What I am saying that 50 out of 280 is ridiculous
18% of perks
And perks mean so much now that its the only RPG element
I want to have enough perks to define my character
Lets assume that most skills (just for this conversation) will be like block
9 perks in a tree, with at least 1 multiple perk required to get up to the higher ranks
This is very limiting, to get to the last perk you really want you might have to spend 6 or 7 perks to get to it
To make a viable character you need to be able to master at least 1 offensive, 1 defensive, 1 social, 1 crafting and 1 healing (in my opinion)
But that would probably be more like 80 or 90 perks not 50