The thing about Obsidian is that they are capable of creating a superb Fallout game without using a single reference to Fallout... Westwood Studios did the same thing when SSI took over the "Eye of the Beholder" series, and produced EoB3.
Westwood simply made the game over as 'Lands of Lore', and hit all the targets that mattered. (To the fans, Lands of Lore ~is EoB3.)
InXile is doing the same thing as well, with Torment. All they have is the name; nothing else... They've even set the game in another universe, and yet they may well hit all the targets, and produce a superb sequel to Planescape :Torment.
(*Though it's odd as hell that they would choose turn based combat for a Planescape sequel. )
No one here expects Bethesda to change a thing. (But we can still point out why it's so terribly wrong for an official sequel, to for instance... remove the skills, and co-opt the perk system as a replacement for them.)
I think that you will see differently when Wasteland2 Directors cut releases on console.
IMO WL2 is the finest Fallout game to ship in 15 years ~and they know it.
(Unfortunately, it's not the best Wasteland game; but how can a Fallout fan complain about that... )