I liked being able to choose 30 perks.
It's 29 perks, not 30.
People complain about god builds, but isn't the whole point of any RPG to be able to work towards leveling up and becoming the most powerful thing in the game?
Maybe in mmorpgs or multiplayer rpg's or larger one's like the older final fantasy games but in a single player game with a low final level cap, no.
It takes a lot of work to level up.
No, it doesn't, at least not in fallout 3. The leveling system might be different in Vegas but in fallout 3 you leveled up way too fast.
Take broken steel for example.
I completed the broken steel quests at very hard and ended up at lvl 27.
I didn't do any other quest nor did I grind enemies either.
For 3 quests and the occasiounal(?) encounter enemy I gained 27 levels...
You have to choose wisely.
Choose wisely?
Why the hell would I like gun nut?
It gives me 10 more skill points.
I'm already up to my neck in skill points and have maxed out the skills I want, why would I want to have a perk like gun nut?
You don't have to choose wisely what so ever.
This is a completely offtopic question: Are you by any chance swedish, danish or norwegian?