Perks are not replacing skills OP. BTW H2H was not "dumbed down". It has been completely removed as a skill and so have athletics and acrobatics been removed as skills. I support cutting h2h, acrobatics, and athletics because it is FAR more likely for large flying reptiles to exist than it is to have a humanoid who can PUNCH THROUGH [censored] PLATE MAIL, can jump 10 feet in the air, and run 40 miles per hour non stop. This is purely a matter of preference, this may ruin the game for some who have very far fetched fantasies. But because you can't be chuck norris reincarnate x999, doesn't mean that it is a BAD rpg, that TES is going CoD, or that it is even limiting freedom. Those who appreciate these skills are the minority, and if Bethesda tried to cater to everyone we would have a multiplayer medieval dating simulator.... in 3D. Next.
Linear skill trees(PERKS) actually make your playstyle less linear despite the name. You end up in the same exact place at the ending of oblivion, if you have a mage or a warrior, no? No content is closed off to you based on your past decisions and you can do every single thing EASILY in one playthrough. Oblivion's skills were exactly the same. You got these lame ass auto perks at 25 lvl intervals and it barely made you feel more powerful. Someone could even get ALL their skills to 100, and thus obtain all the auto perks. Completely linear. Now with skyrim you cannot possibly become the best at everything, and following an archetype, or even a class of your own build, is far more rewarding than being a JoAT. A JoAT is still viable, but a specialized individual levels faster, and has access to deeper perks. You must think before you just squirt your skill points all over the rug.(if you want an efficient character). This is in fact adding more complexity. I will even express it WITH MATH approximately how much more complicated Skyrim will be than OB. Prepare for a glorious mathematical smackdown. I have 50 skill points. I pick 4 skills I like. I cannot theoretically max out all four of those skills without going past the soft level cap, because roughly 15 skill points can be sunken into each tree. In Oblivion I could get ALL of the 84 skill progression perks. But, most did not do that, so lets just say i max out my 7 major skills. I get 28 perks out of 82, easily in a 100 hour play through, MAX, much less if you use exploits. With me so far? so in Skyrim the average fan boy will get 50 of 280 perks, 18% of all perks. Perks that are not automatically tied to skill progression, and even allow differences between two players who follow the warrior archetype to a tee. In Oblivion the average fan boy gets around 28 perks. But let's lower that to 25 out of 80, which is 31% of all perks. Really, OB is completely linear in character progression, but based on the above calculations, Skyrim is still nearly twice as complex. This allows for far more variation between high level characters in Skyrim than in Oblivion. More variation is good, right? This was of course disregarding exploits, loopholes, separate enchanted greaves and chest pieces, goblin warlords, your mother, and the fact that if one were to put in enough time in OB, they could be the best at EVERYTHING! Something Skyrim's perk system does not allow. This will only apply to those who are aware that variation, and making decisions that actually matter in-game, adds more roleplaying possibilities, replayability, satisfying character progression, and better gameplay. But all of this hinges on whether or not you can re-spec in Skyrim, and if you can, how many times, and at what penalties?