Ouch. Typing in my own quote makes it hard to quote you.
and how exactly will Perks (rewards lol) portray this from the start when you make your first character and make them unique compared to another race?
I didn't say they would. If there are race-specific perks, which there probably won't be, then they can fill the role from level 2 onward (or from the beginning if we get a perk for level 1). I did, however, say that racial bonuses can and should fill that role. They already did, just need to expand them.
I disagree that skills are Core, the Attributes are the make of the Race and determine how well off initially they are towards what skill they have advantages and disadvantages, I do not see Perks replacing this especially when perks are Rewards in nature, not drawbacks most of the time
Then we agree to disagree here. But remember two things. One, races started with different skills too, and there is nothing to make me think they won't in Skyrim. And two, again I did not say that perks would replace starting attributes. That's the domain of racial bonuses.
Yes so how exactly are perks that are up to the player to decide to acquire going to represent racial bonuses which were represented by Attributes?
Ah see, I think you're confusing what I mean by racial bonuses. I don't mean the starting attributes, which after only so many hours of play were negligible. I mean the passive bonuses like Breton's 50 Resist Magicka, or greater and lesser powers like Redguard's Adrenaline Rush. THOSE are what define the races to me. Those are either difficult to replace if one chooses another race (wasn't too easy to find 50 Resist Magicka on less than three items) or impossible to replace like powers.
Let me reiterate: Starting attribute bonuses are significant at level 1, but by level 10 a Redguard mage will be only slightly less effective than a Breton mage, if at all. Races were only as unique as their passive resists and powers. Which I like, because it allows freedom for roleplaying. Want to be a Nord mage? Go ahead. Once your Intelligence and Willpower are 100, you're no worse off than a High Elf. Maybe that's unrealistic, but that's how the system worked in the past and that's how the no-attribute approach in Skyrim will work as well. In fact, if they alter race passives as a way of replacing starting attribute differences, races will actually become MORE diverse and specialized to a role.
If I I am proficient in 1hander swords and a pick a perk that increases damage of which supposedly represents strength increase what happens when I take up Axes or Two handers ignoring the fact that Two handers have inherently more damage
No one knows, because no one knows what the perks are yet. Maybe the damage bonus isn't exclusive to one-handed swords. Maybe it extends to two-handed swords. Maybe it extends to one-handed weapons of all kinds. Maybe it extends to all melee damage. Maybe there
is no damage increase perk, and they're all unique things like critical chance or bleeds. We'll have to find out. So really, no sense bemoaning the system too much until we learn more.
I'm not clear on your statement here sorry with regards to me saying the Grind isnt gone
Clarify what you mean by grind then. I took it to mean we'd still have to keep a close eye on which skills level when, and train one skill exclusively to get 5 attribute modifiers.
Wyatt: Epiphanies are the stuff of romantics and writers too lazy for proper character development.