perks vs attributes

Post » Wed Mar 30, 2011 4:30 am


And who's to say my Orc mage should hit harder than a tough little Wood Elf brawler?

Oh, and Hand to hand probably isn't the best skill to use as an example because its damage has always svcked. I'm not sure if there's even a difference between a race with 50 Strength and 5 H2H and a race with 30 Strength and 5 H2H from level 1. They'd probably both just hit 1.


Because so far whats been stated, at the beginning of the game..you pick your race, thats it. so when we are talking about strenght attribute being gone......see where Im going? I'd like a rational im not trying to change minds
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Wed Mar 30, 2011 6:29 am

Because so far whats been stated, at the beginning of the game..you pick your race, thats it. so when we are talking about strenght attribute being gone......see where Im going? I'd like a rational im not trying to change minds

Exactly. In this instance it's good that Strength is gone. An Orc mage should not be stronger than a Wood Elf brawler. It's not like the character is born at character creation, every character has some sort of past which defines who or what they are just as much or more so than race does. In that sense starting attributes for a race were restrictive. Give me racial bonuses like resists and weaknesses that are inherent to my biology, and let me choose my characteristics.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Wed Mar 30, 2011 1:00 am

I don't feel good about having no obvious attributes. I tend to play magical chars, which always brought me into encumbrance trouble. But i was still able to put a point into strength once in a while, and used strength enchantments instead of feather, with the benefit of hitting harder when i ran out of Magicka. It was my choice to sacrifice a few attribute points of the "optimal Leveling" path if i wanted to go another direction, so i feel i'm loosing one degree of freedom. doesn't mean i wouldn't like the perks idea.

plus: having no attributes kind of reduces my enthusiasm about having the Enchanting Skill back on the list.
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Wed Mar 30, 2011 10:28 am

plus: having no attributes kind of reduces my enthusiasm about having the Enchanting Skill back on the list.



huh? why?


and Post above yours - yeah but as it stands there is nothing special about your wood elf or Orc so their inherent traits should still apply, they have no class, and your brawler isnt much of a brawler without a definition of strength, agility and endurance or whatever else would define a brawler, what good is skill without foundation?, also your elf is pretty much a blank slate as this time around your character developes over the Course of the game (perks) rather than having a base to launch from.
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Tue Mar 29, 2011 10:56 pm

huh? why?



maybe i'm just used to push attributes with my enchantings. I may get used to other things, but i don't want most of the more complex effects to be active all the time - stuff like Detect life or chameleon or water walking start to get annoying soon.... so i'm left with resistances i guess
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Wed Mar 30, 2011 5:28 am

and Post above yours - yeah but as it stands there is nothing special about your wood elf or Orc so their inherent traits should still apply, they have no class, and your brawler isnt much of a brawler without a definition of strength, agility and endurance or whatever else would define a brawler, what good is skill without foundation?, also your elf is pretty much a blank slate as this time around your character developes over the Course of the game (perks) rather than having a base to launch from.

From a gameplay perspective everyone's a blank slate as far as "attributes" go, and it should be a blank slate. That allows me to fill in who my character was before the game started. I don't want a base to launch from. One of the reasons they removed major and minor skills is to remove bases like that.

Attributes were never boundaries for long, neither were racial skill bonuses. But I think starting from nothing is better than starting from something contrary to your goals. Now I get to make an Orc mage, unless they expand racial bonuses the other way.

Now we're just dancing in little circles, MK. Maybe I should start writing the report I'm supposed to write.

I stacked my Morrowind character full of Feather effects and never worried about encumbrance again. It was cheaper than Strength and I was mostly a mage anyway.
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Wed Mar 30, 2011 10:47 am

From a gameplay perspective everyone's a blank slate as far as "attributes" go, and it should be a blank slate. That allows me to fill in who my character was before the game started. I don't want a base to launch from. One of the reasons they removed major and minor skills is to remove bases like that.

Attributes were never boundaries for long, neither were racial skill bonuses. But I think starting from nothing is better than starting from something contrary to your goals. Now I get to make an Orc mage, unless they expand racial bonuses the other way.

Now we're just dancing in little circles, MK. Maybe I should start writing the report I'm supposed to write.

I stacked my Morrowind character full of Feather effects and never worried about encumbrance again. It was cheaper than Strength and I was mostly a mage anyway.

Different races are supposed to have inherent strengths and weaknesses. The blank slate is blank for your class, not what you were born with.
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Wed Mar 30, 2011 3:58 am

I can have both, so why not take both.
No reason.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Tue Mar 29, 2011 11:05 pm

Different races are supposed to have inherent strengths and weaknesses. The blank slate is blank for your class, not what you were born with.

The inherent strengths are reflected in the racial bonuses like weaknesses and resistances.

How many times do I have to say that before someone understands what I mean?
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Wed Mar 30, 2011 1:50 am

Different races are supposed to have inherent strengths and weaknesses. The blank slate is blank for your class, not what you were born with.

:whistling: maybe if someone else says it then people will understand, for some reason when I say something here its like I'm coughing rocks, then someone says the exact thing and its like an epiphany..


please provide an example of Racial bonuses
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Wed Mar 30, 2011 9:38 am

The inherent strengths are reflected in the racial bonuses like weaknesses and resistances.

How many times do I have to say that before someone understands what I mean?


Infinity + 1 times.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Wed Mar 30, 2011 11:33 am

I have explained time and time again why attributes (or skills) were not an accurate representation of a race's strengths because they were temporary and did not pass the level cap. That will be the last time I do so. You're welcome to disagree, but at least acknowledge it, maybe argue against it, instead of ignore it.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Wed Mar 30, 2011 4:58 am

I have explained time and time again why attributes (or skills) were not an accurate representation of a race's strengths because they were temporary and did not pass the level cap. That will be the last time I do so. You're welcome to disagree, but at least acknowledge it, maybe argue against it, instead of ignore it.



Please if you will provide an example of Racial bonuses.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Wed Mar 30, 2011 12:17 pm

Please if you will provide an example of Racial bonuses.

Ah see, I think you're confusing what I mean by racial bonuses. I don't mean the starting attributes, which after only so many hours of play were negligible. I mean the passive bonuses like Breton's 50 Resist Magicka, or greater and lesser powers like Redguard's Adrenaline Rush. THOSE are what define the races to me. Those are either difficult to replace if one chooses another race (wasn't too easy to find 50 Resist Magicka on less than three items) or impossible to replace like powers.

User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Tue Mar 29, 2011 9:33 pm

mmk, I do not see why those would supercede Attribute bonuses and predispositions for a particular race. the argument you provided against Attributes (not mattering after a particular level) can be applied here as well. :/ so it seems this would have been an Impass.


let me not distract you any further from your report.
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Tue Mar 29, 2011 11:51 pm

First of all, let's all just calm down.

We're all friends here.

The removal of attributes is a brave thing. I think what it really comes down to, is the design philosophy of Beth. Todd has stated several times they like to "completely start over" with each game. Take everything and throw it out the window, and start anew. This will naturally clash with people who love the old ways. Nothing wrong with that.

Now, the removal of attributes was a pretty crazy decision. When I first heard that, I was very confused. But, the more info I read, the less worried I become. First of all, I'm not taking sides here, but:

1) Have some trust in Beth. If anything, Fallout 3 has given me a lot of faith in their development skills. We're talking about a company that has some considerable industry experience, and I think they know a little more about TES than most of us do.

2) Keep in mind that we don't know everything. People are jumping to conclusions, but all we have is a couple trailers, some screens, and pre-release info of the same demo over and over again. Info is limited, let's save our arguments for when the game is out.

3) Development time. It plays a way bigger role than most of you probably think.
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Tue Mar 29, 2011 11:55 pm

Because so far whats been stated, at the beginning of the game..you pick your race, thats it. so when we are talking about strenght attribute being gone......see where Im going? I'd like a rational im not trying to change minds


Well at the very beginning of oblivion you just picked race as well. Your differences were fairly minor in most cases except for maggica, sure a orc was a bit stronger but not a noticeable amount at level 1. The only real differences started to appear when you picked/made your class. Now you will be effectively making your class by doing the tutorial instead of going through the tutorial and picking a class that has no relation to what you just did in the tutorial.
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Wed Mar 30, 2011 3:27 am

plus: having no attributes kind of reduces my enthusiasm about having the Enchanting Skill back on the list.


Me too. Fortify Attribute was the best skill for enchantments (besides constant Restore Health / Fatigue in Morrowind). Fortify Skill could only replace it if they changed it so values above 100 would take effect. But sadly, we don't know that yet.
User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Wed Mar 30, 2011 7:52 am

Interesting poll results
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Wed Mar 30, 2011 2:14 am

Now I get to make an Orc mage, unless they expand racial bonuses the other way.

I already have an Orc mage in Oblivion. I made him in large part specifically because I wanted the challenge of making a character who ran contrary to his starting attributes. The same reason I have a female Bosmer with a battle axe.

Without starting attributes - without attributes at all - there would've been nothing at all special about my Orc mage, aside from his fangs, I guess.

I'd much rather have a character who's special for having overcome an innate disadvantage than a character who's just a different color.
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Wed Mar 30, 2011 12:35 am

...

I'm not even going to try to post sarcastically how ridicolus I think this "it's dumbed down" movement is.

I'm just going to wait unttil somebody brings up that we should boycott Skyrim, then I'll laugh...
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Wed Mar 30, 2011 8:41 am

This new system is so much better than Oblivion's in every way, just from the descriptions of it. It seems much easier to manage, while not "dumbing it down". I don't see it as they've removed anything, I see it as they're reorganised it.
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Wed Mar 30, 2011 7:15 am

I voted other....why? Attributes are gone,it's as simple as that. Let's move on. :)
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Wed Mar 30, 2011 1:59 am

This new system is so much better than Oblivion's in every way, just from the descriptions of it.


Talking about jumping to conclusions, eh.
Maybe if we all hold each other's hands and say that we believe http://img713.imageshack.us/img713/6686/tiapft.jpg, it will happen!

Until then, I will doubt.
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Wed Mar 30, 2011 7:00 am

Talking about jumping to conclusions, eh.
Maybe if we all hold each other's hands and say that we believe http://img713.imageshack.us/img713/6686/tiapft.jpg, it will happen!

Until then, I will doubt.


Doesn't matter either way, because the new system is here and the old system is gone and you (or anybody) can't do anything about it. No amount of complaining/whining will change the game. If you don't like the new system you have two choices:

1. Put up with it
2. Don't buy the game
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

PreviousNext

Return to V - Skyrim