Perks have great role playing enhancements.

Post » Sun Mar 06, 2011 3:05 am

I think I'll just say one thing, as Gizmo has stated much of what I think COULD go wrong with the system.

It either will work and be a tremendous success and feel totally right and natural.

Or it will fail, feel forced, gimmicky, and just downright terrible. Not an RPG, just an action game with perks. Call of Dragons: Skyrim Warfare.
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Kim Kay
 
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Post » Sun Mar 06, 2011 3:39 am

I think I'll just say one thing, as Gizmo has stated much of what I think COULD go wrong with the system.

It either will work and be a tremendous success and feel totally right and natural.

Or it will fail, feel forced, gimmicky, and just downright terrible. Not an RPG, just an action game with perks. Call of Dragons: Skyrim Warfare.

Isn't that the same with any game? You are not saying anything new here.
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Dark Mogul
 
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Post » Sat Mar 05, 2011 11:23 pm

All of my characters seemed to have maxed strength, endurance, willpower, intelligence, speed, etc. by the end. I did not intend for that to happen, but that is how a silly attribute system like Oblivion's worked out. If they removed attribute caps though characters that have the most potential strength would be the ones that did not choose to make strength governed skills as their majors. The whole system needed an overhaul. This is how they chose to do it. I do not see it as good or bad. It is just different.
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Susan
 
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Post » Sun Mar 06, 2011 4:19 am

Isn't that the same with any game? You are not saying anything new here.

No, because some systems can be totally average or not noteworthy without ruining a game. However, when much of the game relies on a system, we run into extremes. In light of all that Bethesda has done to build the ENTIRE GAME around perks, it will either succeed and be great, or just totally svck to high heaven. There is no in between because every other system and all the customization relies totally on perks.
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Cash n Class
 
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Post » Sun Mar 06, 2011 7:32 am

IMO I think that perks are going to be amazing for TES. There are 280 perks thus far and you can choose up to 50.Add that with the choice of boosting either your health,stamina or magicka each level up,along with your racial benefits and there is plenty of role playing options and game play styles to be had. Again,this is just my opinion.
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M!KkI
 
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Post » Sun Mar 06, 2011 6:25 am

Indeed. Not a single of my characters can be the same :P
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Chantelle Walker
 
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Post » Sun Mar 06, 2011 6:42 am

All of my characters seemed to have maxed strength, endurance, willpower, intelligence, speed, etc. by the end. I did not intend for that to happen, but that is how a silly attribute system like Oblivion's worked out. If they removed attribute caps though characters that have the most potential strength would be the ones that did not choose to make strength governed skills as their majors. The whole system needed an overhaul. This is how they chose to do it. I do not see it as good or bad. It is just different.

My thoughts exactly.
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Krista Belle Davis
 
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Post » Sun Mar 06, 2011 5:46 am

IMO I think that perks are going to be amazing for TES. There are 280 perks thus far and you can choose up to 50.Add that with the choice of boosting either your health,stamina or magicka each level up,along with your racial benefits and there is plenty of role playing options and game play styles to be had. Again,this is just my opinion.


This is an opinion that I second. :intergalactic:
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Robert Jr
 
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Post » Sun Mar 06, 2011 9:23 am

I have to choose Neutral until I get more info.

I like the Perk system, although the only problem that I can see is we'll be forced to focus on specific skills instead of all 18 skills.
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Marina Leigh
 
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Post » Sun Mar 06, 2011 2:54 pm

I have to choose Neutral until I get more info.

I like the Perk system, although the only problem that I can see is we'll be forced to focus on specific skills instead of all 18 skills.


Well it doesn't really force it, but it does reward it.
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Roddy
 
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Post » Sun Mar 06, 2011 11:24 am

Personally, I loved the perks system in Fallout 3, and thought they had tremendous impact on how I played the game

Yep. New Vegas (though not Bethesda) was even better. Just having them out in the open unlike Oblivion's hidden perks will make building and role-playing my characters way more fun.
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Robyn Lena
 
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Post » Sun Mar 06, 2011 12:58 pm

I have to choose Neutral until I get more info.

I like the Perk system, although the only problem that I can see is we'll be forced to focus on specific skills instead of all 18 skills.


Exactly why this game will have far superior specialization than TES3/5.
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-__^
 
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