Actually my first char i will roleplay as becoming [censored] amazing with just sword / shield and nothing else....so yes i think they should be uberfied....if i give up having the advantage of many different skills to focus on very few core disciplines i think i should become amazing at them, while not being great at much else...maybe just mediocre....thats why im all for perk limit....if you want to delve into many many different trees then you will be mediocre at all but great at none.
I feel I have to keep defending Bethesda's options offering here. Not being able to max out all the perks is a seperate issue from not being able to be a master of all available skills.
While many will want to be able to have all available Perks, and that is currently not an option, this DOES NOT MEAN CHARACTERS WILL BE FORCED TO BE POOR IN ANY AREAS. PCs will remain able to master all the skills in the game. This has been confirmed. Focusing all your perk acquisitions to Destruction, Blade and Alteration does not mean you will be forced to level off as a journeyman of sneak, restoration and block. It just means you will not be able to get the added perks that go along with mastering those skills.
Now, of course, if "Perk" is just an alias for the same ability advancements that used to come with the skill advancements as standard procedure (e.g. lower cost for destruction spells becomes a "perk" for Destruction, rather than being an automatic aspect of mastering that school) THEN ITS A PROBLEM. But if the perks are really extra special abilities that are added on top of the normal and expected improvements that come with skill mastery, then all should be well.