Perk Ranks

Post » Fri Dec 04, 2015 6:54 am

Hello I have a slight problem with perk ranks applying their affects to the previous perk rather than the base spell. For example, firebolt damage is 25. 1st augmented perk 25% to 31 and second perk 50% to 37. I have added two more perks 75% and 100% but instead of affecting the base spell 25, they affect the previous rank. So instead of 25 to 43 its 37 to 65. How do you make it affect the base spell?

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Jake Easom
 
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Post » Fri Dec 04, 2015 10:44 am

I'm not at the CK, so can't double check, but don't Beth use Conditions to cancel the previous effect?

So on Perk One you'd have

HasPerk PerkTwo == 0

and on Perk Two you'd have

HasPerk PerkThree == 0

and on Perk Three you'd have

HasPerk PerkFour == 0

Perk Four would have no conditions.

So that once you unlock the next Perk, the previous Perk would be disabled because the conditions return false. (Failing that, could you change each perk to +25%, and keep the description the same?)

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Flutterby
 
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Post » Fri Dec 04, 2015 10:30 am

okay will try that

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Star Dunkels Macmillan
 
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Post » Fri Dec 04, 2015 7:55 am

does not seem to work. the CK says

HasPerk Perk Two == 1.00

For augmented rank 2 yet somehow it overides rank 1. it still says 65 damage.

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Justin Bywater
 
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Post » Fri Dec 04, 2015 10:49 am

Hmm, it sounds like you've got the condition wrong from what you've written there... (But sorry if I am misunderstanding :S )

On Perk One, you need to set the Condition to DOES NOT have Perk Two.

Based on what you said, it sounds like you have Perk Two conditioned to "The Player Has Perk Two".

Take a look at the One-Handed Perks, or the Overdraw(?) Perk fro Archery--pretty sure they do what I'm trying to explain :)

If you are doing it like that, and it's still not working... I'm lost :S

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Monika Fiolek
 
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Post » Fri Dec 04, 2015 6:03 pm

Finally fixed it!! What the problem was that the conditions for the perk ranks didnt need to be changed but rather the conditions for the 'mod spell damage'

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Jah Allen
 
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