In new vegas you only got to chose perks every other level. Now you can do perks every level or skills every level but not both. Means higher level cap, smoother gameplay and better progression
Explain how it means those thing? Explain it to me because i dont see it. You keep saying that but i can see no amount of "smoother", just dumber
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How does that make sense? If you wanted to specialize in guns, you could do that and become very formidable with guns at an early level, but still face a host of other problems and have a bunch of shortcomings. And how is this gone now, if you can simply just front load your character with gun based perks, especially now that they no longer require a skill cap.
The problem is that Skills and Perks are not the same thing, achieve different things, and should not be lumped together. Skills measured your aptitude in a certain area, while perks granted extensions to that aptitude or focused that general aptitude into a specific type of weapon (e.g.: Shotgun Surgeon).
Elaborate. Because simply saying this way is better without qualification isn't much of an argument.
This explain NOTHING! This does not explain how it is BETTER or SMOOTHER! It REMOVES functions, instead of building skill and adding perks for flavor it is all flavor now! It is not better!
Not really, because he clearly is pointing out that Skills and Perks had different roles. Developing your skills naturally led into getting better perks related to those skills. But now that's impossible because the only thing gating perks is your S.P.E.C.I.A.L. Skills seem to have been completely changed into basic "Be 20% better perks" for the most part, with the exception of Science! which seems to be turning into Skyrim's awful Smithing tree.
With this system of 70 base perks, each of the perks that are now supposed to represent skills mean that not only have we lost a way to improve our talents and aptitudes, we've also lost room for more interesting perks. If all the Medicine perk does is improve stimpaks and whatnot, what was the point of including it? Why not just let the potency of stimpaks be handled by our skill in Medicine and use that perk slot for something more interesting?
Pac-Man does not give players the freedom to customize their character and direct them to go do what they want with it. If you don't like playing a warrior, then play a mage. Choosing a role that plays well for you is a kind of player responsibility.
If you're going to riddle-me-this me, at least call me Batman.
Any argument I might make would pertain to Skyrim, not to Fallout 4. As we level up, we know that healthier and stronger enemies will appear. In Skyrim, the player soon becomes aware of that fact and he has a means available to prevent leveling up. The means doesn't appeal to all players, but some are happy enough with it. In Fallout 4, it appears we level up as we have in the past, by gaining experience. We cannot determine to use only four skills and thereby cap our level at 15 or 20, because we keep gaining experience regardless.
So, we will level up. It is possible that we will eventually acquire everything we believe best for our characters, and then we will have to level up yet again, and we might find ourselves having to take things we don't want because those things are the only things left to take. As our characters grow beyond a certain point, they may morph into something we don't want them to be. I don't see how Fallout 4 will allow us to stop this from happening. I don't want Fallout 4 to handle character growth as Broken Steel handles it, but rather to handle it in a manner closer to what you suggest. If Bethesda has an alternative system in mind, I don't know what it is. I don't really have anything to offer as a counter argument unless I wish to get real creative, and I don't.
Inspired by Apple does not mean taught by Apple. A person might be inspired by Moby dike to crank out a work of great fiction, and then produce a mess. As I see it, Bethesda saw the kinds of interfaces Apple makes, thought they understood why those interfaces work the way they do, and thought wrong. Perhaps they saw an interface that works great on a tiny smart-phone or iPod device and display, and decided that a similar interface would work great on a big screen with a keyboard and a mouse. That's not Apple's approach to design, or at least not their approach that I studied in the early 1990's.
With the inclusion of skills as actual perks (as I have explained in detail on my new thread), we now have the option of making one meaningful decision per level up. This may be seen by some as 'dumbing down', but we do not yet fully understand how this will affect gameplay. I for one am actually very hopeful that it will work better than the previous system, and that it will allow for a much higher level of customisation.
One of the biggest advantages is that, if we wish, we could focus a great many points into one particular stat at the beginning and could start with one or two high level perks (such as sniper). But because this would close off certain other avenues until much later, we would never really end up over-powered.
Personally, I think it's a brilliant idea!
Less is not more, contrary to popular belief
Sure because preventing god-like characters totally worked in Skyrim...
You have yet to explain anything, you just keep saying "it is right because it is right". I dont think you even understand the system, i think you just hear "Bethesda did this" and now you are crammed into their bandwagon
Have you actually read the thread I mentioned? I think it proves fairly well that less, in this case, is most definitely more. An organic levelling system, one that we can just get on and use without juggling a bunch of stats on paper, is far more immersive. And as I explained, choosing one perk out of a selection of regular or 'skill perks' each time we level up gives us a far more meaningful choice.
"meaningful" is subjective, i dont find that system to be meaningful at all, it sounds to me like they blended 2 systems that are not the same for the sake of streamlining because Bethesda genuinely believes their fanbase is dumber than boulders
YOU HAVE NOT EXPLAINED ANYTHING! You just say they blended the systems! You never say why that is better!