Perks are NOT a replacement for skills

Post » Mon Nov 30, 2015 7:24 pm

Stop saying that they are, they removed the skills that were available in FO3 and NV, and they didn't replace them with anything.

The perks in FO4 must be taken 1 at a time, with an absurd level cap that you need to reach to access the next one. For role play purposes this is unacceptable, and game breaking. While I can enjoy playing FO3/NV in any way that I like; Whether that be making a thief, a gunman, a stealthy assassin, ect. I cannot do the same in Fallout 4. The game simply does not allow you to role play, the entire concept has been removed since you cannot specialize your character into one particular field, and play around that field.

For example. I start playing Fallout New Vegas, I want to be a stealthy demolitions expert. Through leveling up my sneak skill to 100 by level 4 (And neglecting all other skills), I have the ability to place a stick of dynamite into an NPC's pocket very early on, thus giving me a tactical advantage against stronger unsuspecting enemies. I can then join the powder gangers, and start my career as a criminal, and enjoy every minute of it. This is called ROLE PLAYING.

Now with Fallout 4, I can start my game off by getting 10 points into agility... cool. It doesn't help me with my pick-pocket skill, BUT GUYS DONT FORGET THEY TRADED OUT THE SKILLS FOR PERKS!!!!111!!!1!!1! So I go over to look at the pick-pocket perk... Sounds good! I'll just max this baby out and... Wait. I need to be level 6, 17, and 30 to improve my pick pocketing? That doesn't sound like a skill replacement to me. That sounds like Bethesda has created a game for the stupid generation of cell phone gamers that are too incompetent to play a game that has more than one button to press.

Thank you Bethesda, for completely removing all forms of role-play and fun from Fallout. Hell even Fallout 2 was more fun than this garbage and you had one button to attack with.

Oh yeah and they removed the traits that were present in NV/Fallout 2. Thanks for that, you know how the community just doesn't care about character building, you can ignore it that's okay :)

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gemma
 
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Post » Mon Nov 30, 2015 1:25 pm

Wow cool rant right there.

on the subject of skills may I tell you about gradual progression, you complain you have to be Lvl 14 or 20 to get the next rank of a perk. yet you ignore the fact this was done to prevent players from being too strong at lower levels. Bethesda did not take away RPing they just put that boundary there to allow for a more balanced game. also it feels more rewarding to get that last rank of X perk than it did in previous fallouts.

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Katie Samuel
 
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Post » Mon Nov 30, 2015 10:32 am

Easy there ;-p Its just a game after all. But if you really want a laugh, you can play the entire game without ever assigning a perk at all. They just make what is already trivial (the game is way too easy) into even more trivial. Try that in any other "RPG" and see how far you get lol.

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JERMAINE VIDAURRI
 
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Post » Mon Nov 30, 2015 9:38 am

Oh yeah, and Bethesda there are not "270 perks". There are 70 perks with slightly increasing ranks. If you subtract the perks that are supposed to replace the skills that the previous titles provided, we end up with even less... When you compare it to the other Fallout games there are so many less perks, and of a lesser quality might I add.

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Nicholas
 
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Post » Tue Dec 01, 2015 12:54 am

You mean they made it so that you have to branch out to at least 9 other fields of character creation before you can go back and put a point back into the one that you wish to role play with? So in other words you aren't role playing, you are running around and killing things call of duty style with some generic buffs that you have virtually no control over.

They pretty much ruined Fallout with this. Its no longer an RPG, just a standard FPS.

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Courtney Foren
 
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Post » Mon Nov 30, 2015 11:06 am

Na youre wrong. The perks no longer matter at all. From level 1 you can use any weapon you want with the same proficiency. You just hit harder with the perks but the game is so easy even without them it makes no difference. Hence, the perks actually dont do anything from an RPG perspective. I guess what I am trying to say is you are already overpowered from level 1. The skill system allowed you to create a character with limits. He might be a good hacker or whatever, but it came at a cost. There are no costs in this game lol.

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Suzy Santana
 
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Post » Mon Nov 30, 2015 11:58 pm

750 million dollars in sales disagrees with you OP. I love the new perks. To each thier own though! I respect your opinion.
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James Hate
 
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Post » Mon Nov 30, 2015 12:17 pm

I actually found the opposite, I find this game harder and more costly than other fallouts. e.g I wanted to get rank 3 of hacker to unlock a locked terminal which would allow me to get the X01 power armor, yet as I wanted that I also wanted toughness rank 4 and bloodymess rank 3. in previous fallouts I would be able to just level those 3 up gradually and thus becoming a Jack of all trades. while in fallout 4 I can only chose one per level so i have to be really smart about my decision.

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Barbequtie
 
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Post » Mon Nov 30, 2015 8:20 am

they are :P

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DAVId MArtInez
 
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Post » Mon Nov 30, 2015 1:50 pm

Yes it's disappointed but the game is good
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sam westover
 
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Post » Mon Nov 30, 2015 5:38 pm

People you need to quit saying that perks don't matter in this game or effect gameplay it's inaccurate and misleading.

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ruCkii
 
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Post » Mon Nov 30, 2015 10:25 pm

as someone said in another post, it's more like an open world adventure game with RPG elements. it's definitely not a full blown RPG

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djimi
 
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Post » Mon Nov 30, 2015 9:22 pm

yep. some have a pretty significant effect. I myself love the new system. I was able to get mysterious stranger right out of the gate. don't remember exactly, but I think that wasn't available till around level 10 in FO3

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Alister Scott
 
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Post » Mon Nov 30, 2015 4:45 pm

It's like this with every game they release Fallout 4 will be regarded as the best Fallout in time just like with Skyrim. It's simply a better product than it's predecessors from an overall stand point.

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Red Sauce
 
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Post » Mon Nov 30, 2015 8:58 am

I actually like the new system. Some of the choices are very static, but they replaced skills which was exactly the same, static! What i like is the new weapon perks. As you choose what you are proficient with, which adds some depth to me. Small Guns had to wide a variety of weapons. Just because someone is good with a handgun or a full automatic, does not mean they can handle a bolt action. Here you get to set points in what gun you are actually the best with, even though you can use whichever gun you'd like outside of it. Just make sense to me. Everyone can pick up a sledge, but not everyone knows how to squash people's heads with it, you need strength and perk points to get it up to its full potential. And stuff like lockpicking and Hacking is just the same as skills, only divided up in 4 categories where each handles 25 of the old skill gating. Its really quite simple and pretty much the same.

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Michelle Smith
 
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Post » Mon Nov 30, 2015 8:22 am

So your upset that your skills take time to develop?

Why not get a MOD that lets you max your skills into the uber-explosive-stealth-ninja you want to be at level 5?

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Fanny Rouyé
 
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Post » Mon Nov 30, 2015 8:07 pm

You knew about this system in advance and other things you might not like and yet you paid for it? How can you even do that if you do not believe in what the product offers?

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jesse villaneda
 
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Post » Mon Nov 30, 2015 8:44 pm

Sounds more like they balanced the game so you couldnt be OP that early, honestly it just seems that you just want to cheese the already easy game...

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Bambi
 
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Post » Mon Nov 30, 2015 5:14 pm

You know what he meant. This game is [censored], and it is not even remotely as high of a quality a game as Fallout 3 or Fallout NV. Until they bring back skills, remove level caps on the perks, add more dialogue, increase the amount of NPC extras, decrease the amount of camps that consist purely of raiders, and add new perks, the game will simply be inferior to the previous titles. I would have payed perhaps $15 for this game, for the graphical overhaul alone. This was not the fully fledged fallout game it should have been.

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KRistina Karlsson
 
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Post » Mon Nov 30, 2015 11:53 am

Okay now think for a minute. Its one thing to want a cool weapon/armor but it is another to claim that they really matter. Did you really need the armor? What for? I mean... the starting armor is more than enough to stand toe to toe without dodging or hiding against a deathclaw. Last night I took out the deathclaw in the dogmeat quest without even using the power armor provided along the path and only using melee and my assault rifle .38 pipe gun... so why do you feel like this particular armor will change anything?

The difference between and RPG and a Shooter is than in a RPG you NEED to do things to advance or you will fail; but in a shooter those same "things" are just decoration and it does not matter if you have them or not. Try bypassing high level items, perks and spells in a normal RPG and see how far you get lol.

Side Note: Raider power armor is much better because it only costs steel to fix the chest piece. You needed other stuff to fix the other types.

Except that they dont. What they do is make the game easier, but the game is trivial to begin with. Hence, its like a FPS. This is exactly how they play. You can get the perks if you like but ultimately they dont matter and you can finish the game just the same. In a FPS, this translates to that special hidden gun, or the use of a op vehicle in an area, etc.

The problem is that people buy Fallout because it is believed that the game is an RPG. Traditionally, an RPG makes skills/perks/whatever you want to call them, central to a game. You cannot advance if you dont upgrade and move forward because the game scales in difficulty and complexity. Not so in this game, hence you can play the entire game without taking a single perk and you would be just fine. In my game (on survival difficulty) I only put 2 points into toughness (before I knew how easy the game was) and the rest into other non-combat stuff. Honestly, I didnt need any of them. Nothing i found in a safe or through a computer really did much and power armor is definitely not needed and moves too slow for my taste.

Again, im not bashing, its an ok game for what it is. If it was a shooter, it would probably average a solid 7 or 8 on most reviews. But that is not what (most) fans of RPG's are looking for hence the scores you see on review sites.

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Laura Samson
 
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Post » Mon Nov 30, 2015 9:11 pm

That's another thing. The game is already so damn easy. I haven't touched a difficulty outside of survival, and I find it quite hard to die to anything that isn't legendary and 10 levels higher than me. The game is overall bad, including the balancing.

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Emily Rose
 
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Post » Mon Nov 30, 2015 9:41 am

I get why the level restrictions are there, but I would prefer ther were lower, or instead maybe had a scaling S.P.E.C.I.A.L. requirement (e.g. needing higher Perception for higher levels in Rifleman) so that you can specialise sooner. The system is much more elegant than in 3/NV, especially for step skills like lockpicking and science, and I like the change. But I think the balance needs some work. When the modkit comes out I'll probably tweak the requirements to suit my tastes.

The biggest roleplaying challenge for me is how the character is presented. Every character is a married war veteran or law school graduate with a nice house and a baby son. That doesn't leave a lot of room to make your own backstory. But then, that's never been quite as big a focus in Fallout as it has in TES.

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Tarka
 
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Post » Mon Nov 30, 2015 10:27 pm

What did you expect it to be huh? did you expect it to be fallout 1 or 2 well too [censored] bad because interplay sold this ip to beth the only company that actually wants to make this franchise known and make it good.

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Rebecca Clare Smith
 
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Post » Mon Nov 30, 2015 8:34 am

Well in some ways I see your point. However people should also stop saying it's not a RPG because there's no skills.
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Adrian Morales
 
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Post » Mon Nov 30, 2015 2:22 pm

Lol, it's not an RPG because of LOTS of reasons, not just skills.

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Janine Rose
 
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