and Post above yours - yeah but as it stands there is nothing special about your wood elf or Orc so their inherent traits should still apply, they have no class, and your brawler isnt much of a brawler without a definition of strength, agility and endurance or whatever else would define a brawler, what good is skill without foundation?, also your elf is pretty much a blank slate as this time around your character developes over the Course of the game (perks) rather than having a base to launch from.
From a gameplay perspective everyone's a blank slate as far as "attributes" go, and it should be a blank slate. That allows me to fill in who my character was before the game started. I don't want a base to launch from. One of the reasons they removed major and minor skills is to remove bases like that.
Attributes were never boundaries for long, neither were racial skill bonuses. But I think starting from nothing is better than starting from something contrary to your goals. Now I get to make an Orc mage, unless they expand racial bonuses the other way.
Now we're just dancing in little circles, MK. Maybe I should start writing the report I'm supposed to write.
I stacked my Morrowind character full of Feather effects and never worried about encumbrance again. It was cheaper than Strength and I was mostly a mage anyway.