No perks after level 50?

Post » Tue Aug 09, 2011 7:14 am

That's kinda dumb. What's the point of leveling up if you can't pick a perk? Well, I'm sure you'll get a health upgrade and stuff, but still I want perks.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Tue Aug 09, 2011 12:44 pm

I'm still betting my pants that we can pick a perk each level, even after level 50.

^This

I know a lot of folks have it in their heads that there will be no perks past level 50, but I am yet to hear one official quote on the matter either way. Sounds to me like someone got the wrong end of the stick and started beating about the bush with it.

If it is like that I think it's pretty dodgy. Todd Howard himself said that it's possible to level-up after level 50 but it will be much harder. If that's the case then I want to pick a perk after all that extra effort. He also said that the absolute maximum level would be somewhere in the seventies. 75 perks out of 280+ still isn't too many, and I don't think it would have a negative impact on replayability.

However, I still don't believe this to be the case, so I'm not worried.
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Tue Aug 09, 2011 12:56 pm

Good.
In previous ES games you could master every skill, leaving little variation in your second, third, and fourth characters. This forces us to choose wisely, and will help make different characters actually different in the long run.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Tue Aug 09, 2011 7:16 am

The perks you choose = your class
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Tue Aug 09, 2011 8:39 am

That's kinda dumb. What's the point of leveling up if you can't pick a perk? Well, I'm sure you'll get a health upgrade and stuff, but still I want perks.


Not dumb. The point? It allows people who want very strong or god-like characters to kep those without obliterating game balance.

And it allows those who like leveling and gaining exp while not getting OPed as to stop the challenge of a game to continue to do so.

Such as myself.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Tue Aug 09, 2011 2:51 am

If it does turn out to be true, then yes, I plan to make a small mod for this.

it might be as simple as changing one variable in the CK like iMaxPerkLevel from 50 to 70


If they really don't want you levelling past a certain point and getting perks, it won't be in the moddable code.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Tue Aug 09, 2011 2:23 pm

I have absolutely no idea if this is true or not, since I have never seen any confirmation in any interviews or legitimate articles.

I also have no idea if I would ever get to level 51 in the normal course of playing the game over, say 300-400 hours.

If it is true, however, and I do get to level 51, by that time I will have gotten used to getting to pick a new perk each time I level up, and leveling up will lose part of the fun.

Even if it takes a really long time to level up from 50 to level 51, for example, part of the fun of the character progression is knowing that I'm going to get a new perk when I level up. If I suddenly stop getting perks at level 51, I think it will be disappointing.

After all, there are still 20 or so more levels you can progress up to the mathematical limit of 70-80, but it kind of loses the point of progression without the perks.
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Tue Aug 09, 2011 7:14 am

PC users could also mod it or edit the ini file.


Every day I get a little closer to buying a new computer or upgrading my 8 year old just for I can start modding Skyrim. I hate the possibility of a repeat of my Oblivion experiance on my 360 and giving up after 1.5 playthroughs and having to go back to playing Morrowind for another 5 years.
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Mon Aug 08, 2011 11:53 pm

Bad. The mathematical cap is around 70 so we'd only get 20ish more perks, which still wont fill out even one tree. So capping at 50 is overly restrictive going to far in the direction of creating narrow characters to improve replayability blah blah.
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Tue Aug 09, 2011 1:18 pm

I think it's the smart move to have the perks capped at 50. One thing that I think helped Fallout New Vegas was that you couldn't max out a character so certain situations weren't allowed. You did have quite enough points to unlock the 100 door or computer. It makes you want to make another character in order to access what you missed. BUT then in turn you won't be able to redo everything like before because now your short on some skills.

I personally like to create several different types of characters not one God-like character. I plan on my first character to be an mace and shield orc with maxed out skills and perks then maybe a theif or a wizard or a battle mage or .........................
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Tue Aug 09, 2011 6:15 am

i think its a bad idea because it'll make leveling past 50 pointless. i can understand why they made the descision though. i personally like busting my ass for hours and hours to have as many perks as possible and then to have the satisfaction of being a madly overpowered superhuman godlike destroyer of stuff. that also gives me a reason to create a new playthrough when my other 1 gets boring.
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Tue Aug 09, 2011 3:43 am

After reading some of the replies already, my anser has pretty much already been given, but since you asked for one, I do believe it is a good thing to have it capped at 50 to avoid over powering everything. If you could go beyond that, you would just have a character that was good at everything, and to me, there is not much fun in that, less the game can balance it properly to keep things challenging. At the end of the day though, we really wont know much till the game is released so we can see how the mechanics of it work.
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Tue Aug 09, 2011 11:35 am

After reading some of the replies already, my anser has pretty much already been given, but since you asked for one, I do believe it is a good thing to have it capped at 50 to avoid over powering everything. If you could go beyond that, you would just have a character that was good at everything, and to me, there is not much fun in that, less the game can balance it properly to keep things challenging. At the end of the day though, we really wont know much till the game is released so we can see how the mechanics of it work.


You say this now, but are you sure you would feel the same way if you reach level 51?

From the interview with Todd, it seems very unlikely that most people would ever reach the mathematical level cap, so we are really talking about perhaps just a handful of perks, up to whatever level would be the natural stopping point for a character after you have played for 400 hours or so. (That might be level 60, or it might be level 40 or 50. No way to tell at this point.)
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Tue Aug 09, 2011 3:18 am

Very Good. Results in more unique characters + more playthroughs, and not a God character that is max everything like the easy-mode Morrowind/Oblivion games.
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Tue Aug 09, 2011 12:00 am

Bad for console players, I on the other hand will certainly be downloading the eventual mod that lets the perks keep flowing.
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Tue Aug 09, 2011 2:34 pm

It kinda depends I think. It does create a more unique character every playthrough, but if you can relocate multiple perkpoints it defeats the purpose of having a perkcap.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Tue Aug 09, 2011 3:55 am

You should be able to get perks to max you can level, I mean if leveing after 50 is hard why limit the reward?
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Tue Aug 09, 2011 1:24 pm

If level 50 is where the difficulty caps out (Which I'd assume means the maximum level enemies are scaled to, I'd think that makes leveling higher quite the opposite of pointless, because it means reaching a higher level makes you stronger in comparison to enemies, and in theory, becoming stronger is the entire point of leveling.

Anyway, as to my thoughts at the decision to allow no further perks after level 50, I definitely think limiting how many perks the player can gain is a good idea, because one complaint with past games was that characters eventually reached a point where they mastered all skills and maximized all attributes, at which point, there was really not much to distinguish each character, which is something RPGs are supposed to avoid, limiting the number of perks Skyrim allows you to have per character helps to ensure that characters can still remain distinct depending on how you've played them, whether 50 is the right number to limit it at I'll have to play the game to see, but right now, at least, I don't see a particular reason to complain about it.


My thoughts exactly, lvl 50 perk cap = probably good.
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Tue Aug 09, 2011 1:41 pm

It could've been done a little better...

You're level 49, then you reach 50 and everything changes...
Of course not, that should be a slower process...
It'd start getting slower (the skill exp, to add a perk) each level you gain...
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Tue Aug 09, 2011 5:51 am

If we can't pick perks, that may as well be the level cap.
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Tue Aug 09, 2011 9:25 am

I am leaning towards good because the purpose is for your character to level up and be defined in a more unique way. This will allow for varied playthroughs to try different perks as opposed to being able to use all perks 1st time through.

However I voted Unsure because until I play the game I wont' know for sure.
User avatar
Gemma Flanagan
 
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm

Post » Tue Aug 09, 2011 5:05 am

If we can't pick perks, that may as well be the level cap.


And why is that. No one is saying why. Many people enjoy leveling and gaining exp while not having to choose a new skill from the tree to buff them up.

It's clearly not a stupid idea. So why.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Mon Aug 08, 2011 10:31 pm

It could've been done a little better...

You're level 49, then you reach 50 and everything changes...
Of course not, that should be a slower process...
It'd start getting slower (the skill exp, to add a perk) each level you gain...


Actualy this is how Todd described it, there is a gradual slowdown to reach each new level, each level taking progressively longer until you max out at the mathematical cap somewhere around 70-80. The fact that he didn't know what that cap was, suggests few people ever get there because it takes so long.

I'm not sure where this info or rumor about no more perks after level 50 got started, but if it is true, it would feel kind of an arbitrary, and pretty weird if you ever reach level 51 after becoming accustomed to getting a new perk each time you level up.
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Tue Aug 09, 2011 9:27 am

Bad - i will allways want the next perk.

Perk, my precious, i wants it *perky* *perky*.

Lucky for me, it can be modded on pc.
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Tue Aug 09, 2011 4:04 am

I suppose it also depends how good the perks are, perhaps the last perks in skill trees are fairly powerful so the reason the cap is 50 is so that you can only get 2-3 top end perks max.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

PreviousNext

Return to V - Skyrim