Perks: Now or Later?

Post » Wed Mar 30, 2011 5:15 am

I think it would be a nice touch if the PC has the choice to NOT select a perk at every level-up and bank them for later. I hope this sort of method that will be possible as it would be quite frustrating to have to make that decision on the spot. I really doubt that it will be a choose now kinda thing. What do you think??
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Sammi Jones
 
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Post » Wed Mar 30, 2011 12:55 am

Not a bad idea as long as most perks have skill AND perk prerequisites. If not, it would be overpowered.
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Naomi Lastname
 
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Post » Wed Mar 30, 2011 4:44 am

Thats a nice idea. the only problem I would have with that is if they made certain perks cost more than one "point" so that you would have to get up so many levels for that special perk. Other than that, would love that. Hording my perks until i can get the best combo ;)
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u gone see
 
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Post » Wed Mar 30, 2011 5:48 am

It would also be nice if there was an npc who would let us reset our perks and choose different ones, that probably wont happen though
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Hot
 
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Post » Wed Mar 30, 2011 1:30 am

Seems like it would be a bad idea, to me.

If perks have various limits on them (like skill levels, character levels, etc), then saving "empty" slots until later (when you had higher level & skills) could allow you to get too large a number of "high power" perks.
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Stephanie Nieves
 
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Post » Tue Mar 29, 2011 9:33 pm

Depends on how useful it is. One of the articles said that there would be more than one requirement for at least some of the perks, so there might not be a point of saving them up.
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Lillian Cawfield
 
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Post » Wed Mar 30, 2011 8:01 am

I'd like to not select perks if I can't make a decision right at that moment as well.
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Doniesha World
 
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Post » Wed Mar 30, 2011 5:18 am

Perks might be like attributes, the game won't let you continue until you pick a perk.
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abi
 
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Post » Wed Mar 30, 2011 3:29 am

You might as well pick them, you don't have much in the way of other choices.
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natalie mccormick
 
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Post » Wed Mar 30, 2011 8:15 am

The only reason i kinda want this is because we only get roughly 50/280 perks. my point being that if i want to spend my perks in certain skill trees wont it be kinda like OB where you may have to just spam destruction because i dont get to use it enough in game but i keep levelling due to other skill ups while playing. I guess this would only be the case if there were skill point requirements for perks....did that make sense??lol
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Cccurly
 
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Post » Wed Mar 30, 2011 12:22 am

Not a bad idea as long as most perks have skill AND perk prerequisites. If not, it would be overpowered.

Sorry, just saw this post. this is kinda what im trying to say! except for being overpowered...i like the ideaThx Dragon born
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Svenja Hedrich
 
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Post » Wed Mar 30, 2011 2:12 am

I don't see the point of saving them, when the very act of selecting a perk is what allows you access to the next perk available on that branch of the tree. At least that's how I imagine the perk trees operating. I don't think it will be like Fallout, in which new perks were made available with higher levels. The perks this time around seem to be dependant upon you having selected the previous perk along the branch of that specific skill tree.
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Stat Wrecker
 
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Post » Wed Mar 30, 2011 11:11 am

my point being that if i want to spend my perks in certain skill trees wont it be kinda like OB where you may have to just spam destruction because i dont get to use it enough in game

You would select perks for skills you use. If you're not using destruction enough to level it and "unlock" its higher-tiered perks, you don't really need them.
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rheanna bruining
 
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Post » Tue Mar 29, 2011 11:41 pm

i like the idea of keeping them for later, however i like the feeling of regret when you choose a perk which you think will be good for your style of play but later on you find it useless.. it gives me an extra reason to play again to "perfect" a character
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Justin Hankins
 
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Post » Tue Mar 29, 2011 10:26 pm

Seems like it would be a bad idea, to me.

If perks have various limits on them (like skill levels, character levels, etc), then saving "empty" slots until later (when you had higher level & skills) could allow you to get too large a number of "high power" perks.


Not a bad idea as long as most perks have skill AND perk prerequisites. If not, it would be overpowered.


I don't get this.

Why are people so adverse to the idea of "Overpowered"? Skyrim is a single player RPG not an MMO. If you think your character is too OP then put the difficulty on the highest setting.
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neen
 
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Post » Tue Mar 29, 2011 8:30 pm

I don't get this.

Why are people so adverse to the idea of "Overpowered"? Skyrim is a single player RPG not an MMO. If you think your character is too OP then put the difficulty on the highest setting.


Agreed, or just dont exploit it! If you dont wanna be OP then dont be... LOL Sorry off topic but i had to concurr
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Jennifer Rose
 
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Post » Wed Mar 30, 2011 7:57 am

I don't get this.

Why are people so adverse to the idea of "Overpowered"? Skyrim is a single player RPG not an MMO. If you think your character is too OP then put the difficulty on the highest setting.


the reason why people are opposed to an overpowered PC is because then nothing is a challenge unless you crank it up to hardest difficulty.. i would like to be playinga game with more than just a varying level of easiness.. it would seem wrong to have a bunch of highlevel perks so you can go mano a mano against alduin
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Sarah Kim
 
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Post » Wed Mar 30, 2011 5:11 am

Not a bad idea as long as most perks have skill AND perk prerequisites. If not, it would be overpowered.

This could work, but I would guess you can't save perks for later use.
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Talitha Kukk
 
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Post » Wed Mar 30, 2011 2:14 am

I really doubt this will be an option. Not saying it's not a good idea, but since most of the char dev is now in perks, I can't see them giving us an option to bank 10 perks and then pick all of them at once.

To be honest I don't think it would be fun to do that either. You'd be really weak for a long time and then all of the sudden potentially overpowered.
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Add Me
 
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Post » Wed Mar 30, 2011 4:52 am

I dont think that i actually would bank my perks, imean, i dont think i would enjoy saving all 50 or so perks till i can just go nuts and spend them. Im only thinking that it would be cool(especially at higher levels) when im trying to finish off my build to my preffered spec. I wouldnt be upset if this wont be possible, just thought it would be a nice topic. :)
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lilmissparty
 
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Post » Wed Mar 30, 2011 10:27 am

the reason why people are opposed to an overpowered PC is because then nothing is a challenge unless you crank it up to hardest difficulty.. i would like to be playinga game with more than just a varying level of easiness.. it would seem wrong to have a bunch of highlevel perks so you can go mano a mano against alduin


The problem with what you're saying is that some people want to be like that, they want to be overpowered.

Bethesda shouldn't impose limits on everyone (to a certain extent) I obviously would not want to be able to one-shot everything unless I've put in hundreds of hours of play time, and studied the mechanics thoroughly. If you like a challenge then it should be easy to impose limits on yourself (either by forcing yourself to not pick something you would see as "Overpowered" or by modifying the difficulty setting (or both)).

Basically what I'm saying is this: I prefer people imposing limits on themselves than to Bethesda imposing limits on everyone.
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Albert Wesker
 
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Post » Wed Mar 30, 2011 8:04 am

Not a bad idea as long as most perks have skill AND perk prerequisites. If not, it would be overpowered.


if anyone has played shogun 2...the way they did their character upgrades, i think they did that perfectly.
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Phillip Brunyee
 
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Post » Wed Mar 30, 2011 11:46 am

The problem with what you're saying is that some people want to be like that, they want to be overpowered.

Bethesda shouldn't impose limits on everyone (to a certain extent) I obviously would not want to be able to one-shot everything unless I've put in hundreds of hours of play time, and studied the mechanics thoroughly. If you like a challenge then it should be easy to impose limits on yourself (either by forcing yourself to not pick something you would see as "Overpowered" or by modifying the difficulty setting (or both)).

Basically what I'm saying is this: I prefer people imposing limits on themselves than to Bethesda imposing limits on everyone.

well in the same way that people who dont want overpowering should raise difficulty .. surely people who want to be much stronger than pretty much everything can lower the difficulty...
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Gavin Roberts
 
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Post » Wed Mar 30, 2011 10:37 am

I think it would be a nice touch if the PC has the choice to NOT select a perk at every level-up and bank them for later. I hope this sort of method that will be possible as it would be quite frustrating to have to make that decision on the spot. I really doubt that it will be a choose now kinda thing. What do you think??


Perks are the way to get power. Not getting perks would mean you svck. I dont understand why you would want to save them. Afraid you would later decide you wanted to use axes and have already taken 10 levels of sword perks? Well dude, that happens in every game. Im sure at level 1 you will be able to use all sorts of weapons and make a decision.
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sw1ss
 
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Post » Wed Mar 30, 2011 2:01 am

If you want to be overpowered slide the difficulty down all the way, you should have to take a perk every level, otherwise whats the point?
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Chris Guerin
 
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