This proposition is wrong at several level. First:
I can do it now via the console. Enjoy the insults the devs have inflicted upon you.

It's inept to compare an in-game way to accomplish something and the console. People always say by example about fast travel, "if you don't want it, don't use it". It would be true for the console by example, but plain stupid for an in-game feature like fast travel (which influenced the way the game is designed beyond the simple fact to be able to fast travel). It's the same for this. Console is outside the game. It's not part of the experience.
The experience while we're at it: a versatile character is not part of it. Like most RPG, there is an part of personalisation. If you can reset skills, you don't increase the possibilities, it's the opposite, you limit them to only one: being able to do everything. To answer to the "you can learn different things argument"
Yes, and you can already do it in skyrim, it has nothing to do with respec. But like in real life, you can't master everything. The "real life" argument is pointless anyway, this is a game design problem. Specialisation improve the game because making choice is fun to most people (it's why bioware allows you to make moral choice, it's why a lot rpg propose different classes to begin with and it's why you can't master everything in skyrim).
If you don't like it, three solutions: create a mod/use the console if you want/can, live with it, or simply find you a game more adapted to your tastes because the problem is not a flaw in skyrim, it's just an incompatibility between your vision of this rpg and the devs one. No one is better, it's just not yours the devs chose in the end (and it's a relief)