skills are till in. attributes are out. :twirl:
i prefer fallout to TES anyways so im a bit biased but i love perks and im glad they added them to skyrim.
But what is Fallout without SPECIAL?
It's pointless to take attributes out when they too have potential.
For example, New vegas without attributes: anyone can get any perk no matter what. A perk that increases the amount of skill points you gain per level that's normally reserved just for intelligent characters can now be used by anyone. A Perk that lets you regenerate health over time that's normally reserved for only the most durable characters can now be taken by anyone. Better Criticals, a powerful perk normally reserved for perceptive and lucky characters, is now available to anyone, so anyone can crit hard as hell.
Furthermore, every character is the same. Agile characters no longer reload faster because there's no agility attribute to govern reload speed. Perceptive characters no longer see farther because there's no longer a perception attribute to govern this. Every character is now equally effective with all weapons regardless of their weight, everyone can carry the same amount of items, everyone has the same amount of HP at the beginning, everyone can get the same amount of implants, everyone sees the same distance, everyone has the same damage resistance, everyone has the same quality of companions, everyone gets the same amount of skill points per level up, everyone reloads at the exact same speed, everyone does equally well in the casinos and everyone has the exact same crit rate. Attributes also have no speech checks ever in any dialog, effectively ruining the depth of characters like Christine and the Think Tanks since everyone can now understand them.
And this is the
exact thing that worries people about Skyrim. We know perks can be great thanks to Fallout, but we also know that perks COMBINED WITH ATTRIBUTES can be even greater. So why are they limiting themselves?