and considering if that particular perk would suit my character or not sounds fun and challenging at the same time.

For example, in FO3 a majority of the perks were of no use to me so if Skyrim has the same variety of perks (although a different game I understand) then I probably won't want all of the perks anyway.

Just my 2 cents :)
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Shannon Marie Jones
 
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Post » Mon Aug 08, 2011 12:00 am

I am of the opinion that we should be theoretically able to get all the perks in the game with one character. Like Morrowind (skills, spells, etc) and Oblivion.

I wouldn't want that to be easy, but I don't like the limit. It feels like a non-Elder-Scrolls-y loss of freedom.

What I REALLY don't want, though, are mutually exclusive perks...
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Luis Longoria
 
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Post » Sun Aug 07, 2011 2:03 pm

One perk per level is fine. I'm not sure there is a 50 perk cap, that may be just an assumption based on the comment that while Oblivion was a level 1-25 game, Skyrim is a level 1-50 game.

The idea of 'perk trees' puts me off a little, though. I don't want to have to waste perk slots on perks I don't want because they are some sort of 'prerequisite' to a perk I do want. I want to be able to use all my perk picks on perks I actually want so I would probably use a mod that eliminates prerequisite perk requirements in favor of skill rank requirements.

Assuming perks are more or less evenly distributed among the skills, it shouldn't be so bad. 280 perks, 18 skills ... an average of 15.5 perks per skill. Assuming a level cap of 75 and one perk per level that would be enough to get most of the perks associated with five skills. But if there is a 50 perk cap, then I'll definitely be using mods.

Funny thing about replays, while the paths and quest choices my character takes varies from playthrough to playthrough, the way I build my character really doesn't. In Oblivion, all my characters were blade wielding conjurers.
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Nienna garcia
 
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Post » Mon Aug 08, 2011 1:12 am

One perk per level is fine. I'm not sure there is a 50 perk cap, that may be just an assumption based on the comment that while Oblivion was a level 1-25 game, Skyrim is a level 1-50 game.

The idea of 'perk trees' puts me off a little, though. I don't want to have to waste perk slots on perks I don't want because they are some sort of 'prerequisite' to a perk I do want. I want to be able to use all my perk picks on perks I actually want so I would probably use a mod that eliminates prerequisite perk requirements in favor of skill rank requirements.

Assuming perks are more or less evenly distributed among the skills, it shouldn't be so bad. 280 perks, 18 skills ... an average of 15.5 perks per skill. Assuming a level cap of 75 and one perk per level that would be enough to get most of the perks associated with five skills. But if there is a 50 perk cap, then I'll definitely be using mods.

Funny thing about replays, while the paths and quest choices my character takes varies from playthrough to playthrough, the way I build my character really doesn't. In Oblivion, all my characters were blade wielding conjurers.


This^ I remember hearing it on the gameinformer podcast with Todd Howard. I went back and listened to it and when he was making the statement, it was more of a theoretical response to how different characters can be with perks. Says"Even if a player raises all his skills to 100 and they're like level 50, they only got to pick 50 perks out of that 2 (assuming 280). They are very different characters" I have not seen in writing that you can only pick 50 perks.

http://www.youtube.com/watch?v=hfRe16V3YA8
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Sophie Morrell
 
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Post » Sun Aug 07, 2011 6:40 pm

So in other words you just want to play the game once and get all the perks and become super majorly over powered? well those of us doing multiple play through will experience a broader selection of perks not to mention perks will seem meaningless if you could choose 5-6 perks a level which is the rate it would have to be in order for you to get all 280.
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Catharine Krupinski
 
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