No perks after level 50?

Post » Mon Aug 08, 2011 11:03 pm

So I've seen in a few reviews, this one in particular http://theelderscrollsskyrim.com/skyrim-whats-new-and-what-we-know/
That have stated you WILL NOT be able to pick perks after level 50. I am personally unsure about whether this is good or bad if it IS TRUE. I think it will be very good re-playability, allowing up to 100hours+ of game time on each character to max in their specifics, but I can also admit I have an account on Oblivion with 100 in all skills with over 600 hours game play on it.
Does anybody know this is fact though?

Also feel free to share ideas :celebrate:

Edit: About where this is located on the review, it's slightly near the end, in between the half-way point and the end.
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matt oneil
 
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Post » Tue Aug 09, 2011 1:10 pm

I'll need to play the game first to see how it all goes, honestly.


And then there's the part where, unless I really work specifically at leveling, I don't know if I'll even clear level 50. Since leveling is based off all your skills, and I sincerely doubt that I'll try to get every skill to a high level on any one character...... I doubt I will ever have a "max level" character.

(Mostly due to the leveling system, "efficient leveling", and the scaling, I've never had an Oblivion character above the mid-20s. Well, plus the fact that I don't play single characters for 200+ hours. Skyrim, of course, is a different game. But I still bet I'll have many 50-100 hour characters rather than one 200-300 hour character.)
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Elizabeth Davis
 
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Post » Tue Aug 09, 2011 12:51 pm

Why in gods name should they stop us picking perks, but still allow us to level? It's just silly. If you're going to cap leveling at 50, at least say you are - instead of letting us level, but not gain anything (except a +1 to Health, and either Stamina or Magicka, which admittedly could be an advantage) from it. It's like telling a child he can buy anything in a candy store, but not eat it.
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krystal sowten
 
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Post » Tue Aug 09, 2011 9:46 am

Why in gods name should they stop us picking perks, but still allow us to level? It's just silly. If you're going to cap leveling at 50, at least say you are - instead of letting us level, but not gain anything (except a +1 to Health, and either Stamina or Magicka, which admittedly could be an advantage) from it. It's like telling a child he can buy anything in a candy store, but not eat it.


I suppose it's because you'll still be levelling skills. Also likely because the stronger tier enemies will be in the 60-70 levels due to having high health and magicka so we'll still have challenging enemies past level 50 which we have reason to boosts attributes to fight.

I'm glad it's 50, makes you chose carefully about what skills you want to specialise in.
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Kitana Lucas
 
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Post » Tue Aug 09, 2011 2:31 pm

I wouldn't mind if you could choose perks after level 50, but only if leveling up after level 50 would take an extremely long time. Which unfortunately isn't possible with the (imo crappy) leveling system ES games use. So I'd rather have a limit than (again) 'Master of all Trades' characters.

If you are on PC this won't be an issue anyway, pretty sure this limit is just a simple game setting and there will be a day 1 mod to remove the limit.
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Matthew Aaron Evans
 
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Post » Tue Aug 09, 2011 12:17 pm

Good - for replayability
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lolly13
 
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Post » Tue Aug 09, 2011 6:18 am

Why in gods name should they stop us picking perks, but still allow us to level?


Game balance?

Yeah, they could have altered the skill points->levels conversion so that max on all skills would get you exactly to level 50, but....

...here's a thought. Maybe they wanted people to be able to achieve their designated point of "great power" (50 levels/50 perks), without having to hit 100 in all 18 skills. (Since maxing out every skill is a pretty contrived and convoluted playstyle that only people specifically trying to do it would achieve). They say that leveling slows down a good bit after 50..... perhaps 50 is roughly = 100 skill in half a dozen core skills, plus some development in the others. What you might expect of someone trying to play a somewhat focussed "class-like" build.

But once you hit that "max perks" point, there's still skills that aren't at 100. So they still let you "level", but it's just to give you something as you push towards maxing all skills. (since I'm sure people would complain pretty hard if you no longer leveled at all, but still had skill points to gain.)
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Alister Scott
 
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Post » Tue Aug 09, 2011 12:57 am

Hmm seeing varied opinions I like that.

I'll need to play the game first to see how it all goes, honestly.


And then there's the part where, unless I really work specifically at leveling, I don't know if I'll even clear level 50. Since leveling is based off all your skills, and I sincerely doubt that I'll try to get every skill to a high level on any one character...... I doubt I will ever have a "max level" character.

(Mostly due to the leveling system, "efficient leveling", and the scaling, I've never had an Oblivion character above the mid-20s. Well, plus the fact that I don't play single characters for 200+ hours. Skyrim, of course, is a different game. But I still bet I'll have many 50-100 hour characters rather than one 200-300 hour character.)


Well yeah, I'll need to play the game too, that's why I'm asking opinions lol we all really need to... need to... NEED TO.
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Prisca Lacour
 
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Post » Tue Aug 09, 2011 1:28 am

If im going to play a game for 200-300 hours then im most likely going to going to hit 50 in the first 100 hours
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AnDres MeZa
 
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Post » Tue Aug 09, 2011 12:35 am

Game balance?

Yeah, they could have altered the skill points->levels conversion so that max on all skills would get you exactly to level 50, but....

...here's a thought. Maybe they wanted people to be able to achieve their designated point of "great power" (50 levels/50 perks), without having to hit 100 in all 18 skills. (Since maxing out every skill is a pretty contrived and convoluted playstyle that only people specifically trying to do it would achieve). They say that leveling slows down a good bit after 50..... perhaps 50 is roughly = 100 skill in half a dozen core skills, plus some development in the others. What you might expect of someone trying to play a somewhat focussed "class-like" build.

But once you hit that "max perks" point, there's still skills that aren't at 100. So they still let you "level", but it's just to give you something as you push towards maxing all skills. (since I'm sure people would complain pretty hard if you no longer leveled at all, but still had skill points to gain.)

^^

:cookie:
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Charleigh Anderson
 
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Post » Tue Aug 09, 2011 6:13 am

The difficulty of the game will only cap out at 50. So gaining anymore levels would be pointless. (information drawn from G4)... Thank you.
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Tracey Duncan
 
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Post » Tue Aug 09, 2011 9:14 am

Glad they capped perk selection at level 50. Means a more focused character instead of a master at everything.

:goodjob:
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Ownie Zuliana
 
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Post » Tue Aug 09, 2011 12:40 am

The difficulty of the game will only cap out at 50. So gaining anymore levels would be pointless. (information drawn from G4)... Thank you.


You still gain attributes though, so it's likely there will be enemies who will scale past 50 to make sure there is still a challenge, even if it is just in the elite/boss enemies.
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OTTO
 
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Post » Tue Aug 09, 2011 5:05 am

:cookie:


Mmmmm, cookie. :D
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Mario Alcantar
 
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Post » Tue Aug 09, 2011 12:03 pm

I'm still betting my pants that we can pick a perk each level, even after level 50.
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Allison Sizemore
 
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Post » Tue Aug 09, 2011 7:39 am

Its good for replayability and also to help define the character more. In Oblivion every character, no matter how they started, were heading towards the same point of being the master of everything. Same thing in Fallout 3.
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clelia vega
 
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Post » Tue Aug 09, 2011 12:31 am

I say good.

Reason: Diversity of characters in late game. Instead of like in MW and OB where basically all of my characters were the same late game since they maxed out most of their skills. With limited perks (50 seems like a lot to me though some would say not enough. Depends on what they are) you can have more specialized characters instead of pretty much all hybrids by the time you reached the soft cap.

And I think Todd said that after 50 you will level really slow compared to the rate at which you leveled to get to 50.
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Spooky Angel
 
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Post » Tue Aug 09, 2011 9:24 am

The difficulty of the game will only cap out at 50. So gaining anymore levels would be pointless. (information drawn from G4)... Thank you.


If level 50 is where the difficulty caps out (Which I'd assume means the maximum level enemies are scaled to, I'd think that makes leveling higher quite the opposite of pointless, because it means reaching a higher level makes you stronger in comparison to enemies, and in theory, becoming stronger is the entire point of leveling.

Anyway, as to my thoughts at the decision to allow no further perks after level 50, I definitely think limiting how many perks the player can gain is a good idea, because one complaint with past games was that characters eventually reached a point where they mastered all skills and maximized all attributes, at which point, there was really not much to distinguish each character, which is something RPGs are supposed to avoid, limiting the number of perks Skyrim allows you to have per character helps to ensure that characters can still remain distinct depending on how you've played them, whether 50 is the right number to limit it at I'll have to play the game to see, but right now, at least, I don't see a particular reason to complain about it.
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Jeff Turner
 
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Post » Tue Aug 09, 2011 1:43 am

i say screw that system of capping the perks. Im on console so i cant do mods...i loved having a character in oblivion who was master of everything, that way i got too enjoy all aspects of the game with my one (loved) character. I Want a total badass character who is the best at everything, i know its not totally realistic but it will be my game and i should be able to play however i want. I specifically want to be master at everything and enjoy everything in one play of around 400hrs like oblivion (for me). They should allow this to be toggled so as the please everyone...
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chirsty aggas
 
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Post » Mon Aug 08, 2011 11:23 pm

Good because it forces you to make choices and customize, but bad because i know I will level up to 75 and hate that I can't get 25 more perks. So its bad because I'm greedy
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Samantha Wood
 
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Post » Tue Aug 09, 2011 10:16 am

I really like it. Skyrim could cater both to the God-stats loving player and those who want balance(Sorely missing in Oblivion and FO3 to a lesser extent. However Obsidian's New Vegas is just as worse)

As skills can be brought to 100 however skills(In the skill tree. Not perks) which really define you are limited at 50 and call for more playthroughs.

This is while keeping the fun of leveling and getting exp in.

Love it. Exactly the system I wanted Obsidian to put in. Alas.
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naome duncan
 
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Post » Tue Aug 09, 2011 1:45 am

So I've seen in a few reviews, this one in particular http://theelderscrollsskyrim.com/skyrim-whats-new-and-what-we-know/
That have stated you WILL NOT be able to pick perks after level 50. I am personally unsure about whether this is good or bad if it IS TRUE. I think it will be very good re-playability, allowing up to 100hours+ of game time on each character to max in their specifics, but I can also admit I have an account on Oblivion with 100 in all skills with over 600 hours game play on it.
Does anybody know this is fact though?

Also feel free to share ideas :celebrate:

Edit: About where this is located on the review, it's slightly near the end, in between the half-way point and the end.


I have seen this in a lot of threads, so I think it's true, but I have never seen the actual source. There was an interview where Todd said that Oblivion is a level 1-50 game, whereas Fallout 3 was a 1-20 game, even though he later says the mathematical level cap would be around level 70-80. Nowhere in that particular interview does Todd say that suddenly at level 51 we stop getting to pick new perks every time we level up.

A summary on a forum from a guy named MorganGarrett does not constitute a legitimate source, which would be an interview with the devs, or something similar. If you click through the link on the page from the blog you posted above, here is the source of that blog's info:

http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/f/10669/t/76890.aspx

a random comment from a forum member, who does not list any source for where he got that piece of information.


Do you have an actual source for this?
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Spooky Angel
 
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Post » Tue Aug 09, 2011 2:39 pm

Even if it's true lets keep in mind the DLCs might change this.

over 50 types of beards, wow..... that what caught my eye in that link, thanks!
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Kahli St Dennis
 
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Post » Tue Aug 09, 2011 1:26 pm

Even if it's true lets keep in mind the DLCs might change this.

over 50 types of beards, wow..... that what caught my eye in that link, thanks!
PC users could also mod it or edit the ini file.
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Ash
 
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Post » Tue Aug 09, 2011 12:23 pm

PC users could also mod it or edit the ini file.


If it does turn out to be true, then yes, I plan to make a small mod for this.

it might be as simple as changing one variable in the CK like iMaxPerkLevel from 50 to 70
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Rachel Eloise Getoutofmyface
 
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