Perk: Poisoned

Post » Thu Dec 08, 2011 10:16 pm

Okay, so I don't have Alchemy but since this is a pickpocketing perk I don't see why I should have to have Alchemy to make stronger potions.
Anyway, is this perk completely useless or what?
I've tried using it a couple of times with the strongest poisons I find but enemies have so much health a lot of the time that they aren't effective at all.
I mean, each poison have a 90% chance success, this means that if I want to kill someone with this I need to quicksave behind them then pickpocket as many poisons onto them as possible until they die.

I just see no use to it.
You can't always pickpocket enemies and when you can it isn't nearly as effective as it should be.
I mean, there is a perk later to pickpocket equipped items right? Why bother with poison on enemies when you can just take their weapons and armor off of them?
And animals cannot be pickpocketed so it's not very useful there either.
And in towns, honestly, unless you love killing innocent people (Which I do but it doesn't fit this current character) or you want to roleplay with the Dark Brotherhood then this perk is completely useless against civilians as well.
Why? Cause why kill a civilian? I had a reason for killing Faendal, but other than that I haven't had a reason to kill anyone.

The point is that for using a perk point it isn't nearly as good as it's suppose to be.
So anyone but me think it's too weak?
Should poisons applied through pickpocketing be 3x more effective?
How about a second rank to the perk which makes them 5x more effective?
Cause this could make poisons somewhat more useful through pickpocketing.

But right now?
See an enemy, learn it's routine, sneak up, quick save, pickpocket a poison, quick save, pickpocket a poison, quick save, pickpocket a poison, quick save, pickpocket a poison, quick save, pickpocket a poison, quick save, pickpocket a poison, quick save, pickpocket a poison and he's dead.
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Katie Samuel
 
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Post » Thu Dec 08, 2011 7:42 pm

i think the main reason for poisons is not to take out a boss or something like that but rather to assassinate someone
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steve brewin
 
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Post » Fri Dec 09, 2011 11:19 am

I've not tried this perk yet - only just started my thief/assassin character - but there's no way this perk should be weak. If it is then I agree with your suggestions to make it more powerful/2-ranked.
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JUDY FIGHTS
 
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Post » Fri Dec 09, 2011 12:19 am

Yes I think it's mainly for killing npcs, without the risk of assaulting them.
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RUby DIaz
 
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Post » Fri Dec 09, 2011 9:16 am

i think the main reason for poisons is not to take out a boss or something like that but rather to assassinate someone

Well, of course, but it's not a very great assassination if you have to put a freaking IV filled with poison on the NPC to be effective.
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Claire Jackson
 
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Post » Thu Dec 08, 2011 10:59 pm

I have it, and sort-of like it, but for RP purposes. I agree with you from a gameplay POV, and think that it should be changed to at least 3x efficiency, prefably more.

When I used it (the single time so far), it was to make it look like an accident.
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MarilĂș
 
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Post » Fri Dec 09, 2011 8:30 am

Well, of course, but it's not a very great assassination if you have to put a freaking IV filled with poison on the NPC to be effective.

Haha this really made me laugh. I've not used it, so I can't comment, but thanks for cheering my day up!!
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Tanya
 
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Post » Fri Dec 09, 2011 8:10 am

On my Assassin I had a mission to kill a khajiit.. I found my target watched his movements but not once did he move away from his 3 friends, now I had the choice I could sink my blade into him taking him down in one strike but in turn angering his friends or slip poison onto him as he slept and make my escape unseen.. Nobrainer which choice I went with another succesful mark killed with none the wiser!
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Naomi Ward
 
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Post » Thu Dec 08, 2011 10:38 pm

On my Assassin I had a mission to kill a khajiit.. I found my target watched his movements but not once did he move away from his 3 friends, now I had the choice I could sink my blade into him taking him down in one strike but in turn angering his friends or slip poison onto him as he slept and make my escape unseen.. Nobrainer which choice I went with another succesful mark killed with none the wiser!

Well okay, it had it's use, but how useful has it been overall?


If we put it like this, is there anyone that would be against it if Bethesda patched it to be x3 more effective?
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Ymani Hood
 
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Post » Fri Dec 09, 2011 11:02 am

If you wan't a more effective poison, it would seem logical to go through alchemy. There are 81 perks in the game so it isn't that much of a stretch to invest some into it for undetectable. one hit kills.

You do need to invest quite heavily into alchemy, pickpocket and sneak but in return it gives the ability to kill a lot safer than using a weapon.
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OnlyDumazzapplyhere
 
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Post » Thu Dec 08, 2011 10:15 pm

If you wan't a more effective poison, it would seem logical to go through alchemy. There are 81 perks in the game so it isn't that much of a stretch to invest some into it for undetectable. one hit kills.

You do need to invest quite heavily into alchemy, pickpocket and sneak but in return it gives the ability to kill a lot safer than using a weapon.

Well... Archery, Sneak, Pickpocket, Restoration and Illusion.
I dunno if I have enough perk points left for Alchemy.
Still, I don't see why I should have to invest in three skills and perk trees for one game mechanic, which belongs to Pickpocketing in the first place, to work properly.
I can understand "builds", but this one seems ridiculous to me.

It'd be like having to focus on Steal, Sneak and Explosives skills along with a bunch of perks in Fallout to successfully plant a grenade or mine on an enemy that kills them.
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Code Affinity
 
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Post » Fri Dec 09, 2011 9:52 am

Have you seen this? http://www.jayzar.co.uk

Through that I have planned an uber assassin, who can shoot, stab and poison in silence as well as having quite a few lvl 100 perks in other skills.
I know it is not much help if you are that adamant with the poison perk (which is fine, there are some I have issue with as well), but it may help you figure out a build that allows for some points in Alchemy to make it more effective. :thumbsup:

Cheers again to Jayzar for the build helper.
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Claudz
 
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Post » Fri Dec 09, 2011 10:55 am

Never really plan my characters, I'll see when I'm done with the current skills if I'll have enough points for Alchemy.
Thanks for the link though, I think I might have enough to fill Archery, Pickpocketing, Sneak, Alchemy and Restoration.
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Emma Pennington
 
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Post » Fri Dec 09, 2011 12:28 am

OR THIS!!!


http://www.youtube.com/watch?v=Eb9eJpGVcfQ

YYEAAAAHHHHHHH!!!!!!!!!!! :thumbsup:
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Donald Richards
 
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Post » Fri Dec 09, 2011 2:44 am


Why? Cause why kill a civilian? I had a reason for killing Faendal, but other than that I haven't had a reason to kill anyone.



im more interested in what your reason for killing Faendal was....i mean its not like he is an adoring fan...
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Jeffrey Lawson
 
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Post » Fri Dec 09, 2011 7:23 am

I've found it easier to just pickpocket a strong paralysis poison onto them, then power attack with a weapon when they're down. Despite being paralyzed they don't detect you even if they're falling down. I have 100 pickpocket and can pickpocket a ton of poisons at a time onto someone without being caught but as you said, it takes so many to kill someone it's pretty pointless.


Should poisons applied through pickpocketing be 3x more effective?
How about a second rank to the perk which makes them 5x more effective?


Sounds like a good idea for a mod, I'd definitely use it if you decided to make it.
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Jimmie Allen
 
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