» Mon Apr 26, 2010 2:29 am
Now, I'm not going to argue for one side or the other on this thing, just state my own personal opinion.
In my own opinion, I think that we should get perks every level. With Fallout 2, the level cap was 99 (if memory serves), so having a perk every 3 levels was okay (at the end you would have 33 perks). For Fallout 3 the level cap was 20 (not counting Broken Steel), so you'd have 20 perks at the end. With Fallout: New Vegas, at current stage, we'll have 15 perks (perk every two levels, 30 levels 30/2=15). Now, in my own opinion, unless the perks are made to cover a lot more stuff (i.e. the Fallout: New Vegas version of the ''thief'' perk would give you +15 to security, sneak, lockpick, small guns, and science), 15 perks just doesn't seem enough for me. Especially if you look at Fallout 3 and include Broken Steel, that means Fallout 2 you got 33 perks, Fallout 3 (+Broken Steel) you get 30 perks, Fallout: New Vegas... 15? :/ It just doesn't seem to fit.
Like I said: Unless the perks cover a lot more ground, 15 just doesn't seem enough. Maybe having skills cover more stuff rather than perks? Maybe allow you to get a lot more perks outside of leveling? These would seem acceptable compromises, but as it is the numbers just don't feel right.
Again, this is my personal opinion, but giving us 33, then 30 perks, but now 15? It feels wrong. Thank's for listening! :flamethrower: :ahhh: