» Sat Feb 19, 2011 12:06 pm
I find that I can't really vote on these, because the way that I understand the perks to be, are as individual points situated on different arms of the constellations that become unlocked in a very linear progression as you work your way along that branch of the perk tree. So in other words they only become available if you have chosen the previous perks on that branch.
What your questions seem to imply, is that perks are made available to the player at different levels of that player's overall experience. From what I understand though, that's just not the case.
Basically whatever you choose to excel in, is what determines how quickly you can acquire those higher level perks in that skill.
For example, you could essentially become a master of destruction by level 10, if you chose to unlock every perk in that constellation, one right after the other. Another character , however, could be a level 40 and not have chosen to unlock any perks in the destruction skill tree, so in that regard he would still be a novice of destruction and would only have the starting perk points along each destruction branch available for him to choose from when he levels to 41.
@ werewolf
Do you see what I mean? Your questions don't really seem to apply to the system that the devs are putting in place.
It would be pointless not to choose a perk at one level(to save it) because it is the very act of choosing a perk that makes the more advanced perks available for you to choose. At least that's how I imagine the system is going to work.