1 Perk per Level , Doesn't Seem Enough ...

Post » Sun Aug 07, 2011 7:07 pm

We CAN do anything, but not everything.

This is the new mantra. I understand and agree. This is very meaningful.
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Nikki Lawrence
 
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Post » Mon Aug 08, 2011 12:19 am

NO NO NO... a thousand times NO!

In fact, I would be more than happy if it was 1 perk every OTHER level up to level 100.
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Lindsay Dunn
 
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Post » Sun Aug 07, 2011 12:55 pm

50 is fine. I just don't get why the character can level up past 50. Just cap it at 50 (not mathematically, but in game wise).
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Amy Gibson
 
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Post » Mon Aug 08, 2011 1:05 am

I think it is good makes u specialize in an area.
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Lance Vannortwick
 
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Post » Sun Aug 07, 2011 6:07 pm

This is actually something that I really like... maybe with a reeeeeally bit of tweaking... really a bit... a small bit... it would be even better... but let's try it vanilla first.

Oh no we have to choose abilities carefully and specialize in an RPG! :whistling:

Mah brain's going to'xplode!
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des lynam
 
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Post » Sun Aug 07, 2011 10:38 pm

49 perks assuming you dont earn one at level one. Like in Fallout you didnt get your first perk til level 2

/agree
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jess hughes
 
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Post » Mon Aug 08, 2011 3:17 am

50 perk points is nowhere near enough to even roleplay, 50 perks are only enough to focus on 3-4 skills , and there are 18 of them , supposedly 6 for every archtype , you should at least be able to focus on 6 skills not 3 .

Remember - "focusing" on a skill does not mean that you have to take all 16 Perks for it. I bet you won't even want all of the Perks for most skills. If you want to be a spaz and hyper hyper hyper specialize, I guess you can, but I really don't think that's what's intended or the most fun. Get a smattering of Perks across all the skills you use, and really ramp up two or three skills getting 8-10 Perks in each. 50 will be plenty to go around.

and even if 50 was enough which it could be , I think choosing one perk per level is not very rewarding .... increasing your 2 handed weapon damage 20% after an entire level and nothing else , doesn't feel rewarding ..

You're implying that Perks are the only way your character grows. Remember that you'll be smoothly improving your skills the entire time. Even without Perks you will see yourself getting better and stronger. Perks are the icing - really good icing, I hope - but your skills are the cake. Eating just the icing gets gross pretty fast, trust me.
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Marquis deVille
 
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Post » Mon Aug 08, 2011 1:16 am

The perk system is an asinine detriment to the role playing process. You should include an "averse to the perk system" poll option.
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Daniel Brown
 
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Post » Sun Aug 07, 2011 11:32 am

49 perks assuming you dont earn one at level one. Like in Fallout you didnt get your first perk til level 2


Flase, you chose 2 perks when creating your character.

**False
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Max Van Morrison
 
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Post » Sun Aug 07, 2011 4:07 pm

to the frist vote of how many you can obtain
it really depends on how many levels there are

but having a good selection like fall out that are unlocked after certain requirements are met was a good thing
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Steve Fallon
 
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Post » Sun Aug 07, 2011 11:07 pm

I've been thinking about this and I just realized that 1 perk per level for 50 levels is no where near enough to experience most of the game's features in one play-through .

This actually means that if you wanted to experience all the perks you will have to play the game 6 times with 6 different characters , level all of them to 50 and choosing entirely different perks each time ....

Tell me what you think about the fact that you can only acquire 50 of the over 280 perks and perk upgrades in the game ...

The bold text is the entire point of only being able to pick 50 perks per character. Obviously.
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Arrogant SId
 
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Post » Sun Aug 07, 2011 2:17 pm

49 perks assuming you dont earn one at level one. Like in Fallout you didnt get your first perk til level 2

False, you chose 2 perks when creating your character.

Don't get Perks and Traits confused. In Fallout 3 and New Vegas, you did indeed get your first Perk at level 2.
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Dj Matty P
 
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Post » Mon Aug 08, 2011 12:27 am

The bold text is the entire point of only being able to pick 50 perks per character. Obviously.


As I said 7000 [censored] times, you get 1 in every 6 perks.
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sarah
 
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Post » Mon Aug 08, 2011 2:36 am

your most likely only going to pick a small fraction of the perks anyway, why would you go for stealth perks if your a warrior

and dont forget you can lvl past lvl 50 so mabey more perks
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Emily Graham
 
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Post » Sun Aug 07, 2011 9:53 pm

Considering my NV and FO3 characters, somewhat, ended up the same in some aspect, I am glad we can only have 50/280+ perks! That's much more perks for other characters I'll make in the future, and make them more unique.


Indeed, there were much, much fewer perks in FO3. There were a select few that I really liked, and usually picked mostly the same on each of my characters.

Now I just hope that most of the perks are interesting and unique enough that it beckons more playthroughs. Whether I play the main quest again remains to be seen, but I will likely create more characters, even if perks do not factor much, just for the different races, will probably create 1 to 3 females along with my several male characters, good/neutral/evil, and playing as different classes (expect the perks to help out).
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Madison Poo
 
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Post » Sun Aug 07, 2011 4:00 pm

As I said 7000 [censored] times, you get 1 in every 6 perks.


Isn't that just reiterating exactly what I said in my post?
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Kate Schofield
 
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Post » Mon Aug 08, 2011 3:16 am

lvling slows down after lvl 50 or 60 but its ok because it adds replay value for player to create a new character of power lvl old one in god character
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james kite
 
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Post » Sun Aug 07, 2011 10:13 pm

There is no need to worry. We will be able to buy DLC that will increase our perk cap. So spend more money you will have more Perks. :P
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Latisha Fry
 
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Post » Sun Aug 07, 2011 2:46 pm

We will be able to buy DLC that will increase our perk cap.


Not if the perk cap is equal to the mathematical character level cap (70 - 80)

I don't think they could introduce a DLC that raises the mathematical cap, since they would have to change all of the skill level caps as well.
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His Bella
 
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Post » Sun Aug 07, 2011 11:14 pm

Flase, you chose 2 perks when creating your character.

**False


I think you are talking about traits sir
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FABIAN RUIZ
 
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Post » Sun Aug 07, 2011 5:54 pm

Isn't that just reiterating exactly what I said in my post?


Yes it just makes me mad that people keep going you hardly get any perks when in reality you get alot of perks.
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Matthew Warren
 
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Post » Mon Aug 08, 2011 3:51 am

50 perk points is nowhere near enough to even roleplay, 50 perks are only enough to focus on 3-4 skills , and there are 18 of them , supposedly 6 for every archtype , you should at least be able to focus on 6 skills not 3 .
and even if 50 was enough which it could be , I think choosing one perk per level is not very rewarding .... increasing your 2 handed weapon damage 20% after an entire level and nothing else , doesn't feel rewarding ..


Not EVERY warrior is a master of blade, and, blunt, and, armorer, and all other warrior attributes. Not EVERY mage is a master of all the arcane arts. Even theives have a specific way they like doing things. HENCE specialization. The system is fine. In a way, it provides a more in depth playthrough. Making you think critically, so that your choices mean something. Kudos Bethesda, Kudos for more critical thinking and less hand holding.

A step in the right direction if ever there was one. :smile:
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Dalton Greynolds
 
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Post » Sun Aug 07, 2011 7:21 pm

There is no need to worry. We will be able to buy DLC that will increase our perk cap. So spend more money you will have more Perks. :P


oh god i certainly hope they dont [censored] it up like they did with new vegas adding 5 levels every DLC. i ran some test characters and the only way i could NOT max out everything was by skipping skilled trait and skipping educated and tag! perks and limiting intelligence to no more than 6. at level 45 im 80s and 90s in everything except unarmed which im in the 70s and barter which 50 and survival is 55. and thats not including any skill books which i will have to now deliberately throw away and not use. im still in a quandry because the next DLC will give me 60 more skill points meaning i can pretty much max everything out except for 1 or 2 skills and as i said that is deliberately nerfing my character and not picking certain traits and perks and not using skill books. im just glad the put logans loophole in unfortunately you have to start over if your charcter is over level 30.

i hope they put a respec button in and when someone presses it a little princess follows you around and flips you the bird and calls you an idiot for 5 in game minutes.
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marie breen
 
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Post » Sun Aug 07, 2011 6:00 pm

1 perk per level and two perks every 3 lvls would do...
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Your Mum
 
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Post » Sun Aug 07, 2011 6:00 pm

If you want to know specifically which video it is that Todd Howard mentions it in, it's the one that mentions the level cap of 50 (trying to find this by searching is ridiculous, but if you know which it is, go to it). He says level 50 is a "soft cap" - you can go past it, it will take longer, and you don't get perks.

I tried to find it, but there's just too many Todd Howard interviews out there, and listening to the same info again and again trying to catch that particular interview is a real pain.

Don't believe it? Fine - but there are multiple people out here who have heard it. I don't know any of the others personally - I started on this forum all of 2 days ago and really started watching Skyrim videos about a week ago.
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Mistress trades Melissa
 
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