Perks replacing classes

Post » Sat Feb 19, 2011 2:24 am

I can't help but think that they took classes out because people played for 3 hours then started again because they chose the wrong skill is going to happen with perks, I started fallout again many times because I didn't like a perk I picked, so just wondering what other peoples opinions are on this?
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Naazhe Perezz
 
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Post » Fri Feb 18, 2011 5:47 pm

Nah
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Steve Fallon
 
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Post » Sat Feb 19, 2011 12:08 am

yeh but you dont have to start all over you just have to get back to a save point for that perk, I think this will give people a lot more variety and I like it, I have no idea how I will play Skyrim, so I am glad I can find out as I go
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Nany Smith
 
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Post » Sat Feb 19, 2011 2:08 am

This seems to be a lot less set in stone than the classes were, as though with this new perk system, you can start to go down one 'path' with your character, as such, but if you want to change direction then it's more possible without being at too much of a disadvantage. Plus as Swarley said, the perks seem to be more spread out through the game, so instead of committing right at the beginning, it gives you more of a chance to build your character up, as such.
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evelina c
 
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Post » Sat Feb 19, 2011 5:33 am

Would never do that myself, living with your mistakes is part of the role playing. Besides, there are always new perks at the next level, so it would be hard to make a really broken character, as in Sacred for example. A few duff perks out of fifty should still give you a viable build.
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Laura Samson
 
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Post » Sat Feb 19, 2011 7:45 am

I agree with what the others have said. Plus, if you've already been playing a while, and each perk has a description telling you exactly how it will affect/add to your character, I'd imagine there's not too much room for massive mistakes making it worthwhile to reload/start again. I never had this problem in F:3 or :F:NV - if I wished that I'd chosen something else after I'd made my decision, I knew I could always just choose that perk I'd missed out on on my next level up.
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Gill Mackin
 
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Post » Fri Feb 18, 2011 9:48 pm

Would never do that myself, living with your mistakes is part of the role playing.

In that situation, it's really not. How do you justify that with the Oblivion scenario? "When Baurus asked if I was a Nightblade, I said no and said I was a Bard, now I'm stuck being a Bard when I realize I don't really want to be one because my skills lie elsewhere..."

Doesn't really make any sense. Choices you make from a gameplay perspective like that don't really play in to roleplaying.
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Marta Wolko
 
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Post » Sat Feb 19, 2011 6:27 am

No, choosing the wrong class is a lot worse than choosing a wrong perk. This is because if you choose the wrong class you're stuck with it for the whole game, whereas if you choose a wrong perk, there'll be another one along next time you level.
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Eoh
 
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Post » Sat Feb 19, 2011 6:05 am

I suppose your all right and I guess you have 50 chances to make up for any mistake, just don't want to go down the sword tree and find an awesome axe and not be able to afford the whole tree or feel like iv wasted the sword points when I could have had enough for the axe tree and an awesome other perk. But i worry alot lol I'm sure it will work.
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Heather beauchamp
 
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Post » Fri Feb 18, 2011 6:06 pm

Actually, more than 50 chances, depending on how hard you work to gain levels. :P
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Julia Schwalbe
 
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Post » Sat Feb 19, 2011 9:33 am

In that situation, it's really not. How do you justify that with the Oblivion scenario? "When Baurus asked if I was a Nightblade, I said no and said I was a Bard, now I'm stuck being a Bard when I realize I don't really want to be one because my skills lie elsewhere..."

Doesn't really make any sense. Choices you make from a gameplay perspective like that don't really play in to roleplaying.

Get to the sewer exit?
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Heather M
 
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Post » Fri Feb 18, 2011 11:50 pm

It called a save game. And I always made a custom class in OB and Morrowind anyways
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Laura Wilson
 
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Post » Sat Feb 19, 2011 4:02 am

In that situation, it's really not. How do you justify that with the Oblivion scenario? "When Baurus asked if I was a Nightblade, I said no and said I was a Bard, now I'm stuck being a Bard when I realize I don't really want to be one because my skills lie elsewhere..."

Doesn't really make any sense. Choices you make from a gameplay perspective like that don't really play in to roleplaying.

Well, you are really only stuck with having been a bard before going to prison, in this instance being told the world is at stake is a perfectly good reason for anyone to consider a change of career.
What I mean is say you take a perk to improve your sword fighting, then really soon find a cool magical mace, I would not reload an earlier save to change it to a mace perk, that would spoil the whole game, instead better to be stuck with some ability you might not use it's still a part of your character.
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Barbequtie
 
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