Perks I miss from FO3

Post » Wed Jul 14, 2010 11:37 am

FONV could also use a Legion Companion :rock:
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gary lee
 
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Post » Wed Jul 14, 2010 5:19 pm

Huh?
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Paula Rose
 
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Post » Wed Jul 14, 2010 3:01 pm

FONV could also use a Legion Companion :rock:

What?! that was never a F3 perk...

There are really none that would be good to come over to FNV there all good but its not worth it. I chose the Lawbringer/something perk.
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Mark
 
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Post » Wed Jul 14, 2010 6:49 pm

I would choose Lawbringer/ Contract Killer, I also think that FO:NV has really good perks too.
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clelia vega
 
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Post » Wed Jul 14, 2010 5:45 pm

Cyborg would be one
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Lewis Morel
 
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Post » Wed Jul 14, 2010 9:14 am

I took the Cyborg perk, because it wasn t a really over powering perk.

This being said nv has fine perks.......There is much more that they need to worry about than fo3 perks
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Killer McCracken
 
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Post » Wed Jul 14, 2010 3:38 pm

Nuclear anamoly.Why? Cuz explosions.
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Etta Hargrave
 
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Post » Wed Jul 14, 2010 5:42 pm

Child at heart. It was definitely more useful than terrifying presence.
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Laura-Jayne Lee
 
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Post » Wed Jul 14, 2010 9:11 pm

Child @ Heart still exists but is implemented in a different way.

Contract Killer/ Lawbringer are repetitive quests really and always seemed odd as perks.

Cyborg = implants from the clinic

Master Trader - Never bothered with it as by the time it was available I had more stuff than I knew what to do with.

Wired = Centre of Mass (more or less)

Superior Defender - There are lots of perks that improve damage caused/resistance.

Granted the above alternatives aren't exactly the same but they have pretty much the same effects. There's two things I miss from F3, the dart gun and the ghoul mask. The latter is a unique item, so I can understand the game logic in omitting it but surely the dart gun would have spread west and should be available.
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Harry Leon
 
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Post » Wed Jul 14, 2010 6:47 am

Almost Perfect. ^_^
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Kelsey Anna Farley
 
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Post » Wed Jul 14, 2010 1:35 pm

Contract Killer and Lawbringer are kind-of built in to New Vegas, in that you can collect NCR Dogtags and Legion ears even without a perk.

Aren't many children in NV so the Child at heart doesn't make much sense really. How about "Cazador Handler" instead? :gun:
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James Wilson
 
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Post » Wed Jul 14, 2010 10:17 pm

Master Trader please.
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Keeley Stevens
 
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Post » Wed Jul 14, 2010 9:58 pm

Really? People actually want Master Trader? I'm pretty surprised by that. It was a great perk in F3, but in Vegas, I just see no use. Several vendors give a 1:1 price ratio with a positive reputation in their faction, and plus caps are way too easy to get in Vegas.
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Antony Holdsworth
 
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Post » Wed Jul 14, 2010 10:04 am

I have to say I'm really surprised so many people like Master Trader. I never understood it in FO3 even and I think making money in FNV is easier. Heck in FO3 I played with the FWE mod with loot options set to be as scarce as possible and the harshest trading options (so buying something that was worth 5 caps costs 25 caps to buy and would only sell for 1 cap and charisma had a larger effect, etc...) I'd leave my Barter at like 20 and never put any points into it at all and I'd still make so much money that by the time I was even level 10 my house had every enhancement and my equipment was as good as you could get for that level. By 14th level I was usually sitting on a mountain of caps and nothing to spend it on. I tried a high charisma / barter character once and the only difference it made was the mountain of unused caps was bigger.

I'd have to agree with bwilderbeast also that there are plenty of perks with similar effects already or in game options which are better. I honestly can't think of any FO3 perks I'd bring over.

Cyborg = The Implants you can buy already does this much more realistically I think (with the Project Nevada mod this gets way better!)

Contract Killer / Lawbringer = Again I agree. It always seemed odd as a perk. In FO3 I think I used a mod that made this a quest you got automatically when your Karma was high/low enough (ie "Join the Regulators!") but even then it was pretty lame. "Hi! Um.... I guess bring us fingers and we'll give you some change I found on the ground." Not like you needed the good karma unless you liked to go around killing innocents and then getting your karma back up again for some reason.

In FNV a much better experience then the Lawbringer perk is the New Vegas Bounties mods.
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Amy Gibson
 
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Post » Wed Jul 14, 2010 8:53 am

Plus the Regulators ranch had a spawn point next to it, so unless you installed a mod, there were fights whenever you fast travelled there and the woman you gave the fingers to, as it were, kept running away.

Which was annoying.
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sam westover
 
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Post » Wed Jul 14, 2010 3:55 pm

All five bellow child at heart (there isn't many children in the game)
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Amy Siebenhaar
 
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Post » Wed Jul 14, 2010 8:11 pm

FONV could also use a Legion Companion :rock:

Yes someone who'd open fire on 90% of the map because there hostile to NCR forces
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Add Me
 
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Post » Wed Jul 14, 2010 7:07 pm

Legion companion MOD http://www.newvegasnexus.com/downloads/file.php?id=37017.

Just playing F:NV again and remembered:-

Contract Killer = Arizona Scavenger

Lawbringer = An Ear to the Ground

The difference is you don't have to waste perks to get them, on the downside you don't get any clothing.
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Elina
 
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