This does NOT explain how it is better, it gives you less, NOW explain how you think this is better!
This does NOT explain how it is better, it gives you less, NOW explain how you think this is better!
If this were a real world scenario, we wouldn't start of as a 'weakling', but would in fact begin with a set of skills (didn't do that on purpose lol). If we wanted to really go down the soldier route, for example, we could do so without being disconnected from the role. We could actually begin the game with some 'soldier like' characteristics. As we progress, each time we level up, we are given a choice. We can choose a regular perk that gives us a new 'ability', we can take a rank in an existing perk that makes us a little more refined, we can choose a 'skill perk' that allows us to access a 'conventional' skill, or we could increase one of our main stats. I think this is light years ahead of the system employed in previous games
Edited for clarity
I disagree, this is a far dumber system IMO. In FONV you level up, increase a Skill, then you pick a perk based on how much SKILL you have as well as your natural state (SPECIAL stats), now you require SPECIAL to have SKILL to get a Bonus? That sounds like a dumber version of the previous system with less options and freedom
Oh My Tzeentch just leave, you are like a friggin tick! You have not explained ANYTHING! Not even 1 time! Im gonna have a breakdown dealing with the concrete slab that is YOU!
Tying every perk to a S.P.E.C.I.A.L. stat prevents us from making more varied characters that can still be skilled at something despite not being "built" for it physiologically. I don't see how that is immersive. I see that as suffocating and railroading your character design. Want to be good at CQC? Better have a Strength minded character because you can no longer be skilled in Unarmed or Melee. You have to be strong instead.
And I'd say that "Meaningful choice" thing can be taken to an extreme. You can narrow the entire game down to one choice at character creation, and if you pick the wrong thing then the game crashes. Obviously, that puts a lot of "meaning" behind your choice, because if you chose wrong the game ends, but it isn't necessarily good design.
Your insanity is NOT COOL! It is frustrating, like explaining string theory to a toddler or trying to communicate using sign language to a blind person! Not even 1 time have you explained anything! You have yet to mention even once HOW the system is better! Even when you quote someone else it doesnt mention HOW or WHY it is better! If only there was a proof-of-logic requirement for internet use!