Perk Resets Please!

Post » Fri Dec 09, 2011 8:21 pm

Not everyone wants to up sticks and move into skyrim. Some of you take this game way too seriously, like it's REAL or something.

I love skyrim, and I spend many hours there, but I get things wrong with the build, I change my mind about how I want to play. I didn't even draw a bow until after 40 hours of play, and realised how great it is. Now I regret spending perks in heavy armour that could have been used in archery.

If I restarted I would lose a bit of interest, I've put 55 hours into this. I would like to have the chance, just once, to correct those mistakes. Theres nothing wrong with spending time in a fantasy realm, but when it blurs your world so much that you have to condemn others who want something you don't agree with, it's time to check yourself.


I recently rolled a new character. He's level 12 now but 90% of the quests I did on him is different than what I did on my first toon. The playstyle is completely different as well since my first toon was a mage while my new toon is a sneaky thief-assassin. Don't be afraid to reroll but if you do, make different choices and your experience will be different as well.
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Crystal Birch
 
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Post » Fri Dec 09, 2011 4:27 pm

You have to note that Skyrim is a RPG game, not a CoD where you change your class mid-battle. If you make perks resetable, it's not a role-playing game anymore. That would be something that made in into a hack n' slash adventure action game, which is not what TES is about. So I'm against the idea of allowing you to change perks later, because it's against what the game is about.


Yes but as mentioned, a class change is a misnomer - no-one would be able to effectively change classes without making a jack-of-all-trades-master-of-none.

If for example, I decided to flip my warrior to pure mage via console now what would happen is: I have a 'mage' who has no mage skills so cannot even spend the perks, no mage stats so can't cast spells and no mage armour so I'd need to go craft/enchant/buy more. I agree that people may might middle ground stat characters i.e. levelling all the stats equally but they are going to be nothing next to a properly made one. I guess that if I have maxed out all skillsto allow me effective use of a change of perks, then it's probably fair to say the time has been put in and the player/character has run into an artificial barrier (perk limit).


Equally I don't get the impression people are wanting to be able to flip mid-dungeon if they're having a tough time. An NPC in a city is more what I'm reading from this.



I really don't get the feeling (m)any people are wanting to make the game such that Monday>warrior, Tuesday>thief and so forth, just the opportunity to correct newbie errors/later changes/minor playstyle tweak (i.e. change from axe to sword say).


Edit: A perfect example actually are those who did not realise the smithing tree was one way and stopped at dragon. i.e went up the glass route expecting to be able to loop around to daedric and couldn't. That's a real shame and there can be no reasonable expectation of a new player to realise that.
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Scared humanity
 
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Post » Sat Dec 10, 2011 12:14 am

Why not? I can take off the robe and put down the staff and equip a sword and shield. That would change my class, wouldn't it? That's semi how I play now, conjure a minion and shoot a fireball, then switch to sword and shield for combat.

But we still go back to the argument that you're against allowing it because you don't believe it's right whereas I am for it because I would like to correct a mistake or two quickly rather than starting over from scratch. Which as Freeman says, would cause me to lose interest in the game altogether.

The difference is that you can play as a staff using minion summoner who switches to melee after a summon. Changing your perks so that they were first full summoning power and then full melee power defeats the purpose of this game, you are supposed to progress your character and not just be a JOAT 24/7.
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David Chambers
 
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Post » Sat Dec 10, 2011 12:35 am

I recently rolled a new character. He's level 12 now but 90% of the quests I did on him is different than what I did on my first toon. The playstyle is completely different as well since my first toon was a mage while my new toon is a sneaky thief-assassin. Don't be afraid to reroll but if you do, make different choices and your experience will be different as well.

If you're trying a completely different play style, I can understand. I plan on doing that myself actually (Imperial this time, will try Stormcloak next time). However for an evolving play style, restarting to change some perks doesn't make sense if the most of your style will end up being the same.

I.e. : I started my Argonian to be a stealthy archer type, so I put points into light armor. My play style has evolved into a more a battlemage type. So looking back, those points in light armor would be better spent in heavy armor. Even if it was a limited number of points you could move or a scaling gold cost per point, it would be useful.

Edit: A perfect example actually are those who did not realise the smithing tree was one way and stopped at dragon. i.e went up the glass route expecting to be able to loop around to daedric and couldn't. That's a real shame and there can be no reasonable expectation of a new player to realise that.


Holy crap dude, I did exactly that!


The difference is that you can play as a staff using minion summoner who switches to melee after a summon. Changing your perks so that they were first full summoning power and then full melee power defeats the purpose of this game, you are supposed to progress your character and not just be a JOAT 24/7.

As flooble said, I don't expect or want to switch perks in combat or in a dungeon. Maybe have to trek to some remote mountaintop to talk to some monk or something.
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Beat freak
 
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Post » Fri Dec 09, 2011 10:04 pm

Doesn't anyone research their character before you roll it?

Why would you start a mage (or any other character) and not know in which schools to put your perks?
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Clea Jamerson
 
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Post » Fri Dec 09, 2011 3:11 pm

Doesn't anyone research their character before you roll it?

Why would you start a mage (or any other character) and not know in which schools to put your perks?



Because unlike me, probably not that many people do that. Expecting people to RTFM is one thing, expecting them to trawl the net and fansites/wikis to work out what's crap, what's not, what's working as intended, what's limited in some way and so forth all so some people don't have their immersion broken by adding a function to correct newbie errors is a touch unreasonable imo.

Besides, there's still not sufficient data to make 100% informed decisions. Don't believe me? Tell me how much bleed damage the axe perk does. Then tell me exactly what gain can be expected form the mace ignoring armour. Also the critical strike damage multiplier - that'd be handy. Those three questions form KEY information on picking 2H weapon specialisations...that data is not available out there - we need to guess. Sometimes, with a 1 in 3 shot, people will get it wrong. It's not as if those weapon effects are equal and mere stylistic choices - they make a difference.


And further to even that, most people don't buy a game to spend a substantial amount of time on google to avoid making irrevocable decisions for their characters.


Edit: I see someone has quoted the official guide since I last googled the axe bleed and based on that data, it is trash. I didn't pick it, but I'd have been annoyed if I had done.
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BrEezy Baby
 
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Post » Fri Dec 09, 2011 7:04 pm

What's pretty interesting is the people who are requesting the option are fairly polite in their manner, and it seems like the dudes who are against it seem quite offensive that they are right and we must play the game the way they wish. Very interesting.

I'll hold my hands up, I [censored] up my build by not planning ahead and now I wish I had paid more attention. What makes that wrong? I'm stepping out of this one now, since I can't have a conversation with people who are not open
Minded enough to consider the ramifications from both sides.
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Jessie Butterfield
 
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Post » Fri Dec 09, 2011 1:44 pm

Edit: A perfect example actually are those who did not realise the smithing tree was one way and stopped at dragon. i.e went up the glass route expecting to be able to loop around to daedric and couldn't. That's a real shame and there can be no reasonable expectation of a new player to realise that.


Ah but that is where some planning comes in, before I pick a perk I always look up the tree to see where it will take me in the end.

But for the point of this thread I think that you should be able to get back a limited number of perk points to re-allocate but it should be though a one-time only quest. It not like you could completely res[pec anyway because you would not have the skills need to spend the points in a different tree but this would allow you move a few around.
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Richard
 
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Post » Sat Dec 10, 2011 1:10 am

no perk resets please, or make it part of the gameplay thats REALLY expensive or hard to get.
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Darlene DIllow
 
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Post » Fri Dec 09, 2011 9:31 pm

Ah but that is where some planning comes in, before I pick a perk I always look up the tree to see where it will take me in the end.


Yeah, but the smithing tree is a circle. So it'd make sense to be able to go either way around.
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Jordan Fletcher
 
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Post » Fri Dec 09, 2011 1:33 pm

If I were an enterprising modder adding the feature in, I'd probably make it cost a very substantial amount of money; 1000 times your level sounds about right.
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Sunny Under
 
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Post » Sat Dec 10, 2011 5:17 am

Ah but that is where some planning comes in, before I pick a perk I always look up the tree to see where it will take me in the end.

But for the point of this thread I think that you should be able to get back a limited number of perk points to re-allocate but it should be though a one-time only quest. It not like you could completely respec anyway because you would not have the skills need to spend the points in a different tree but this would allow you move a few around.


I research my characters up the yingyang too. I obsessively save points etc to make best use of them.


But I'm not arguing this on my personal behalf as a) my two characters are already planned and I'm happy with them and B) if it all goes belly up I can console fix it. I simply think that it is reasonable to allow people to correct errors.

I guess I'm too 'live & let live' for the hardcoe RPG'ers here, just as far as I'm concerned if it's not affecting my gameplay - crack on :) Just like why I'm not interested that by means of crafting you can be a walking immortal one-shotting everything in the game. If that's floating your boat, fine. Because you can't play in my sandpit :P


tbh, if xbox/ps had console access I'd shut up
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Charleigh Anderson
 
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Post » Fri Dec 09, 2011 11:16 pm

I research my characters up the yingyang too. I obsessively save points etc to make best use of them.


But I'm not arguing this on my personal behalf as a) my two characters are already planned and I'm happy with them and B) if it all goes belly up I can console fix it. I simply think that it is reasonable to allow people to correct errors.

I guess I'm too 'live & let live' for the hardcoe RPG'ers here, just as far as I'm concerned if it's not affecting my gameplay - crack on :)


tbh, if xbox/ps had console access I'd shut up


Don't get me wrong I'm not againt resets at all, but to me it would have to make sense in the overall theme of the game. For instance not just walk up to some NPC give him a load of gold and bam reset. More like find X shrine some where in the wilds, activate it to be given a quest to bing item Y back to the shrine up on which you will be allowed to move some perks around.
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Charlotte Buckley
 
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Post » Sat Dec 10, 2011 5:54 am

Yeah I know. But that only needs to exist because you have to lose a perk - I think the real hiccup here is the artificial glass ceiling on perks.
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SHAWNNA-KAY
 
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Post » Fri Dec 09, 2011 1:56 pm

Problem is, this isn't the way the game PLAYS.

Take the companions for example, the very first quest for them is to "duel" their leader. If you attempt to use any magic on him, he just laughs and it does no damage.

So if I CHOOSE to go the path of a "mage" and finish up all the college stuff and put all my points into magic, when I get to the companion area I'm completely screwed because it REQUIRES that I play outside of magic.

The game wants you to experience all aspects and systems it has to offer through the different guilds, yet you're forced to be "stuck" with one or two via perks. Not to mention the fact that to craft good items, you need to seriously limit what you can actually spend on combat/game play perks.

This is a single player game, if there are people that are so inclined to "role play" their character...there's a simple solution.....Don't use this feature.

But stop limiting everyone that plays this as a VIDEO GAME for FUN.



iF YOU WANT TO PLAY A VIDEO GAME THEN GO PLAY A VIDEO GAME THIS IS AN RPG SO STOP COMPLAINING BECAUSE YOU ARE NOT PLAYING A GAME THAT DOES NOT SUITS YOU. SOME PEOPLE REALLY AMAZE ME SOMETIMES WITH THEIR REASONING.
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Andrea Pratt
 
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Post » Fri Dec 09, 2011 10:49 pm

iF YOU WANT TO PLAY A VIDEO GAME THEN GO PLAY A VIDEO GAME THIS IS AN RPG SO STOP COMPLAINING BECAUSE YOU ARE NOT PLAYING A GAME THAT DOES NOT SUITS YOU. SOME PEOPLE REALLY AMAZE ME SOMETIMES WITH THEIR REASONING.



My god. All this time and I never realised the term video game and RPG were mutually exclusive.

Perhaps I dreamt all my NWN PW times.....


Love the caps though, that's so cool, I wonder why it's not done more often.....
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NeverStopThe
 
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Post » Fri Dec 09, 2011 11:40 pm

iF YOU WANT TO PLAY A VIDEO GAME THEN GO PLAY A VIDEO GAME THIS IS AN RPG SO STOP COMPLAINING BECAUSE YOU ARE NOT PLAYING A GAME THAT DOES NOT SUITS YOU. SOME PEOPLE REALLY AMAZE ME SOMETIMES WITH THEIR REASONING.


Are you one of the devs?

I've always been amazed at people who tell other people how to play a single-player game since it in no way impacts how you play the game.

If someone was asking for something that WOULD impact you, that's one thing. You don't HAVE to use ANY feature of the game if you don't want to.
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Auguste Bartholdi
 
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Post » Fri Dec 09, 2011 10:42 pm

Did no one here change majors in college? Or maybe change career paths? Or what about really getting into one sport after you were devoted to another?

This is a perfectly human desire, and it's one that the game accommodates. However, just like in real life, while you're free to "strike off on another path," you also carry the accumulated wisdom from your previous focus along with you.

Try role-playing that as an asset rather than a crutch.

What if you spent four years in college earning a business degree but then discovered you really wanted to make hand-crafted Adirondack chairs? Well... good for you. You might not make a better chair than a tradesman who's been making Adirondack chairs his whole life, but with your business savvy, perhaps you can do a better job of marketing them or controlling your overhead.

Or what about someone who's played soccer/football since they were small but then decided they really enjoyed basketball. You might not have as good a shot as other people, but maybe your conditioning gives you an edge on defense.

Long story short... unless there's a soap-opera-plane-crash-amnesia quest, you'll never be able to "forget" what you already know. Use it to your advantage and treat it as fertile ground for actually role-playing a uniquely "human" character (regardless if you're a cat or a lizard, or elf, or what-have-you).
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Alan Whiston
 
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Post » Fri Dec 09, 2011 10:01 pm

In my not so important opinion perks are to easy to get anyway.

You should receive perks every 2 levels not every 1 level and there should be more requirements especially for the higher perks
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brenden casey
 
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Post » Fri Dec 09, 2011 9:06 pm

Are you one of the devs?

I've always been amazed at people who tell other people how to play a single-player game since it in no way impacts how you play the game.

If someone was asking for something that WOULD impact you, that's one thing. You don't HAVE to use ANY feature of the game if you don't want to.


WHAT I SEE HERE ARE MANY PEOPLE THAT DECIDED TO BUY SKYRIM AFTER HEARING THIS IS GOING TO BE A GREAT GAME THEN STARTS TO PLAY AND IT'S NOT WHAT THEY EXPECTED IT TO BE . NOW THEY COMPLAIN THEY WANT THIS AND THEY WANT THAT NEVER SATISFIED JUST LIKE A SPOILED KID.
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Timara White
 
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Post » Fri Dec 09, 2011 2:13 pm

I really want the option to reset perks, it would be amazing.
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Lew.p
 
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Post » Fri Dec 09, 2011 10:10 pm

WHAT I SEE HERE ARE MANY PEOPLE THAT DECIDED TO BUY SKYRIM AFTER HEARING THIS IS GOING TO BE A GREAT GAME THEN STARTS TO PLAY AND IT'S NOT WHAT THEY EXPECTED IT TO BE . NOW THEY COMPLAIN THEY WANT THIS AND THEY WANT THAT NEVER SATISFIED JUST LIKE A SPOILED KID.


Worst kinds of spoilt kids are those who see what others are doing and get all jealous and upset because someone else dares to have fun a different way. You know the ones, the ones that cannot abide someone else having fun their own way so they do their level best to spoil it.

Something about the manner of your recent posts made me think of that...
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Cesar Gomez
 
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Post » Sat Dec 10, 2011 3:28 am

It does not sound to me like you need any perks to play this game.

Anyway, to your argument, this game is not designed for one play through. There is no way that you can accomplish everything in one character anyway, so why be worried about the limitations on any one character? My current character will be nothing like my next character and the Skill and or Perks chosen will not be the same.


That's the way I like to play. I enjoyed Oblivion over several times doing so.
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TASTY TRACY
 
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Post » Fri Dec 09, 2011 5:34 pm

A complete reset would be a bit too much. But I'd sure like to remove the perks I invested in the One-handed tree and spend those elsewhere. Damn misleading that the first perk doesn't buff dagger damage at all.
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Jhenna lee Lizama
 
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Post » Fri Dec 09, 2011 8:10 pm

The amount of people who use the word 'logic' while simultaneously failing to understand what it means is staggering.


That is all..
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Nienna garcia
 
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