No perks after level 50?

Post » Tue Aug 09, 2011 2:44 pm

You say this now, but are you sure you would feel the same way if you reach level 51?

From the interview with Todd, it seems very unlikely that most people would ever reach the mathematical level cap, so we are really talking about perhaps just a handful of perks, up to whatever level would be the natural stopping point for a character after you have played for 400 hours or so. (That might be level 60, or it might be level 40 or 50. No way to tell at this point.)


Honestly? Can't say how I'd feel at that point since the game isn't out yet, but I do see your point. It also depends on how attention grabbing the game will be throughout my play through. If I have just as many, if not more things to do in Skyrim than Oblivion, then I could possibly see myself hitting 50 or higher. Then again, my opinion isn't everyone else's
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CxvIII
 
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Post » Tue Aug 09, 2011 8:34 am

Not dumb. The point? It allows people who want very strong or god-like characters to kep those without obliterating game balance.

And it allows those who like leveling and gaining exp while not getting OPed as to stop the challenge of a game to continue to do so.

Such as myself.


Expanding on this towards Bootysweat, because this is the preferable alternative to allowing 70+ skills from the tree(Unless you get a skill every 2nd level as Obsidian Entertainment's New Vegas did for Perks) or capping at 50/Capping at 50 and plus skill choice at every 2nf level up.

And by the poll others like the option and/or think it's the best route aswell.

However yes we still don't know the info 100% yet.
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Jamie Moysey
 
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Post » Tue Aug 09, 2011 1:02 am

I want to be able to pick every single perk in the game. I like the feeling of going from a puny weakling to a god in the game, just like I did in Morrowind. I like to (on my first character) max everything out, which would include perks. Just stopping us from picking perks would only make the issue worse. I think being forced to make any sort of choice is stupid. It's my character, I should be able to do what I want. If I play for long enough I should be able to master everything.

In the end I may have to make a mod that changes when you pick perks if it turns out I cannot choose all the perks eventually.
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Rhi Edwards
 
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Post » Mon Aug 08, 2011 11:22 pm

In my opinon its good. We we could get all the perks, or most of the perks than we wouldn't be playing a mage, or a warrior, or a theif, we'd be playing a jack of all trades except this jack is just as good as a pure mage. I'm quite glad that the perks have a limit.
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ijohnnny
 
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Post » Tue Aug 09, 2011 1:15 am

Good, no chance of becoming a god. People will have to allocate their skills more wisely to make an efficient character, depending upon what they want to be (warrior, mage, thief). Being everything seems wrong to me. So in my personal opinion it's a realy good thing.
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Adrian Morales
 
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Post » Tue Aug 09, 2011 3:22 am

Look.. Whoever says its bad is wrong... They were kind enough to allow us to continue past 50... Just for show, personal experience, and self strength.. I wouldn't mind perks past 50 but i wouldn't be angry if their weren't perks past 50 to.. Im good having perks end at level 50.. And, I believe 50 perks is good enough out of 300..
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IM NOT EASY
 
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Post » Tue Aug 09, 2011 2:07 pm

Actualy this is how Todd described it, there is a gradual slowdown to reach each new level, each level taking progressively longer until you max out at the mathematical cap somewhere around 70-80. The fact that he didn't know what that cap was, suggests few people ever get there because it takes so long.

I'm not sure where this info or rumor about no more perks after level 50 got started, but if it is true, it would feel kind of an arbitrary, and pretty weird if you ever reach level 51 after becoming accustomed to getting a new perk each time you level up.


I don't think it would take terribly long to max level up. Todd said that about the last game but it was really easy. The problem is that with level scaling there was also no reward. You could finish the MQ at probably level 3 or 4... never tried it but did manage it at level 8
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Claire Vaux
 
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Post » Tue Aug 09, 2011 3:21 am

Look.. Whoever says its bad is wrong... They were kind enough to allow us to continue past 50... Just for show, personal experience, and self strength.. I wouldn't mind perks past 50 but i wouldn't be angry if their weren't perks past 50 to.. Im good having perks end at level 50.. And, I believe 50 perks is good enough out of 300..


I just want to know how the hell this rumor got started?

Even I have been believing it to be true, yet no one can point us to the actual source of any confirmation.
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Heather beauchamp
 
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Post » Tue Aug 09, 2011 5:44 am

I just want to know how the hell this rumor got started?

Even I have been believing it to be true, yet no one can point us to the actual source of any confirmation.


Read my post above towards you?
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Emilie Joseph
 
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Post » Tue Aug 09, 2011 1:24 am

I don't think it would take terribly long to max level up. Todd said that about the last game but it was really easy. The problem is that with level scaling there was also no reward. You could finish the MQ at probably level 3 or 4... never tried it but did manage it at level 8


I started a new playthrough with FCOM and Duke Patricks in December of last year, at around 75% on the difficulty slider. So far, I'm up to around 300 hours and I'm barely at level 7. Haven't touched the main quest or even entered any Oblivion gates yet.

If the hardest difficulty setting for Skyrim is anything like this, then I expect to be dying frequently and probably each playthrough will last around 400-500 hours.
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hannaH
 
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Post » Tue Aug 09, 2011 9:32 am

Look.. Whoever says its bad is wrong... They were kind enough to allow us to continue past 50... Just for show, personal experience, and self strength.. I wouldn't mind perks past 50 but i wouldn't be angry if their weren't perks past 50 to.. Im good having perks end at level 50.. And, I believe 50 perks is good enough out of 300..


I said it was bad and I am probably closer to the truth at an estimate than you are and also definately more right. just for the standoffishness of your statement.. It really depends on the quality of the perks as to how many you can have. I can accept 50 perks as long as I can cherrry pick what perks I want and not have to wade through some [censored] talent tree. Perks are basically a whitewash of the attributes system. Most will be boring and bland hidden damage modifiers. I will avoid those at every turn as they are anathema to what a perks system should represent.
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Naomi Ward
 
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Post » Mon Aug 08, 2011 11:12 pm

I said it was bad and I am probably closer to the truth at an estimate than you are and also definately more right. just for the standoffishness of your statement.. It really depends on the quality of the perks as to how many you can have. I can accept 50 perks as long as I can cherrry pick what perks I want and not have to wade through some [censored] talent tree. Perks are basically a whitewash of the attributes system. Most will be boring and bland hidden damage modifiers. I will avoid those at every turn as they are anathema to what a perks system should represent.


Yes Finn Skyrim is using a Skill Tree system meaning it's not like the Perks only restricted by level, SPECIAL, and skill requisites as Fallout uses. Have fun.

Also past Elder Scrolls games has had standalone real "perks" before. Why now they refer to Skill/ability trees as Perks beats me. Clearly the systems are different. Skill trees follow a very more linear path.
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Alexandra Louise Taylor
 
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Post » Tue Aug 09, 2011 2:37 pm

Yes Finn Skyrim is using a Skill Tree system meaning it's not like the Perks only restricted by level, SPECIAL, and skill requisites as Fallout uses. Have fun.

Also past Elder Scrolls games has had standalone real "perks" before. Why now they refer to Skill/ability trees as Perks beats me. Clearly the systems are different. Skill trees follow a very more linear path.


Yes and for all any of us know we may be forced to invest points in some random perk to unlock another. It's still a toss-up and if it goes that way very counterintuitive to your actual skill.
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Jessica White
 
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Post » Tue Aug 09, 2011 2:59 am

Very bad, it makes leveling up alot less fun.

And don't even try making the excuse that it's a balance thing, do you really think any enemy will be a challenge once you reach level 50+ decked out with tons of gear and consumable items? No, you'll cream everything and anything, just like in the previous games at max or near max level with insanely good gear.
All it will do is make the later levels more boring.
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Krystina Proietti
 
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Post » Tue Aug 09, 2011 11:49 am

Very good, it makes leveling up alot more fun.

It's a balance thing :D No really, it's more that you have to be a bit more picky on what you go for, rather than always ending up with everything. It makes you want to try out different characters with different approaches.
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Assumptah George
 
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Post » Tue Aug 09, 2011 5:19 am

Very bad, it makes leveling up alot less fun.

And don't even try making the excuse that it's a balance thing, do you really think any enemy will be a challenge once you reach level 50+ decked out with tons of gear and consumable items? No, you'll cream everything and anything, just like in the previous games at max or near max level with insanely good gear.
All it will do is make the later levels more boring.



Didn't Oblivion's original scaling system top out at 20? (Or was it just the gear that maxed at 20... hmm.) Meaning that from 21-50+, you were getting stronger and they weren't.

If Skyrim's scaling goes from 1-50 (which was how I'd understood it, no idea where I got that at this point), then only the levels above that would be "extra", above the level of the badguys.


-------

And again, I'd like to point out that ALL skills contribute to your level in Skyrim. Unless you plan to play a character that maxes out every single skill to 100, you're not going to see the max level. It's not like Oblivion where your levels were only based off seven skills.
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Reanan-Marie Olsen
 
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Post » Tue Aug 09, 2011 2:01 am

Why in gods name should they stop us picking perks, but still allow us to level? It's just silly. If you're going to cap leveling at 50, at least say you are - instead of letting us level, but not gain anything (except a +1 to Health, and either Stamina or Magicka, which admittedly could be an advantage) from it. It's like telling a child he can buy anything in a candy store, but not eat it.


Because folks asked for challenge--even at high levels?

I rather like it as it encourages me to experience parts of the game on different characters.
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Jenna Fields
 
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Post » Tue Aug 09, 2011 1:40 pm

Because i think that 50 is the soft cap for leveling. And this allows for more diverse characters.
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Jerry Jr. Ortiz
 
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Post » Tue Aug 09, 2011 6:14 am

I think we should stop leveling all together at 50. Gaining a level without a Perk takes away the drive to bother leveling up.One of the biggest draws of RPGs.

Plus, it's [censored] [censored]. IMO.
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Jarrett Willis
 
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Post » Tue Aug 09, 2011 1:08 pm

I say it's good. It forces you to make choices on which perks you want, and it limits how much versatility that you can put into a character. This means more replay value.
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sexy zara
 
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Post » Tue Aug 09, 2011 9:56 am

there will be plenty of mods that allow you to get perks after 50 so it will not be a big deal to me.
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Tom Flanagan
 
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Post » Tue Aug 09, 2011 10:51 am

Perks will be like fallout, in that they alter they way things work rather then just add damage or %s.

Also you won't be able to get all the perks on one character, which means there is incentive to play a new character.
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gemma
 
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Post » Tue Aug 09, 2011 8:25 am

Pete Hines
@DCDeacon Pete Hines
@Dagslys As long as you level up, you can pick a perk. Soft cap means the max level we design to. There is no hard cap we implement.

http://twitter.com/#!/DCDeacon

(not sure if this is old news)
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Lady Shocka
 
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Post » Tue Aug 09, 2011 11:13 am

There is no cap on LEVELS, but there is a cap on PERKS. After level 50 you can continue you lvl *but slower* but you do not recieve perks anymore... They should allow you to continue to get perks =/ since its harder to lvl after 50 i dont see the big deal... Also PC users will be able to cheat/mod that so they continue to get perks aswell :rolleyes:
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Darren
 
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Post » Tue Aug 09, 2011 9:07 am

Pete Hines
@DCDeacon Pete Hines
@Dagslys As long as you level up, you can pick a perk. Soft cap means the max level we design to. There is no hard cap we implement.

http://twitter.com/#!/DCDeacon

(not sure if this is old news)


Well i guess that settles it :celebration:
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Manny(BAKE)
 
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