» Wed Mar 30, 2011 8:40 am
"Simplifying"... "Dumbing down" "Streamlining" ... call it what you want. I am 100% in favour of a more focused approach to how I develop my character. You all need to realize that all those attributes, at the basic level, affected your magicka, stamina and health. Aside from encumbrance and a tiny handful of other exceptions that had no real, tangible substance (personality, etc.). And as Todd clearly said, all the attributes are still in the game and scripting, they are just meshed into your skill trees to make the process more organic. Instead of choosing to increase 3 core attributes based on what I've done during a level-up period, it does it for me and I just choose to increase and beef up other areas of my skills. Skills = Attributes. Naturally, if I study mathematics, my intelligence level on that subject will increase. I wouldn't read 10 papers on particle physics and then decide some time afterwards that I want to retain the information I gathered at some basic, "subconscious" level.. which "subconscious" definitely describes TES attributes anyway because they weren't the be-all, end-all factor to determining whether or not you were good at something. Why maintain more, redundant steps to go through in order to be better at something, when something more "streamlined", or "dumbed down" can offer a more organic, natural alternative?
Less is more.