Post some perks you like and regularly take, and/or ones you think aren't worth the bother and I'll tell you my critique of them.
I'll start with a few.
Black Widow/Ladykiller --- Marginally useful. It does get you a few speech successes, but would have been a lot more useful had there been more instances of it showing up in dialogue than there is. If you honestly can't think of anything else you want, then take this one.
Swift Learner --- For me, useless. For one thing I'm never in a hurry to end the EXP collecting phase of the game, the twenty levels of the vanilla game I play go by way too fast as it is, why would I need to make it even more brief? Give this one a pass unless you're in a rush and want to finish the game in time for dinner.
All the 5+5 perks --- Eg. "little leaguer", "gun nut", "theif", "daddy's boy/girl" etc. All very limited, one-time points awards that I wouldn't even class as perks, at least not in the true sense of the word. To me a perk is an ability, something that will continue to benefit you throughout the game. A one-time tiny boost in skill points to two measly skills hardly qualifies as a "perk", to my way of thinking anyway. Avoid these if possible.
Comprehension --- If you're going to take a skill point award as your perk, take this one. At least it has some ongoing long-term benefits for you. There are a lot of skill-boosting books out there in the wastes, and doubling their points worth is, well, worth it, if getting more skill points is what drives your gears. Moderately useful I say!
Educated --- PASS. Sorry, one of the more useless perks going. Assuming you take it at level 4, you're only going to get what, 48 extra skill points over the remaining levels, then that's it? Gone. No further benefits to you whatsoever. What kind of perk is that? It's no perk at all. Better to take the above-mentioned comprehension perk to boost skill points, and choose something more perkier instead of this one.
Bloody Mess --- Waste of a perk. Things are already pretty messy without it; heads coming off, sprays of blood everywhere, limbs getting blown off, gore bags all over with that gross gore bag sound, all of it already in the game. Do I really need to burn a precious perk in hopes of more? (does it really add more?) Unless you can't settle on any other perk and you just want to "see what it does", try this one. Otherwise PASS.
Mysterious Stranger --- Good to try once, but once the novelty wears off it's largely one to avoid in my view. There are better perks out there.
Silent Running --- Arguably one of the more useful perks. Yes it's a points award, but there's also a permanent benefit from it that never goes away for the rest of the game. Even at 100 sneak certain enemies will spot you unless you start moving at a snail's pace, but with this perk you can be in run mode all the time, even in power armor, and your chances of remaining undetected go way up. I like this one. SOMEWHAT USEFUL.
Name some others you like, or some you haven't tried but wonder if they're any good. I haven't had a good discussion about perks in a long time.