Perk Resets Please!

Post » Fri Dec 09, 2011 9:30 pm

Title says it all, players on console need the ability to reset their perks somewhere in the game. PC users can already do this via a console command, although it would be nice to have it as a game play feature as well.

The current perk system is neat, but it is seriously flawed and overall ruins how the leveling system is suppose to work. I remember reading awhile ago a post by Bethesda outlining how the leveling system would work, specifically:

"We think it's silly to be asked to pick how you want to play the game before you've played the game." (I.E, no classes)

Ultimately, what we got was:

"We think it's silly to be asked to pick how you want to play the game before you've played the game so we've added a perk system that limits you to specific things that you may or may not want/need later in the game. You also have the ability to just ignore leveling and store your perks until you figure out how you want to play"

I'm currently sitting with 16 unused perks, because I don't want to spend them and be stuck with them. If you think about how the game works, why wouldn't I want to pick the mage perks while doing the college guild? Why wouldn't I want to pick the thieve perks will doing the thief's guild? So I do the college first and now I'm a thief with fireballs and no sneak abilities?

I can become the arch mage but I'm too stupid to learn how to smith AND enchant?

I want to get the best items, but ultimately that means I have the least amount of abilities to actually use them?

I decide I want to play differently throughout this 200+ hour game for FUN?

The perk system is a pointless limitation on a single player game that does nothing but reduces your options and the fun you can have.

Please, give us a way to reset the perks. Telling me to "just make a new character" isn't a solution, this is an EXTREMELY long and large game and after 60 hours I'm still no where near finished. I refuse to redo everything I've already done because of a poorly implemented system.
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Harinder Ghag
 
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Post » Fri Dec 09, 2011 1:55 pm

I agree there should be a side quest to reset them ONCE, but beyond that i believe its cheating to reset perks.
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Cat Haines
 
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Post » Fri Dec 09, 2011 1:29 pm

player.removeperk "ID of perk"
player.addperk "ID of perk"
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Marie Maillos
 
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Post » Sat Dec 10, 2011 1:24 am

Wait? There's a console command to reset perks? Why didn't I know this? It could have saved me about 10 new characters...

I do feel for you console guys though, spending perks in the wrong places has been my only major annoyance in Skyrim so far.
But then again, simply reseting it feels rather silly...
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Eddie Howe
 
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Post » Fri Dec 09, 2011 2:09 pm

Probably should think about your perk before spending it.....
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Bee Baby
 
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Post » Fri Dec 09, 2011 9:05 pm

You get so many perks, I'm level 48, and I can do melee magic and stealth perfectly. This game is so easy to be a joat. Quit your crying.
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Scarlet Devil
 
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Post » Sat Dec 10, 2011 4:48 am

Uh.. why did you even get it for console then? My honest opinion would be to upgrade your computer, buy a USB controller(if you prefer gamepads..), and play it from that. Easily beats anything consoles can create.
If you want to mod your game, get the PC version, basically. It's not like there was a vanilla way to reset perks and such in FO3 either, not to mention resetting skills in Oblivion.
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Daramis McGee
 
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Post » Fri Dec 09, 2011 5:28 pm

Uh.. why did you even get it for console then? My honest opinion would be to upgrade your computer, buy a USB controller(if you prefer gamepads..), and play it from that. Easily beats anything consoles can create.
If you want to mod your game, get the PC version, basically. It's not like there was a vanilla way to reset perks and such in FO3 either, not to mention resetting skills in Oblivion.

Because we already have the console, and don't have the desire to spend $400+ on a single game.

The Fallout perks weren't as critical to spend properly as Skyrim's perks. They were always useful on some level... but if you perk a skill you never use because you thought otherwise when you chose the perk, it's [censored] annoying.

I have two worthless perks sitting in Destruction... I wish I could bump them over to Restoration.

A way to re-assign individual perks would be a very welcome addition. I don't know any games that haven't patched in some sort of Perk Retraining feature. Even Diablo II added a perk reset.
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Silencio
 
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Post » Sat Dec 10, 2011 5:26 am

player.removeperk "ID of perk"
player.addperk "ID of perk"



How do we know the which perk corresponds with which ID?
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JUDY FIGHTS
 
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Post » Fri Dec 09, 2011 2:45 pm

I agree there should be a side quest to reset them ONCE, but beyond that i believe its cheating to reset perks.

I'd consider it cheating ~period. I'd be totally against it... but.. I'd have no problem if it was a menu/settings option (perhaps one that gave you a dubious Achievement every time you used it).
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Tom Flanagan
 
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Post » Fri Dec 09, 2011 4:11 pm

How do we know the which perk corresponds with which ID?

help "" 0
Lists every entity in the game that has in its title.
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Robert
 
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Post » Fri Dec 09, 2011 9:28 pm

Bring back major and minor skills.
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Eve Booker
 
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Post » Fri Dec 09, 2011 1:57 pm

I'd consider it cheating ~period. I'd be totally against it... but.. I'd have no problem if it was a menu/settings option (perhaps one that gave you a dubious Achievement every time you used it).

Why? This opinion doesn't make any sense.

Honestly, I don't want full perk-reset, but I do want the ability to re-spec a "bad" perk every couple of levels or so.

Bring back major and minor skills.

Major and Minor skills are still in: You just choose them as you level-up instead of start with all of them.
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Taylor Tifany
 
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Post » Sat Dec 10, 2011 1:53 am

In the words of one of the mods on here "make a new character". :evil:
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Scotties Hottie
 
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Post » Sat Dec 10, 2011 2:22 am

In the words of one of the mods on here "make a new character". :evil:
Which defeats the entire purpose of the new system.

It was supposed to be more forgiving, not less forgiving than the Major/Minor skill system: At least in the past games, if you chose a bad skill, you could ignore it and increase a misc/minor skill instead.
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yessenia hermosillo
 
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Post » Sat Dec 10, 2011 5:35 am

Because we already have the console, and don't have the desire to spend $400+ on a single game.

The Fallout perks weren't as critical to spend properly as Skyrim's perks. They were always useful on some level... but if you perk a skill you never use because you thought otherwise when you chose the perk, it's [censored] annoying.

I have two worthless perks sitting in Destruction... I wish I could bump them over to Restoration.

A way to re-assign individual perks would be a very welcome addition. I don't know any games that haven't patched in some sort of Perk Retraining feature. Even Diablo II added a perk reset.

$400+ on a single game? I'd rather spend $400+ on a PC than $150 for a console. A PC has way too many uses to be compared to consoles to be honest.

And I played Diablo 2 since abit after release had enigmaed hammerdin, there wasn't a "perk reset" for several years(if what you say is true..)
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Siobhan Thompson
 
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Post » Sat Dec 10, 2011 2:39 am

The whole point of perks is to specialize your character. If you could reset them at will, that would destroy any uniqueness between characters. People would just craft and enchant all the best items and reset those perks into combat skills.

I'm happy that the game actually gives you some choices that have consequences.
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Crystal Birch
 
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Post » Fri Dec 09, 2011 7:06 pm

How do we know the which perk corresponds with which ID?


http://www.uesp.net/wiki/Skyrim:Skills

It lists every single perk's ID. :)
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Tracy Byworth
 
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Post » Fri Dec 09, 2011 8:09 pm

The whole point of perks is to specialize your character. If you could reset them at will, that would destroy any uniqueness between characters. People would just craft and enchant all the best items and reset those perks into combat skills.

I'm happy that the game actually gives you some choices that have consequences.

I agree. If one would be able to reset perks you'd NEVER have to make a new character either, making replay-value incredibly little.
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Shae Munro
 
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Post » Fri Dec 09, 2011 4:01 pm

I think the perks system works fine, with one small caveat... you have to have played the game before. It feels like most players' first character will ultimately play the role of guinea pig as they find out exactly what they like and dislike about each class and their specific perks. Once they've gotten over the excitement of having so much choice (how many of you tried to major in everything?), they'll start a new character and really focus on what's most important to them. When the player has a deeper understanding of the system and a little more experience with it, it starts to make much more sense.
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Multi Multi
 
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Post » Sat Dec 10, 2011 5:44 am

Which defeats the entire purpose of the new system.

It was supposed to be more forgiving, not less forgiving than the Major/Minor skill system: At least in the past games, if you chose a bad skill, you could ignore it and increase a misc/minor skill instead.


Doesn't it clearly state what each perk does and can you not view the perks before investing? Sure there is a little maths involved but come on.. :P

I prefer planning rather than an out of place brain surgeon but hey. :dance:
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Your Mum
 
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Post » Fri Dec 09, 2011 3:18 pm

The whole point of perks is to specialize your character. If you could reset them at will, that would destroy any uniqueness between characters. People would just craft and enchant all the best items and reset those perks into combat skills.

I'm happy that the game actually gives you some choices that have consequences.

+1

My Warrior character has two perks in light armour (he was ment to be like a mountain warrior) before he decided that since he was in a war now (civil war) he should start getting some serious protection. He still has those two perks sitting there. svcks for a powergaming experience, but for a roleplaying experience its good. Now, TES is a RPG rather than a PGG isnt it?
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Natasha Callaghan
 
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Post » Fri Dec 09, 2011 4:31 pm

I would figure that you should have one overall perk reset (much like Witcher 2 did,) but I'm holding out for an expansion to address this, much like the astral observer or whatever. Can't wait for the expansion, even though I haven't done the whole quest yet.
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Bereket Fekadu
 
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Post » Fri Dec 09, 2011 4:32 pm

I think you can reset perks by using a console command.
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remi lasisi
 
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Post » Fri Dec 09, 2011 4:12 pm

It needs more than just a reset. They need to rethink the entire system. It's one of the biggest problems with the game.

It was created to give players choices but when it comes down to it, you're still having to pick things out of necessity. I honestly believed they designed the interface for the perk system first and then slapped the perks into it -- that's how haphazardly I think it was handled.
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Sophh
 
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