There is so much more possibility with perks. Attributes can never compare to the customization that perks can offer.
Potentially speaking, of course. I have yet to see how well they'll be implemented in Skyrim, but I am optimistic.
This is so wrong in so many lvls.
Perks are the tool of the lazy and uncreative mindset, they are the poor work quick exit. They are immersion breaker and cheezy adition coming from action games not RPG, shouldn t belong here
A perk that gives bleeding ? Patetic, because a blade doesn t give bleeding naturally who never cut itself and saw the blood flow. No need freaking perk just insert this in the skill increment.
No more armor skill, so from night to day , you fart, and ditto you know how to perfectly use armor, just because you know how to wear it. Full plate ? Pathetic !
This is the lazy implementation of the MATRIX symdrome: I KNOW KUNG FU, the answer to the lazy problem of not willing to commit, same in TES.
You know how to use swords but not a dagger wich is essentially a big knife... right another idiocy, you need a perk for it.
I could ridicularize probably 90% of the perk implementation if i knew what they are and show a more plausible and seemless proposition to implement whats intended, but it would do the dev work and think out of the box. Which isn t much Bethesda terrain nowaday... Nowaday its streamlining inside the box. A shame.
I m waiting from eastern europe companies, they seem to be the only one to still have balls and brains in the gaming market.
Basicly perk is the lazy work of developer not willing to think about interviewing skills toghether (similarity skill development, branching skills and etc) not willing to implement features in the game. A perk is much more easy you switch a button on/off and F***K logic, F***K immersion, F***K plausibility. Welcome DIABLO style of gameplay, next step in TES VI serie is isometry view ... awesome!
It becomes Barbies goes to wonderland with a horny helmet, Mario Bross 1 rst person, or maybe 2D as the serie is clearly involuting in brain use and gameplay implementation.
This perk sistem is issues of jerks that cry they could go ubber.... now we will have jerks crying they can t go ubber (probably the same that cryed they could 100 everything)....lol.