Perk selection instead of automatically given at a skill lev

Post » Wed Aug 26, 2009 9:04 am

I think that it would be neat to be able to choose how you specialize in a skill instead of being told what you can do. Give me some options like faster cast/attack speed with that skill or increase power attack damage and stuff like that. What do you think?


EDIT: I neglected a couple options on the Poll and am sorry if I offended anyone and hope their inclusion helps. Please recast your votes as necessary.
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Rudy Paint fingers
 
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Post » Wed Aug 26, 2009 2:09 am

Everyone is ready to flame vague and over ambitious ideas for enhancing skills.... but noone seems to care about something a bit more approachable :P
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Tammie Flint
 
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Post » Wed Aug 26, 2009 5:53 am

I'd like to see the perk system done away with, to be honest.
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kirsty williams
 
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Post » Tue Aug 25, 2009 10:54 pm

Please no. I love Fallout 3, but this is TES. Please no, perks would not sit well with me.
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TOYA toys
 
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Post » Wed Aug 26, 2009 1:31 am

Everyone is ready to flame vague and over ambitious ideas for enhancing skills.... but noone seems to care about something a bit more approachable :P

I ignored this topic because there's http://www.gamesas.com/index.php?/topic/1148400-perks-in-skyrim/.

Raise your suggestion in that topic.
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M!KkI
 
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Post » Wed Aug 26, 2009 9:03 am

I ignored this topic because there's http://www.gamesas.com/index.php?/topic/1148400-perks-in-skyrim/.

Raise your suggestion in that topic.



I did and all anyone says is, " THIS IS NOT FALLOUT 3!!!" There is no discussion about how to improve character customization, it is the same as FoNV coming out and everyone saying, "THIS IS NOT FALLOUT 3!!!!" I want to hear some reasoning as to why making generic, 1-size-fits-all characters is better than having something with a bit of personality.
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Sophie Louise Edge
 
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Post » Wed Aug 26, 2009 8:29 am

I did and all anyone says is, " THIS IS NOT FALLOUT 3!!!" There is no discussion about how to improve character customization, it is the same as FoNV coming out and everyone saying, "THIS IS NOT FALLOUT 3!!!!" I want to hear some reasoning as to why making generic, 1-size-fits-all characters is better than having something with a bit of personality.

And you expected a different reception if you made an entirely separate thread on the matter?
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OnlyDumazzapplyhere
 
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Post » Wed Aug 26, 2009 11:47 am

Please no. I love Fallout 3, but this is TES. Please no, perks would not sit well with me.

Oblivion already has perks (those bonuses you get on the 25th, 50th, 75th, and 100th level of different skills). The suggestion is just to add more of such bonuses, and let you select one at the specified levels (based on the skill and its level). Sounds like a reasonable idea to me.
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Eoh
 
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Post » Wed Aug 26, 2009 5:56 am

One of the core elements of TES is that actually using your skills is what increases them. I think the current system works about as good as it could while maintaining that.

I'd like to see stat perks in addition to skill perks though.
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kasia
 
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Post » Wed Aug 26, 2009 2:55 am

These perks should be available from trainers (for a fee) when you reach a certain skill level (not necessarily 25, 50, 75, 100), instead of being added as you level your skill.
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James Smart
 
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Post » Wed Aug 26, 2009 6:23 am

I did and all anyone says is, " THIS IS NOT FALLOUT 3!!!" There is no discussion about how to improve character customization, it is the same as FoNV coming out and everyone saying, "THIS IS NOT FALLOUT 3!!!!" I want to hear some reasoning as to why making generic, 1-size-fits-all characters is better than having something with a bit of personality.

The reason people probably said that is because this is, in fact, not Fallout 4 or 3 or new Vegas or new moon or whatever. This is an elderscrolls game, the mechanics have been set in place for a while now. Perks are not part of the mechanics in the prerequisite games and I pray they never become a mechanic in any following games including Skyrim. Now I'm not hating on your opinion here because it does sound like a neat idea, but it is a neat idea that belongs in a different game.
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Christine Pane
 
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Post » Wed Aug 26, 2009 11:38 am

A don't care option is pointless, with a poll you are trying to get information, the don't care option only stops you from getting it...
As for the poll itself... I'm fine with the system Oblivion used.
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trisha punch
 
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Post » Wed Aug 26, 2009 5:40 am

No Perks. This isn't Fallout 3.
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Kelvin
 
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Post » Wed Aug 26, 2009 12:26 am

The reason people probably said that is because this is, in fact, not Fallout 4 or 3 or new Vegas or new moon or whatever. This is an elderscrolls game, the mechanics have been set in place for a while now. Perks are not part of the mechanics in the prerequisite games and I pray they never become a mechanic in any following games including Skyrim. Now I'm not hating on your opinion here because it does sound like a neat idea, but it is a neat idea that belongs in a different game.


Except they already are part of the basic oblivion game. When you get your blades skill to 25 you can do a power attack of some kind etc. As I understand this request he wants a list of chooseable perks instead of just being handed forward power attack.
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Mrs Pooh
 
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Post » Tue Aug 25, 2009 11:36 pm

Except they already are part of the basic oblivion game. When you get your blades skill to 25 you can do a power attack of some kind etc. As I understand this request he wants a list of chooseable perks instead of just being handed forward power attack.

That was an addition to TES IV and it was admittedly interesting, but it couldn't have worked in any game beforehand because of the difference in combat mechanics. So it was already a new addition and not necessarily well necessary.
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Cameron Garrod
 
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Post » Tue Aug 25, 2009 10:29 pm

Don’t think you should choose perks; they will be skill and not level based, hard to expand this for all +20 skills but perhaps require that you learn them from a trainer who also gave you some tips. Might also be an idea to require a mini quest at least for the high level ones like the master trainer quests. It would feel more natural that you had to train to learn a new group of spells or a new combat move.
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Del Arte
 
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Post » Wed Aug 26, 2009 12:42 am

That was an addition to TES IV and it was admittedly interesting, but it couldn't have worked in any game beforehand because of the difference in combat mechanics. So it was already a new addition and not necessarily well necessary.


Sure it was new but it could have worked fine in morrowind and the earlier games. Instead of a player/character hybrid game if the result was still totally character based like morrowind, power attack might be -3 to hit+6 damage. In a chose your perk system it could be
Level 25 Power attack -3 to hit + 6 to damage
Disarm -4/-8 to hit disarm one handed/two handed weapon
Sweep Attempt to hit two targets in a 120 degree arc in front of you -5 to hit on both attacks.

All numbers just random examples not meant to be accurate.

Why is adding some versatility to the combat skills such an issue.
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Ashley Clifft
 
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Post » Wed Aug 26, 2009 1:36 am

Top level skills could unlock potential for customizing spells like having summoned gear that has stat bonuses but no armor or damage values, poisons that deal instant damage but at 1/4 the total damage of the DoT version, allowing dagger armor penetration at all times yet forsaking sneak attack bonuses. Things that could alter your play style if you so choose. or you know... just making what is there better by improving skill checks and whatnot.
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alicia hillier
 
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Post » Wed Aug 26, 2009 4:48 am

It allows more specific character building. Therefore I support it.
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Jacob Phillips
 
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Post » Wed Aug 26, 2009 5:38 am

Aren't perks basically the same as say the sign and race attributes, why change that?
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Jack Walker
 
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Post » Wed Aug 26, 2009 7:44 am

It allows more specific character building. Therefore I support it.

I think the reason so many people are against it is because it doesn't "allow" more character specific building it forces it. TES is about choice and there is no way in hell they are going to have 10,000 custom tailored perks to fit every palatte. Perks add needless, restrictive, and unbearably uncustomizable specifities to a game imo, but hey this is just my opinion on the matter who knows if they will put them in or not.
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herrade
 
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Post » Wed Aug 26, 2009 6:25 am

Aren't perks basically the same as say the sign and race attributes, why change that?

And those perks you get at 25, 50, 75 and 100 skill levels in Oblivion.

People always seem to forget that.
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Tikarma Vodicka-McPherson
 
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Post » Wed Aug 26, 2009 5:19 am

Aren't perks basically the same as say the sign and race attributes, why change that?


Yea, the attributes from the race and birth sign are enought. And I don't want to be limited with character building like in Fallout 3 ... I want my character to be able become epic with ("skill", on-self, X-point+soultrap, on target, 1 sec.)...
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Matt Fletcher
 
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Post » Tue Aug 25, 2009 11:46 pm

I guess I should just not bother with TES 5 if it is going to have dull combat. I can not stand First person perspective or single character games that have 0 combat customization other than equipping different weapons.
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Dorian Cozens
 
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Post » Wed Aug 26, 2009 10:04 am

Yeah i'm just a simple boring bloke mate.
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Vicki Gunn
 
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