Perk Rankings how to & make the most optimum character

Post » Thu Sep 02, 2010 6:07 pm

Am i the only one who thinks that the sniper perk is absolutly useless in F NV ?
I usualy fight in real time until something gets close to me and by then i dont need the perk to have a good % to hit any body part.


It can balance out a perk like fast shot.
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Khamaji Taylor
 
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Post » Thu Sep 02, 2010 9:17 pm

It can balance out a perk like fast shot.

I always take wild wasteland and build to destroy. Wild wasteland was wort it if only for the NCR emergency radio during the final battle.
"They're comming out of the damn walls" makes me lol everytime :D
Also Holy hand granades are fun .
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Philip Rua
 
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Post » Fri Sep 03, 2010 2:45 am

I always take wild wasteland and build to destroy. Wild wasteland was wort it if only for the NCR emergency radio during the final battle.
"They're comming out of the damn walls" makes me lol everytime :D
Also Holy hand granades are fun .



Fast shot is by far the best perk for any non melee based chaarcter.
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Neko Jenny
 
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Post » Fri Sep 03, 2010 5:50 am

Fast shot is by far the best perk for any non melee based chaarcter.

That may be , but i never felt the need to fire faster , so the additinal crit rate was a better trait for my play style. I use vats very rarely , 90% of my killing is done in real time.
Thinking of it , i only used vats when a deathclaw came to near for my liking.

Edit: Oh yeah and cazadors.
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Neko Jenny
 
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Post » Thu Sep 02, 2010 5:32 pm

That may be , but i never felt the need to fire faster , so the additinal crit rate was a better trait for my play style. I use vats very rarely , 90% of my killing is done in real time.
Thinking of it , i only used vats when a deathclaw came to near for my liking.

Edit: Oh yeah and cazadors.


Hahaha. Outside of VATS its even better. A flat crit rate of 3% with most weapons will increase your damage 3-5%. fast shot will increase it 20% more and will make it easier to "cripple lock" NPCs like deathclaws. And the damage is consistent and reliable, uunlike crit which is sporadic.
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Rinceoir
 
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Post » Thu Sep 02, 2010 6:30 pm

Hahaha. Outside of VATS its even better. A flat crit rate of 3% with most weapons will increase your damage 3-5%. fast shot will increase it 20% more and will make it easier to "cripple lock" NPCs like deathclaws. And the damage is consistent and reliable, uunlike crit which is sporadic.

Not really , at extreme ranges the 20% spread can mean the difrence between hit and miss.
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Jade
 
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Post » Thu Sep 02, 2010 7:40 pm

Not really , at extreme ranges the 20% spread can mean the difrence between hit and miss.


Hmm. Not really. The best weapons in the game are either weapons made to be spammed in short range, where the spread isnt a big deal, or long range high damage weapons like the sniper rifles. Sniper rifles have such little spread already you will never notice a 20% increase.
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Yvonne Gruening
 
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Post » Fri Sep 03, 2010 9:03 am

In general, my perfect build for a gunner/sniper type (which noone would argue is currently strongest in this game) would be something like:

S 5 -> 6
P 5 -> 6
E 6 -> 7
C 5 -> 5
I 7 -> 8
A 5 -> 6
L 7 -> 9

Traits: Fast Shot, Good Natured
Tags: Guns, Lockpick, Speech

Skill priorities: Lockpick (55) -> Speech (60-ish) -> Repair (90) -> Guns (100) -> Science/Sneak (60-ish) -> everything else (50-ish).

Perks:
Lvl 02 -> Intense Training (Luck)
Lvl 04 -> Educated (+2 skill points a level)
Lvl 06 -> Comprehension (more bonus from books and magazines)
Lvl 08 -> Hand Loader (Repair 70) (saves ammo and gives custom recipes)
Lvl 10 -> Finesse (+5% crit chance)
Lvl 12 -> Travel Light (Survival 45) (+20% running speed with light armor, you've convinced me)
Lvl 14 -> Jury Rigging (Repair 90) (repair elite equipment with junk)
Lvl 16 -> Better Criticals (+50% crit dmg)
Lvl 18 -> Weapon Handling (to be able to handle all the huge guns without a penalty)
Lvl 20 -> Toughness 1 (+3 DT)
Lvl 22 -> Toughness 2 (+3 DT)
Lvl 24 -> Math Wrath (10% cheaper VATS attacks)
Lvl 26 -> Action Boy (+15 AP)
Lvl 28 -> Action Boy (+15 AP)
Lvl 30 -> Nerves of Steel (faster AP regen)

Still unsure whether I wouldn't want to swap order on Toughness and all the AP-giving perks. But that's late-game deliberation. Late in the game I always want to schedule a mass murder of a crowd of weak enemies, press E and forget they even were on my way hence I postpone all the AP things till then...

Is Nerves of Steel buffed? I never take it because it was so useless in FO3.
I found Weapon Handling,,,,,,underwhelming unless you are trying to use super sledge.
Black Widow/Confirm Bachelor is definitely better than 1 Lck.
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Breanna Van Dijk
 
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Post » Fri Sep 03, 2010 4:56 am

What's the deal with people having trouble with Cazadores and Sentrybots?
Am i the only one killing Cazadores in 2 shots and the bots in 3-4?
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Amanda savory
 
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Post » Thu Sep 02, 2010 7:20 pm

What's the deal with people having trouble with Cazadores and Sentrybots?
Am i the only one killing Cazadores in 2 shots and the bots in 3-4?


I haven't found a robot I can't one shot with the Pulse Gun... as for Cazadores, if they get the jump on me and "horde of locusts" my face it's a bit of a pain... but usually yeah, 1-2 shots and they're done for.

Except the Legendary Cazadore, that mofo was scary. :sad: :gun:
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Your Mum
 
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Post » Fri Sep 03, 2010 12:34 am

When you have Gobi even 1 point in luck means extra +5% crit chance. +10% damage against men or +5% crit chance against everyone isn't as obvious. Taking the perk for all the gay conversation options (6 or so in the entire game?) isn't worth it on its own since they fixed repair guy to not repair your stuff for free once you bang him...
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no_excuse
 
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Post » Thu Sep 02, 2010 11:14 pm

Let's see....all Legionary are male, Motorhead is male, half human opponents are male.......

Yes 1 Lck give you 5% with Gobi, but with Fitness and 1st recon, that 1 point of luck doesn't seem to matter.

Cazador is really pain in the bullock when you travel alone.
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josie treuberg
 
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Post » Thu Sep 02, 2010 7:00 pm

On top of that playing gay feels for me as awkward as playing a girl...
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Cool Man Sam
 
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Post » Thu Sep 02, 2010 11:51 pm

Well that settles it.....
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Shaylee Shaw
 
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Post » Fri Sep 03, 2010 12:46 am

Let's see....all Legionary are male, Motorhead is male, half human opponents are male.......

Yes 1 Lck give you 5% with Gobi, but with Fitness and 1st recon, that 1 point of luck doesn't seem to matter.

Cazador is really pain in the bullock when you travel alone.


It does matter, unless you've got something else to boost your crit rate. Luck 10 is 10%, 1st Recon is 5%, Finesse is 5%, x5 = 100% if I understand crit chances.

Further, a bonus against human males is kinda negligible, as with rare exception they aren't a problem. Getting a bonus against everything in the game means, among other things, a bonus against Deathclaws.

-----

Also, putting in for Good Natured as the generic "best trait." Most characters will end up using more skills from Barter, Medicine, Repair, Science, and Speech than they will weapons skills, in which case Good Natured is free points.
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Ebou Suso
 
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Post » Fri Sep 03, 2010 9:44 am

It's silly and misleading to rank perks outside of their level of acquisition. Garbage in, grabage out.


Wow another spoiled bratty kiddie poo...

His info made perfect sense to me. Really great information actually, better than the strat guide.
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Russell Davies
 
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Post » Thu Sep 02, 2010 9:03 pm

Wow another spoiled bratty kiddie poo...

His info made perfect sense to me. Really great information actually, better than the strat guide.



Spoiled brat kiddie poo because I realize there is a lot more to a perk beyond just what it does?
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CYCO JO-NATE
 
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Post » Fri Sep 03, 2010 8:04 am

Threads like these are too biassed to ever make any sense. Everyone has a different playstyle and experience encounters differently, so naturally they value certain perks differently aswell.
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YO MAma
 
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Post » Thu Sep 02, 2010 8:21 pm

Educated would svck at level 30.
Comprehension is best taken when your Science, Speech and Lockpick are still mid-tier so you can use magazines to lift it from 55 to 75.
Lvl2 perks all svck compared to pretty much everything else, but you are forced to pick one...
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Sebrina Johnstone
 
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Post » Fri Sep 03, 2010 7:16 am

Wow another spoiled bratty kiddie poo...

His info made perfect sense to me. Really great information actually, better than the strat guide.


No, he's right. Finesse is a good perk, but for a melee or unarmed character Ninja has greater effect. But is Ninja "better" than Finesse? No, they aren't in competition with each other, because one is available 10 levels before the other.
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Charles Weber
 
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Post » Fri Sep 03, 2010 11:06 am

Actually Ninja is way better than Finesse in direct comparison and even when weighing in how late it comes...
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Sarah Knight
 
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Post » Fri Sep 03, 2010 3:01 am

To make an optimum character this is what I would do.

INT needs to be at 9 as the amount of skill points you get is worth it. You get at least 30 more skillpoints with an INT of 9 then with an INT of 7.

Luck also needs to be at 9. All your Skill Points go up 5 points, your Critical Chance is at 9 % which if you get Finesse and then have the 1st recon beret on you would then have a 1/5 chance of getting a critical hit.

Charisma is useless put it at 1 you won't regret it, tag Speech if you do that.
Comprehension isn't useless get it at LV 4 or LV 6
Black Widow/Confirmed Bachlor (Both Genders) are useless don't waste the time getting them.

Finesse is a great perk to pick at LV10

The -2 Strength weapon Requirement perk is a good perk to select at LV 18 or LV 16 if you don't pick Tag.

Grim Reaper Sprint shouldn't be taken at LV 20 although I would pick it later on.

Jury Rigging is an amazing perk being able to repair Leather Reinforced armor with regular clothing is great.
Don't waste 12 grand for the regenerating implant also don't get the luck implant if you have 9 luck and lastly don't put a stat at 9 at the beginnning of the game because you can just get an implant if you want the stat at 10.
Good Natured is a must have trait just tag the weapon skill you will use.

Snow Globes are a great way to make cash when you get to New Vegas. If you loot the Van Graffs shop you could sell all the stuff for 20,000 caps so don't allow the guy with C4 to go in the store. You could make 3 grand if you lie to Marcus during the one quest at jacobstown. Don't tick off the gun runners they have the best store.

Lastly don't forget to save before entering a building you never know what you will find in the building or what bugs (Glitches not animal bugs) await in the building.
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Marcin Tomkow
 
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Post » Fri Sep 03, 2010 3:38 am

Actually Ninja is way better than Finesse in direct comparison and even when weighing in how late it comes...


You missed the point. Sure, if a. you had the prereqs already, b. wanted to play a close combat character (which you had better with 80 melee), c. didn't have Ninja or Finesse yet, and d. had to pick your level 20 slot, then Finesse < Ninja as a choice. But if you were planning on getting Ninja at 20, and therefore hoping to benefit from critical hits in melee, you probably grabbed Finesse at level 10, so there is no competition between the two.
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Brentleah Jeffs
 
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Post » Fri Sep 03, 2010 8:09 am

Hahaha. Outside of VATS its even better. A flat crit rate of 3% with most weapons will increase your damage 3-5%. fast shot will increase it 20% more and will make it easier to "cripple lock" NPCs like deathclaws. And the damage is consistent and reliable, uunlike crit which is sporadic.


Its not a flat crit rate of 3% though. Its an increase of base crit which means it gives +15% crit with snipers.
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Kellymarie Heppell
 
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Post » Fri Sep 03, 2010 3:32 am

Its not a flat crit rate of 3% though. Its an increase of base crit which means it gives +15% crit with snipers.



It's really dumb to take that with a sniper build unless you wanna start with just 7 luck or something. You can hit the crit cap AND fire 20% faster with fastshot.
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natalie mccormick
 
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